Call of Duty: Black Ops III

Call of Duty: Black Ops III

DEAD HIGH
Showing 91-100 of 176 entries
< 1 ... 8  9  10  11  12 ... 18 >
Update: 23 Jan, 2022 @ 7:27pm

- New Purple Protobuffer behavior when shot at feet (nice buff)
- Changed green Protobuffer quest to be less monotonous
- Dogs will now always sprint
- Deadshot Daiquiri now has Always Done Swiftly effects (Aim quicker & move faster while aiming)
- Removed Danger Closest & Always Done Swiftly from GobbleGum rotation

Update: 21 Jan, 2022 @ 8:13pm

- Some more hotfixes...

Update: 21 Jan, 2022 @ 11:01am

- Some quick hotfixes from recent update

Update: 20 Jan, 2022 @ 11:13pm

- Add Fifth Protobuffer variant (white)
- Red Protobuffer upgrade quest
- Green Protobuffer upgrade quest
- Blue Protobuffer upgrade quest
- Purple Protobuffer upgrade quest
- White Protobuffer upgrade quest
- First lockdown location always main courtyard
- Wunderfizz machine in bossfight always gives Jugg first
- Fix shrieker bug where killing it would cause it to be invisible & impenetrable
- Fix dogs targetting players across map
- Show current perk limit on HUD
- Add health & shield bars for player on HUD
- Remove some mundane doors/debris and adjust door pricing
- Open up an area in fountain courtyard
- Protobuffer upgrade will be returned at LostNFound/Mule Kick if no one else picked it up
- Remove delay from Protobuffer uncharged shots
- Green Protobuffer upgrade regenerates shield health
- Purple Protobuffer upgrade gives temporary movement speed boost after a teleport
- Purple Protobuffer can no longer be shot outside the bossfight's circle attack
- Banana Colada now uses the multiplayer slide boost and is VERY smooth
- Reduced teleporter cost to 250

Update: 24 Nov, 2021 @ 9:09am

- Added new reward for completing hard mode bossfight
- Gobblegums can now be bought 3 times per round (high prices tho)
- Extended green Protobuffer aura duration
- Optimized custom textures

Update: 18 Nov, 2021 @ 5:33pm

- Significantly optimized entity count (hopefully no more g_spawn crashes)
- Panzer explosion now does less damage to other panzers

Update: 11 Nov, 2021 @ 6:20pm

- Quick Revive & Deadshot now have additional effects
- Added hintstrings to objects related to the Protobuffer upgrades
- Added audio cues to the Protobuffer building & upgrading process
- Fixed lights not showing when hotjoining
- Fixed bugs with PHD & Banana Colada when a player leaves
- Some guns now have normal sights instead of green tips
- Adjusted ammo counts for some weapons
- Removed some lame guns from the box

Update: 8 Nov, 2021 @ 8:55pm

- Reworked green Protobuffer variant
- Nerfed Ray Gun Mk2 (may need more adjustment)
- Slightly buffed Protobuffer damage output
- Adjusted Gobblegum weighting
- Reduced some door prices

Boss fight:
- Optimized & prioritized some fx
- Added screen effect when approaching edge of circle attack

Update: 5 Nov, 2021 @ 7:17pm

- Added hard mode boss fight
- Added new 5G shrieker zombie models
- Fixed some Protobuffer variants not killing shriekers

Update: 3 Nov, 2021 @ 6:56pm

- Added support for all languages
- Added "In Development" on some HUD elements
- Fixed a possible script error with green Protobuffer
- Updated inactive rune models