Stellaris

Stellaris

Life Engineering 1.9
Showing 31-39 of 39 entries
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Update: 22 Apr, 2017 @ 12:09pm

Changelog 1.3.3

- russian translation added

Update: 22 Apr, 2017 @ 10:26am

Changelog 1.3.2

- spelling issue fixed

Update: 20 Apr, 2017 @ 3:56pm

Changelog 1.3.1

- fixed an issue where the observation mission started at 100%

Update: 19 Apr, 2017 @ 11:04am

Changelog 1.3.0

- added empire edict to enable life engineering instead of being active automatically
- added new technology to be researched for new observation missions
- added observation missions to advance a species to next age (stone age, bronze age, etc.)
- disabled the engineered trait at created species as it has no effects at the moment

Update: 18 Apr, 2017 @ 1:04pm

Changelog 1.2.0

- after completing the engineering event the player can now decide which kind of species should be created
- reworked the events for clean coding
- randomized species creation is still an option
- plantoid DLC owners will be able to choose plant species class for primitive life creation

Update: 17 Apr, 2017 @ 1:00am

Changelog 1.1.0

- Planet's must not have anomalies now for the engineering prompt to show up.

Now the mod should less spam people.

Update: 16 Apr, 2017 @ 3:07am

Changelog 1.0.2

- fixed a bug where it was possible to lock out the life engineering project

Update: 15 Apr, 2017 @ 3:00pm

Changelog 1.0.1

- Opinion Modifiers for Life Engineering Project weren't applied to other known empires.

This fix is save game compatible.

Update: 15 Apr, 2017 @ 1:20pm

Changelog 1.0.0

- Technologies added to "learn" life engineering
- Like & Dislike of other empires by doing life engineering
- Life Englineering: Create Pre-Sentient Life
- Society Engineering: Create Primitive Life