Starbound

Starbound

NpcSpawner+
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Update: 16 May, 2018 @ 8:19am

1.2.1 Changes And You! (Not Broken Edition)

New Line of Spawners
Rather than forcing everyone to upgrade at once, the new line of Npc Maker products *the 3100 series* will be available to purchase as separate objects. This will allow you to port over your colonies at your pace.

New - Npc Maker 3100: Cloaked Edition
The miracles of modern technology has brought all the power of the traditional spawners down to the size of a near-invisible 1x1 dot. This object should be useful for those that like their wall space.

Spawning Changes
  • Spawner objects will now initially spawn only villager variants. This is to prevent any accidental damages from angry NPCs.

ItemSlot Changes
  • Items provided by an NpcType, or by an imported/saved NPC, will now be visible as "ghost items". These can be viewable, but cannot be taken.
  • These itemSlots have two states. Active and Inactive. To prevent an itemSlot from affecting your Npc, click the itemSlot with an empty cursor. The itemSlot will be emptied, and will appear shaded. To reactivate the itemSlot, click it again or add an item from your inventory.
  • The active/inactive state of an itemslot will be reset when selecting a new npcType.
  • Right-click the itemslot to completely reset the itemSlot. This will force it to use whatever item may be provided by the NpcType or it will remain empty.

Override Changes
  • (3100 series only) Added new override command "set questparticipation [[true | false]]". Setting this value to false will prevent any npc from participating in quests. Useful for those who do not want to see exclamation marks every 5 minutes.

Npc Cards
  • Click the Export slot on the top-right corner of the pane to export your NPC as an item. You can then store / trade / use these cards with other players and spawners.
  • The item is a modification of a vanilla item and therefore can be safely traded in a vanilla server.
  • Remember though, the actual visuals will depend on the visual mods each player has...particularly when dealing with items that have been modded in different ways.

Bug Fixes
  • Fixed rare but gamebreaking bug that bricked players from their worlds
  • Fixed itemSlot bug that prevented users from adding certain weapons
  • Users will be notified if they cannot view a spawner pane, due to not having the appropriate race/npctype mods
  • Naked crewmember's shouldn't be a thing anymore...unless you want it that way.
  • Added some checks to prevent an error brought about by another mod
  • Vastly stabilized the pane menu. It should load and respond much more quickly.
  • Fixed the broken green text when pressing enter after changing your npc name or using override functions

Update: 15 May, 2018 @ 1:07am

Reverted back to 1.1.6 until further notice. It seems that there is a string of mod setups that many people are using that I am not familiar with. Will update more granularly moving forward.

Update: 13 May, 2018 @ 2:02am

1.2 Changes And You!

New Spawner
Say hello to the newest member of the Npc Spawner 3000 family. Npc Spawner: Cloaked Edition. The miracles of modern technology has brought all the power of the traditional spawners down to the size of a near-invisible 1x1 dot. This object should be useful for those that like their wall space.

Spawning Changes
  • Spawner objects do not immediately spawn in an npc anymore. Instead an npc will only appear if you create one, or use an npc card. (subject to chage...can't have it too easy :D )

ItemSlot Changes
  • Items provided by an NpcType, or by an imported/saved NPC, will now be visible as "ghost items". These can be viewable, but cannot be taken.
  • If you wish to prevent a ghost item from affecting your NPC, just click on the item with an empty cursor

Npc Cards
  • Click the Export slot on the top-right corner of the pane to export your NPC as an item. You can then store / trade / use these cards with other players and spawners.
  • The item is a modification of a vanilla item and therefore can be safely traded in a vanilla server.
  • Remember though, the actual visuals will depend on the visual mods each player has...particularly when dealing with items that have been modded in different ways.

Bug Fixes
  • Added some checks to prevent an error brought about by another mod
  • Vastly stabilized the pane menu. It should load and respond much more quickly.
  • Fixed the broken green text when pressing enter after changing your npc name or using override functions

Update: 19 Jun, 2017 @ 2:01pm

Version 1.1.6 Hotfix
  • Fixed small error when going to a new planet and trying to access the npctype tab for the first time.
  • Note: This mod does not check for SB 1.3 compatibility in regards to species, therefore I highly suggest checking to see if the species has been updated before trying to spawn one in!

Update: 8 Jun, 2017 @ 10:15pm

Version 1.1.5
  • Fixed gender problem when detaching npc. Should work just fine.
  • 1.3 compatibility
  • Note: Cannot permanently add species and npctypes in-game anymore. This is due to vanilla changes in the API. You can still add species and npctypes temporarily, they will disappear after closing the GUI.

Update: 25 Apr, 2017 @ 2:12pm

Version 1.1.4 Hotfix (REUP)
Steam has trouble with updates it seems

Update: 25 Apr, 2017 @ 2:07pm

Version 1.1.4 Hotfix
Spawner should work again, sorry about that.

Update: 25 Apr, 2017 @ 1:45am

Version 1.1.3
Time to Get Your Bugfix On!
  • Bugfixes
    • When switching species, available facial/body parts will show up on the tab menu
    • The tab menu will properly show all available tabs after switching to a race that has Facial Masks and/or Facial hair when the previously selected race did not.
    • Fixed a very rare game-breaking crash when trying to fit a non-weapon item that has particle effects into a weapon slot.
    • To take the above functionality further, the spawner will spit out any item that is placed in the incorrect slot
    • Some slight optimizations

Update: 22 Apr, 2017 @ 10:30pm

Version 1.1.2

Added container overlay images. It should now be pretty transparent as to what item goes where

Update: 16 Apr, 2017 @ 4:33am

Version 1.1.1
Hotfix: facial/body assets now switch with gender. That being said, with a little tab selection trickery you can use assets of the opposite gender if you wish!

The gender toggle may not start on the gender of your current npc, and may need to be reselected to kick in.