Stellaris

Stellaris

Life Engineering 1.9
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Update: 4 Jun, 2017 @ 12:22am

Changelog 1.5.3
- added missing localisation strings

Update: 4 Jun, 2017 @ 12:16am

Changelog 1.5.2
- added edict to get rid of the Life Engineering Facility
- spiritualists now are unable to research the techs
- spiritualists now are unable to use life engineering

Update: 12 May, 2017 @ 11:00am

Changelog 1.5.1
- fixed an issue where robot hater could use LERC, but LERC is a robot

Update: 11 May, 2017 @ 1:24pm

Changelog 1.5.0
- upgrade for 1.6.*
- opinion modifiers removed
- life engineering test site (special colony with special edicts)
- engineered-only pre-sentients (only affects the LERC edicts)
- no need for the edict anymore

Update: 6 May, 2017 @ 8:36am

Changelog 1.4.4
- added goto icon to the main events
- increased timelimit for special projects

Update: 6 May, 2017 @ 3:23am

Changelog 1.4.3
- increased time to happen for the prompt event (~30 days) to reduce spamming
- fixed the issue that the special project does not appear if ship is moving
- put goto icon to the prompt event so you can see which planet it is

Update: 26 Apr, 2017 @ 10:55am

Changelog 1.4.2

- life creator uses the default species classes to have more diverse portraits
- engineered trait is back on primitive and pre-sentient species
- engineered trait costs now -3 which allows you use 3 additional points on uplifting and genetic mods

Update: 24 Apr, 2017 @ 10:37am

Changelog 1.4.1

- fixed an issue where the option for pre-sentient humanoid creation did not show up

Update: 22 Apr, 2017 @ 4:08pm

Changelog 1.4.0

- added plants for pre-sentients
- added humanoids for pre-sentients (not in random option)
- added humanoids for primitives (not in random option)
- players can now have multiple life engineering projects active at once

Update: 22 Apr, 2017 @ 12:24pm

Changelog 1.3.3

- russian translation added