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Hello, I've updated the xml with Russian translation and fixed the Tiefling race description offset bug.
https://koshk.ru/koshkbench/Archon%20Race.xml
Probably either another mod/mods interfering with each other or there is something corrupted in your installed version of the game.
Hi Dragon, thanks for letting me know. That is indeed a very strange bug. Does this happen for you with any race/class ? I'll see if I can reproduce the issue though.
Hi Tazarbill, I'm afraid it is not compatible with chivalrous intentions, no. I am also not planning on making them compatible myself, since it's a lot of work, sorry. I know that High Summoner mentioned in the comments here he worked on something similar for fun with a friend. But it doesn't seem like he decided to make it public (you can try to contact him though).
@Hikari: No, I'm afraid I won't do a gelfling race. Making a race is a tremendous amount of work in general. But also most races that would be interesting to still make require 3D models that are not available unless you have serious rigging skills and can import models from other games.
@High Summoner: If you made a AT/CI compatibility mod I would love to see it, and I'm sure others would too!
As for Racial Class Unit Reskin, I already did my best to make Archon & Tiefling class units distinct looking. For anything beyond that I'm afraid you have to get Tibbles out of AoW3 retirement to ask her for some magic.
Finally, Age of Wardrobe I can take a look at. May be straightforward enough to make a compatibility patch for :) (same for Decodence leader customization)
dont really have much to say but thank you and great work <3<3<3<3
(yes i realize that youre the same author and that i allready told you this but well..more wont hurt right?)
@Pathalen: I looked at the Tiefling Theocrat starter settings and started a game with settler mode Theocrat and correctly got a Tiefling settler there - very strange! Can you maybe try again if the issue persists for you? Because it may be some weird mod conflict afterall then. (but I have no clue how a mod conflict could cause this - only very mods have even been made after I added the Tiefling race)
@That Human and 好想养只宠物啊 , I haven't forgotten your suggestions about the cuirass and the necromancer growth/happiness bonuses, but those would have required more time to try out /look into. Hopefully still something for later ;)
@Gladen: I was guessing you would mean this setting, but still strange that the icons show up differently for you than they do for me. I'll look into this and the other reported things next. (I remember there was something weird going on when I set up the unit icons, so have to be thorough.)
Could be that I have lower graphics settings or higher. This would be quite easy to adjust mipmap setting to 100 for icons as that is what the mod guides setting recommend. Cheers.
Hi Gladen! Not sure what you mean? The unit icons are all fine on my end? (and probably for others who subscribed too, or there would have been more complaints) Are you using a certain texture quality setting?
There is one issue I noticed. I have 15 active mods so I am not completely sure if any of them isn't the cause (though in over 1 year of playing the Archon mod nothing like this has happened with your Archon race), but as I most often play as starting settlers in random maps, rather than start as outposts and towns, that's how I proceeded to try out the Tieflings. The first time I started like so, instead of settlers, I had an Exalted (theocrat t3 unit) Archon. The second run around I had an Archon Martyr in place of my settlers. I tried several more times, but each time I start a game, my Tiefling settlers were being replaced with Archon variants of Theocrat units. So I think that might be an issue in the mod itself with how the replacements are the Archon themselves.
Well, that's it. I'll check Tieflings out proper a bit later, and I can't wait to see how even greater you've made yer mod. Thanks! :D
We've never released any as a mod or anything because of the use of your and other mods to make many of the units. That and we're pretty novice at it lol, but it adds a lot of fun to our games.
@mistress miaura: thanks! very cool to hear that you're having fun with the Tieflings! Adding decodence compatibility should in principle not be much work, but I am currently very limited on time. I'll add it on my list of stuff to consider for later!
@fuck: in which sense is this incompatible with the regiments mod? (sorry, I'm not that familiar with that mod)
@skaz88: there is no more single race version of this mod. making Tieflings a separate mod would have been too much extra work, sorry! (so much that I would have skipped making the race)
But yes, I'm working on a racial heritage extension for the tieflings ;-)
Hi That Human! I can see what you mean, but I'm not sure if I can solve this in a way that has high enough quality. I might try something once I got through all the updates and extensions for Tieflings for my other mods, but I can't promise anything.