Starbound

Starbound

NpcSpawner+
1,954 Comments
Depression Hurts, Eat More KFC  [author] 26 Jun @ 2:38pm 
@Atlant28 Sorry I didnt see this.
1) never create crewmembers on the ship. Go to a planet first.
2) if you remove the spawner he should disappear.
Atlant28 30 May @ 9:03am 
Hy so, great mod, love it so far, been playing around with it a lil and accidently made an npc on my ship that does nothing but stand and follow, not a crewmember. i wanna remove em, is there anyway todo so?
Ilthe 29 May @ 9:02am 
WIZ - look into Taehl's difficulty tweaks, it is not exactly the thing you requested on all my subbed mods (the everything including all pixels is droped, not deleted) but you can look into the files and try to modify it to suit your needs better
[SUB] WIZ 29 May @ 8:50am 
unfortunately not, I was looking for it, but thanks anyway
Depression Hurts, Eat More KFC  [author] 29 May @ 6:27am 
@[SUB] WIZ I don't play starbound anymore so no. The idea isn't new however so perhaps a mod like that already exists.
[SUB] WIZ 29 May @ 5:10am 
Are you interested in this idea?
[SUB] WIZ 29 May @ 5:10am 
player
Depression Hurts, Eat More KFC  [author] 28 May @ 5:08pm 
@[SUB] WIZ player death? or npc death?
[SUB] WIZ 27 May @ 7:49am 
you could create a mod to remove items after death, its working principle is quite simple, but it would give a completely different approach to the game, if all items from the inventory were completely removed after death, it would create a positive circulation of weapons and armor, which would equalize the balance of resources and items in large modpacks
Depression Hurts, Eat More KFC  [author] 14 May @ 8:47am 
@#1 doohickey corp. employee

Did you hire that person from the spawner on your ship? That is a big fat nono. Always hire people from a world. and use the detach functionality before doing so.

As for finding invisible spawners, press alt and they will be highlighted :D
Okwam 11 May @ 2:57pm 
Cool mod, very useful. Would be great if you could customise the npc text boxes when you talk to them
#1 clamworks employee 4 May @ 2:45pm 
super nice mod though i was able to hire(?) multiple employees for my completely ethical restaurant(?) chain
#1 clamworks employee 4 May @ 2:45pm 
its probably already been told but be careful with placing and removing the tiny spawners, especially the invisible ones

one of my saves is currently plagued by an unclothed hylotl menace and she's taken residence in the engine room and they wont stop respawning
Depression Hurts, Eat More KFC  [author] 17 Apr @ 5:22pm 
@WHAT IS LOVE unfortunately not through this mod.
Depression Hurts, Eat More KFC  [author] 17 Apr @ 5:22pm 
@GhostLiner no. Technically yes, but considering how the dialog works, it might as well be its own mod.
GhostLiner 16 Apr @ 2:59am 
Any chance/way to change the dialogue of the NPC ?
WHAT IS LOVE 11 Mar @ 12:00pm 
Hi! Maybe this question has been asked before. Is there a command that allows you to disable the drop of items and pixels from NPCs?
Plantszaza 5 Mar @ 4:07pm 
It's okay.
Depression Hurts, Eat More KFC  [author] 5 Mar @ 9:48am 
@Plantszaza You know what, I just checked the code, I didn't add seed as something that is changeable through overrides, I apologize for giving you bad info (its been a pretty long time since I have worked on this mod)
Plantszaza 5 Mar @ 6:14am 
"cannot find parameter:seed spelling error?"

I am using the series 3100 wall panel one.
Depression Hurts, Eat More KFC  [author] 4 Mar @ 12:39pm 
@Plantszaza

1) select the race and gender
2) in the override text box put in

set seed -9154039360403393373

3) press enter

Note this is for the 3100 series of spawners only
Plantszaza 28 Feb @ 11:17am 
I still don't know how to put NPC seed in there.
The slider only go between 0 to 20000.
But the /entityeval npc.seed(); show me "-9154039360403393373"
Depression Hurts, Eat More KFC  [author] 28 Feb @ 9:38am 
@AgentKirin Unfortunately no. However 99% of the time the npc visuals are based on a seed value. So if you find out what that is via some console commands, you can put in the seed value in the spawner along with the race and it should give you your crewmember.
JolleyTS13 26 Feb @ 10:51am 
now my ship can look good
AgentKirin 14 Feb @ 12:07pm 
Can this alter existing NPCs? Like, if I recruit a crew member but want to change their hairstyle, can this mod do that?
philtheunikorn 13 Feb @ 1:42am 
ohhh i didnt know that was a thing yea they work on planets thank for the response and any way to make the npc's use whats in capture pods i hand them like my crew does
Depression Hurts, Eat More KFC  [author] 12 Feb @ 7:29pm 
@philtheunikorn
I am not quite sure. Enemies were never intended to be created on the player ship. It may be a failsafe that the developers put in so players can't be soft locked out of their ship due to an enemy being too strong.

If these same enemies can damage you when on a planet, I would chalk it up to the above.
philtheunikorn 12 Feb @ 4:17pm 
spawned npcs like bandits and arena fighters wont hurt me but can hurt my crew is this intended or is it something i did causing it.... as i type 24 droden unload on me with swords and blasters for 0 dmg trying to make it like my ships under attack but they cant fight me just my crew
Depression Hurts, Eat More KFC  [author] 12 Feb @ 11:43am 
@RedLink1029 Its server side
RedLink1029 31 Jan @ 7:24pm 
I'm probably blind or stupid, but is this mod client side or server side? Cause I'm not seeing the npc spawner anywhere, only vanilla spawners exist. I play on an RP server, hence why I'm asking.
Stardust Sailor 29 Jan @ 8:39am 
Thank you
Depression Hurts, Eat More KFC  [author] 28 Jan @ 9:01am 
npcspawnerpanelv2
npcspawnercloakedv2
npcspawnerfloorv2
Stardust Sailor 26 Jan @ 1:55pm 
What are the ids for the npc 3100 spawners? Any one of them will do, just trying to do some weird stuff on my own end
Plantszaza 21 Jan @ 11:53am 
@KitsukiKit
1. Place down NPC Maker 3100
2. Use it and go to the Advanced section.
3. Go to override tab.

It should tell you what commands you can put in the typing box in the NPC Maker interface.
KitsukiKit 21 Jan @ 8:09am 
is there a way to make npcs stronger?
KitsukiKit 21 Jan @ 6:53am 
what are the commands for this mod?
games_98 19 Jan @ 10:08am 
Is there any way to summon a hostile ship? Like, I can't find anything about it.
Hiraki Suke 3 Jan @ 4:50pm 
Update: I have killed one of my NPC villagers, he unfortunately didn't come back. What happened? Is there a trigger that allows me to harm NPCs?
Hiraki Suke 3 Jan @ 4:38pm 
There is a weird glitch in where I am able to kill the NPCs. Since they are detached, I am too scared too follow up with the kill. How do I fix this, and did I potentially do something wrong?
Plantszaza 2 Jan @ 9:31pm 
@Colt Razorvolt The Tenantator: Deed & Tenant Management Tool

1. You export the NPC you want from NPCSpawner (You get an item)
2. You use the Tenantator at a colony deed.
3. You import the NPC item to that deed.
Colt Razorvolt 2 Jan @ 8:47pm 
or the mod has a way to have the npc spawner act like a deed on its own and i dont know how to do it ?
Colt Razorvolt 2 Jan @ 8:18pm 
like can i link the npc i create to a deed
Colt Razorvolt 2 Jan @ 8:17pm 
will this mod work for getting a modded race in a colony deed?
TheSilentAngryCat 8 Dec, 2024 @ 1:58am 
i still really like this mod :3
TheSilentAngryCat 8 Dec, 2024 @ 1:57am 
oof well gl if you do indeed get to xd
Depression Hurts, Eat More KFC  [author] 6 Dec, 2024 @ 5:25pm 
@TheSilentAngryCat Take a look at bugs & glitches discussion above and go to the last page. I explain why there.
Depression Hurts, Eat More KFC  [author] 6 Dec, 2024 @ 5:23pm 
@CaitieẽChan & @TheSilentAngryCat trust me, I tried. And yes its technically possible. But I had no real way to implement it in a UI.
TheSilentAngryCat 4 Dec, 2024 @ 3:28pm 
same and np
CaitieẽChan 4 Dec, 2024 @ 2:25pm 
ah, that's a shame. well thanks for answering. I hope it becomes possible in the future
TheSilentAngryCat 4 Dec, 2024 @ 12:25pm 
its not