Age of Wonders III

Age of Wonders III

Archon & Tiefling Races Mod
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Update: 4 Aug, 2021 @ 12:49pm

- fixed an issue that Tiefling Sorcerers would start with an Archon Lightbringer instead of a Settler when playing with Settler start

Update: 25 Jul, 2021 @ 8:40am

Upped the quality setting of Tiefling unit icons, which was reported to previously sometimes cause those unit icons to not properly show for players.

Update: 6 May, 2021 @ 12:28pm

- fixed an inconsistent tooltip of "Demonic Embrace", which now correctly lists that the buff gives +1 Blight / +1 Shock damage, not +2
- renamed Tiefling Archers to Tiefling Keen-Eye to better reflect that they have no normal shoot bow ability
- Tiefling Settlers now have Reckless Ram with 10 physical damage
- the Tiefling Degenerate got rebalanced again, as it got too strong on Elite:
-- it not longer has Sprint, but starts with Demonic Surge instead of Charge and has +1 melee base damage
-- on elite it now gains charge instead of Demonic Surge
- the Tiefling Dark Enchantress now has Nightvision

Update: 29 Apr, 2021 @ 11:58am

- fixed issue that strong starting armies with racial class units in them would contain archon instead of tiefling class units
- fixed possess no longer working by removing mind control immunity from it again (it sadly counts retroactively against the mind control and breaks it). to compensate a bit the Tiefling Harbinger now has mind control immunity directly as an ability
- the Harbinger is now correctly an Infantry unit (was Irregular)
- buffed the core tiefling units a bit, also since I forgot the level up options for the harbinger and the archer:

-- Degenerate now have Sprint to be able to more consistently get in position for their Reckless Ram attack
-- Maniacs now have +1 resistance for a total of 9
-- Archers now gain +1 vision range on 2nd medal and armor piercing on 4th medal
-- Pranksters now have cave concealment and forest concealment
-- Harbingers now have +20% blight and shock protection. they gain 20% shock protection on second medal and +20% blight protection and energy drain on 4th medal

Update: 25 Apr, 2021 @ 11:43am

- added Tiefling race
- fixed Archons not being able to produce Golem units
- fixed Archon heroes not having any sounds attached
- fixed some wrong requisites on archon units, making them benefit from human governance upgrades
- added Archon city and fortress names

Update: 12 May, 2017 @ 5:21am

- added unit descriptions for the archon core units (all credits go to Franziskus who did a great job writing them! :))
- archon builder can now build water fortress like the other builders (see Poseidon Patch notes)

Update: 23 Apr, 2017 @ 11:15am

- added german translations
- added a short version of the racial description for the unit tooltips
- fixed the archon economy tier 1 racial governance upgrade
- archon ghoul cities can now correctly be purged
- the tome of wonders entry for the archons now correctly links to the archon descirption instead of the humans
- added a tow page for archon racial governance

Update: 19 Apr, 2017 @ 9:19am

- archon avenger no longer sounds like a human knight
- preparations for archon racial heritage

Update: 15 Apr, 2017 @ 8:46am

- the archon paladin now has 12 melee base damage (was 10) and 11 resistance (was 10)

Update: 10 Apr, 2017 @ 1:40pm

- added unit link data for the trebuchet and ram
- added city link data for the defensive building (still using human def building as a placeholder though)
- healing ray can no longer be cast on the unit itself (this is indeed intended as a nerf for the lightbinder)