Arma 3
OPEX | Tanoa
Showing 51-60 of 77 entries
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Update: 6 Aug, 2017 @ 4:03am

(UPDATE 1.198)
- Fixed: small error message when running a new task (if showScriptErrors command was enabled)

Update: 5 Aug, 2017 @ 5:05pm

(upload error)

Update: 5 Aug, 2017 @ 4:33pm

(UPDATE 1.197)
- Fixed: ambient civilian functions are now working properly when playing in MP
- Tweaked: if bCombat mod is detected then forcing deactivation of R3F's AIComTarget script to avoid any conflict

Update: 3 Aug, 2017 @ 10:31am

(UPDATE 1.196)
- Fixed: auto-cleaning function was causing serious issues on some computers

Update: 2 Aug, 2017 @ 10:46am

(UPDATE 1.195)
- Fixed: civilian ID verification menu is now working properly
- Fixed: local text for non-polyglot civilians is replaced back by "???" because ArmA doesn't seem to be able to display arabic and greek alphabets
- Fixed: no more error message when disembarking a suspect from a vehicle

Update: 29 Jul, 2017 @ 10:33am

(UPDATE 1.194)
- Fixed: saving/loading game should now work properly again
- Fixed: Zeus interface should work again on every map

Update: 29 Jul, 2017 @ 2:27am

(UPDATE 1.193)
- Fixed: new screen at startup is now working in SP

Update: 28 Jul, 2017 @ 9:25am

(UPDATE 1.192)
- Fixed: task "09 - Capture a suspect" is now working properly again

Update: 28 Jul, 2017 @ 3:14am

(UPDATE 1.191)
- Fixed: action to drag/load/unload wounded/dead units should now work properly for ACE3 users

Update: 27 Jul, 2017 @ 6:58am

(UPDATE 1.19)
- Added: new screen at startup to allow player/admin to set up the mission (for both SP & MP)
- Fixed: player's primary weapon should now really be properly reloaded after a respawn
- Fixed: friendly AI controlled vehicles should not be deleted anymore when moving far from players
- Fixed: remote-controlled drones should not be deleted anymore when moving far from players
- Tweaked: support authorizations
- Tweaked: task "01 - rescue a pilot" - the pilot should now be able to throw blue smoke grenades as long as he hasn't been localized
- Tweaked: initialization files management (init.sqf, initServer.sqf, initPlayerLocal.sqf, onPlayerKilled.sqf, onPlayerRespawn.sqf...) for a better comprehension and a better execution of the commands
- Tweaked: bCombat fleeing function is now auto-disabled at startup to avoid possible unexpected AI behaviour when a task is running (thanks to scimitar for the information)
- Tweaked: player remains the team leader of his squad (if he was already) after using the team switch function (thanks to neofit for the suggestion)
- Tweaked: distance to load directly objects into vehicles without having to carry them has been increased from 5 meters to 10 meters (thanks to ageat for the suggestion)
- Tweaked: "???" has been replaced by local text for non-polyglot civilians (thanks to Erken for the suggestion)
- Updated: a few more ACE3 objects have been added into the support crate at the armoury (only for ACE3 users)