Sid Meier's Civilization VI

Sid Meier's Civilization VI

AI+
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Update: 15 Mar, 2019 @ 3:35am

Fixed compatability with Vanilla/R&F
Bugfix

Update: 14 Mar, 2019 @ 11:08am

Marked compatible with Gathering Storm

Update: 14 Mar, 2019 @ 6:10am

Updated for Gathering Storm

Update: 29 Mar, 2018 @ 2:20am

- Small increase in district building, in particular commercial/harbor and campus districts
- Small decrease in unit production

Update: 17 Feb, 2018 @ 1:34am

- Made fully compatible with the expansion (and it should still work if you don't have it)
- Added unique behavior (build preferences etc.) to all the expansion and DLC leaders
- Deepened the uniqueness of unique behavior, militaristic civs are now more likely to attack, industrial civs will now prioritize techs like apprenticeship, etc.
- Reduced early city state rushes somewhat through making city states build more units early
- Tuned aggression a little. Average aggression should be about the same as in vanilla, but there should be some more focused aggression (when a civ feels strong, militaristic civs, more lategame wars, higher difficulty levels)
- Reduced late game settling somewhat
- Made some changes that hopefully reduce civs eagerness to make peace
- Removed some a change that made units less careful, as it's no longer needed for the AI to conquer cities.
- Slightly changed what civs prioritize econ wise due to changed balance

Update: 28 Aug, 2017 @ 11:00am

Better settling on watery maps

Update: 23 Aug, 2017 @ 7:15am

Fixes to account for summer patch changes

Update: 7 Mar, 2017 @ 3:38am