Sid Meier's Civilization V

Sid Meier's Civilization V

Great Spy (Brave New World)
Showing 1-8 of 8 entries
Update: 30 May, 2018 @ 11:04am

30/5/18

- Misc minor adjustments
- Doubled the name list

Should have no issue with existing saves

Update: 19 May, 2018 @ 9:18am

19/5/18

-Misc. minor fixes should; should have no issues with existing saves.

Update: 9 May, 2018 @ 1:30pm

Small hotfix to correct lua errors pointed out by техникакошка. Should still be compatible with old saves.

Update: 28 Apr, 2018 @ 6:14pm

Small hotfix to hopefully correct the anarchy issue pointed out by техникакошка. Should still be compatible with old saves.

Update: 10 Apr, 2018 @ 4:01pm

- Misc. bug fixes.

Update: 6 Aug, 2017 @ 11:47am

So, yes, this mod disappeared for a while (probably killing all hype and interest in it). I meant to update it a lot sooner, but just didn’t have the time.

I’ve corrected a few of the issues that were causing crashes before. I don’t know if I got them all, but the mod should definitely be more stable. If something comes up, please report it so that I can continue to update the mod.

If you are having issues with the various spy interfaces not loading, that will be caused by a conflict with another mod you are using. Please check your list.

v.12
-Fixed a few issues that would cause the mod to crash
-Fixed the unknown resources’ icons not displaying in strategic view

Update: 17 Mar, 2017 @ 2:48pm

The update may help with the crashing; however, I can’t be sure what is causing it without error logs. Please enable logging and post the lua error log if you experience a crash. Providing additional details such as what era of the game it occurred, if something specific was happening in game, and what other mods you were using will also help. I’m confident I will be able to track down the cause of the crash eventually. Unfortunately, the new update is not compatible with previous saves.

Update: 14 Mar, 2017 @ 11:03am

First release