Starbound

Starbound

NpcSpawner+
Showing 11-15 of 15 entries
< 1  >
Update: 15 Apr, 2017 @ 11:31pm

Version 1.1.0
-Bugfixes-
  • npcs will now properly use alt weapons (shields, pistols etc.)*

  • Improved FU crewmember recognition (some of them will still appear naked, they will spawn in fully clothed)*

  • Fixed various cases where the override commands crashed the panel*

-UI Changes-
  • Gender Toggle*

  • Better color control for species with unique body directives (ex: avali).
    • A new tab called "BSColor" in the colorize category will handle these modifications.
    • It will replace either the "FMColor" or "FHColor" tabs, depending on what is available


Next Update:
  • Due to some massive limitations with the vanilla crewmember manager, crewmembers will only use the sheathed weapons that are provided directly by a file, and cannot be done through overrides. Therefore the following changes will occur
    • When selecting a crewmember npctype, the sheathed slots will be filled with the sheathed weapons the npc will be using.
    • Any items already in those slots will be returned. Each crewmember has a different type of sheathed weapon, so choose the one that is the most compatbile.
  • Crewmembers still will use the primary and alt slot weapons that you provide

Update: 4 Apr, 2017 @ 12:00am

1.0.2

-Fixed export bug. Exported text should properly create a spawner item again.

Update: 31 Mar, 2017 @ 4:28pm

1.0.1

-Fixed issue with FU users being unable to select the npctype tab. The only issue that remains is that the NPCs will appear naked when selecting FU crewmembers, this is only a client-side visual bug. They will spawn fully clothed (and with custom weapons if any were added)

-Fixed a very smelly spelling error

Update: 31 Mar, 2017 @ 4:46am

1.0.0

Official Release!

Update: 31 Mar, 2017 @ 4:29am

created Workshop Item