Stellaris

Stellaris

Halo Wars: Stellaris v1.1 for Stellaris 2.3.X
Showing 31-40 of 43 entries
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Update: 10 Apr, 2017 @ 2:47am

Made the Archer missiles work for medium slots instead of large. scaled damage down to better represent a medium slot weapon

Update: 10 Apr, 2017 @ 2:34am

Added 50mm cannons. researchable after researching T1 UNSC armies

Update: 8 Apr, 2017 @ 1:19am

increased max attachment slots in preperation for the introduction of attachments for armies
increased the max amount of armies on a planet to 30

Update: 6 Apr, 2017 @ 2:58pm

removed some unnessecary files and code lines

Update: 6 Apr, 2017 @ 2:55pm

readded plasma missiles and fixed GFX glitch that occured when firing

Update: 6 Apr, 2017 @ 1:09pm

removed plasma missiles until further notice

Update: 6 Apr, 2017 @ 10:59am

Updated to 1.5.0

Update: 5 Apr, 2017 @ 2:55am

Added Plasma Missiles. Unlockable after researching T1 Covenant armies with a unique tech that is researched in the physics area. it has high damage but is less effective against sheilds

Update: 4 Apr, 2017 @ 10:56am

fixed localisation for the MAC gun large component and Archer Missile large component

Update: 4 Apr, 2017 @ 4:16am

Added the Archer Missile Component for ships. It is researchable after you unlock T2 UNSC armies
increased power usage of the MAC gun to 100 from 70 power