Stellaris

Stellaris

Life Engineering 1.9
Showing 11-20 of 39 entries
< 1  2  3  4 >
Update: 27 Jul, 2017 @ 12:49pm

Changelog 1.8.3
- removed tech restrictions for spiritualists and fanatic spiritualists

Update: 11 Jul, 2017 @ 10:19am

Changelog 1.8.2
- pseudo german locs added
- version backwards to 1.6.2 (still compatible with 1.7.4)
- reverted some mechanics so planet name will be randomized by primitive species class (science ship event only)

Update: 15 Jun, 2017 @ 7:13am

Changelog 1.8.1
- mod support for Enhanced Gene modding (only Life Engineering Facility Projects)

Update: 15 Jun, 2017 @ 5:34am

Changelog 1.8.0
- added the Promethean Project
- fixed an issue where titanic life project needed life seeds
- upgraded for stellaris 1.7.*

Update: 14 Jun, 2017 @ 1:18pm

Changelog 1.7.3
- cleanup behind the scenes (removing old, extending new)
- it is now possible for modders to hook into many aspects of this mod without actually modifying this one
- event cleanup, i recommend you to enable the auto pause for events!
- stone age primitives now are 2 instead of 1 and are placed at best possible tiles
- added edict to disable the science ship event (i noticed that some mods have anomalies that take more time than vanilla does and it can be annoying that every few years the event shows up, so you can disable it if you don't want to have it)

Update: 12 Jun, 2017 @ 2:18pm

Changelog 1.7.2
- added Create Titanic Life Project
- fixed bug where life engineering event prompt could come without the technology

Update: 8 Jun, 2017 @ 4:28am

Changelog 1.7.1
- Life Engineering Project Startup event is now visible

Update: 8 Jun, 2017 @ 4:03am

Changelog 1.7.0
- complete rework of life engineering facility and life seeds
- life engineering facility allows the build of life seeds
- life seeds can grow to life trees (4 months, one per planet)
- life trees can grow to life hives (4 months, one per planet)
- life hives can be upgraded to hive reservoirs for research purposes only (society and engineering)
- if all seeds are grown hives the LE facility can be upgraded to create life
- the life event turns all hives to pops of the same new species, the life engineering facility will be removed
- each hive process takes about 2 months
- alternative to that is to harvest all hives for research (society and engineering), the life engineering facility will not be removed
- removed building environment stabilizer
- great improvements at the life creator code, can be used for mod addons!
- LERC edicts removed
- LERC won't come back, however it is still there for not destroying save games.
- some code cleaning

Update: 6 Jun, 2017 @ 1:32pm

Changelog 1.6.1 (1.6.0 extensions)
- code cleanup
- new building Environment Stabilizer (prevents some random events from spawning)
- added edict to prevent population growth on a planet
- added events to the life seed buildings, makes them more alive in the game
- removed Life Engineering Facility modifier from the game
- fixed issue with blank human pre-sentient not being "blank"
- new trait Engineered Scourge (be warned, it is cruel for your colony)

Update: 6 Jun, 2017 @ 7:50am

Changelog 1.6.0
- LE events remove tile blockers on planet now
- LE facility can be build by players
- new building Life Seed Facility (LE facility required)
- Life Seed Research (WIP)
- spiritualists restriction removed (community feedback)