Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Coastal Cities and Water Tiles
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Update: 10 Sep, 2019 @ 6:16pm

Update for the September 2019 patch.
-- Updated Shipyard production bonus. Now gives +1 Production to all Coasttiles. Previously it gave +1 Production to Fishing Boats and with the patch it gives +1 Production to unimproved Coast tiles, so I've just rolled it all together.
-- Updated text.
-- Optimized SQL.

Update: 22 Jun, 2019 @ 7:43am

Updated for June 2019 patch.
- Changed Harbor citizen specialist yield from +2 Production to +1.
- The Seaport will now increase the yield of Harbor specialists by +1 Production.

Update: 14 Feb, 2019 @ 1:07pm

Updated for Gathering Storm.
Optimized SQL.

Update: 10 Feb, 2019 @ 11:09am

Rebalance of specialist yield changes.

Update: 19 Aug, 2018 @ 5:21pm

City Center gold from adjacent water tiles moved from Cartography to Celestial Navigation.

Update: 11 Feb, 2018 @ 6:31pm

Update: 17 May, 2017 @ 2:02pm

Fixed code; City Center adjacency now working properly.

Update: 27 Apr, 2017 @ 7:57pm

Disregard previous changelog. Modded in adjacency bonuses for City Center district: +1 food for each adj. coastal tile, +1 gold for each adj. coastal tile, and +1 production for each adjacent coastal time at certain technologies.

Update: 27 Apr, 2017 @ 7:54pm

City Center now receives +1 gold for each adjacent coastal tile at Sailing and Cartography, and +1 production for each adjacent coastal tile at Shipbuilding.

Update: 28 Mar, 2017 @ 10:23am

Version 1.2: Compatibility update for Spring 2017 update.
- Removed lighthouse change since Firaxis added +1 food to all coastal tiles.
- Restored shipyard bonus equivalent to Harbor adjacency bonus.
- Removed +1 production from shipyard.
- Removed Seaport bonus gold to coastal tiles since Firaxis added +2 themselves.
- Changed Seaport bonus +1 gold to ocean tiles to +2 gold.