Arma 3
OPEX | Tanoa
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Update: 11 Jul, 2017 @ 11:42am

(UPDATE 1.18)
- Added: team switch function (default: enable in SP and disable in MP but can be set up in MP mission parameters)
- Added: penalty for abandoned friendly dead bodies on the battlefield (default: disable for SP / enable for MP - can be set up in MP mission parameters)
- Added: penalty for abandoned friendly vehicles on the battlefield (default: disable for SP / enable for MP - can be set up in MP mission parameters)
- Added: interpret speciality (available in the training center), to talk with any local people
- Added: incognito function (players can now use civilian clothes to look incognito - but be aware that standing too close of an enemy or a civilian, holding a visible weapon/backpack/vest/NVG or running/crouching/crawling will generate suspicions and could lead to being spotted)
- Fixed: action to drag/load/unload wounded/dead units should now work properly
- Fixed: there shouldn't be any incompatibility issue anymore with Badbenson's Enhanced Movement mod
- Fixed: current player's loadout should now be properly reloaded after a respawn
- Fixed: no friendly vehicle should disappear anymore when returning to base
- Fixed: objects loaded in vehicles should not disappear anymore
- Fixed: AT friendly units should now be able to engage enemy armored vehicles
- Fixed: time acceleration should now work properly when selecting real time (1) in MP mission parameters
- Fixed: Zeus should now still be available after a respawn
- Fixed: HQ fences/fortifications should now be properly displayed on Lythium map
- Fixed: AI should now be able to enter into the heliport on Lythium map
- Fixed: medical center's marker is now properly positioned on Tanoa map
- Tweaked: squad / high command management
- Tweaked: auto cleaning function (thanks to Jack OST for his help)
- Updated: supports are now available again after succeeding each task
- Updated: ambient functions density can now be set up in MP mission parameters (even if it's recommended to use default settings)
- Updated: a few AT4 and LGI are now available at startup into the launcher crate at the armoury
- Updated: a few ACE3 objects have been added into the support crate at the armoury (only for ACE3 users)
- Updated: Taliban faction has no tank platoon anymore
- Updated: added a few more ambient objects on Isla Duala's Tactical Operation Center
- Updated: FAQ
- Updated: donaters list (big thanks to Maxime Gms !)

Update: 18 Jun, 2017 @ 5:21pm

(UPDATE 1.17)
- Fixed: empty vehicles and AI ambient units should not be hidden anymore at startup on dedicated servers with persistent mode enabled
- Added: dynamic group manager (BIS_fnc_dynamicGroups): press the U key (default) to join/leave/invite any other player
- Added: MP parameter to activate/deactivate ambient civilian parked cars (default: activated)
- Tweaked: conditions to allow dragging of wounded/dead units
- Updated: ambient boats are now disabled on Lythium map (because this map has too small water areas)
- Updated: brightness of some pictures

Update: 16 Jun, 2017 @ 1:10pm

(UPDATE 1.16)
- New compatible map: Lythium (Afghanistan)
- Added: Zeus can now be activated in mission parameters (be aware, it's a beta test and only recommended for expert users - it may cause unexpected troubles like dispawning units - please report them back if it happens)
- Added: new parameter in MP to select who is authorized to manage tasks (admin / team leaders / everybody)
- Added: new customed ambience textures
- Added: new panel to thank OPEX reviewers and helpers
- Added: push-up and squat actions into fitness center (it doesn't bring anything, it's just for fun)
- Fixed: primary needs action is not disappearing anymore after respawn
- Fixed: having rest is now possible on Taunus version
- Fixed: mobile HQ is not dispawning enemies anymore
- Fixed: customed pictures should now be displayed properly to every clients in MP
- Fixed: spelling mistake in French for "dormitory" (shame on me)
- Tweaked: conditions to allow dragging of wounded units
- Tweaked: conditions to allow shouting on civilians
- Updated: HQ mapping
- Updated: boxes in the armoury are now also containing gear for divers and pilots
- Updated: donaters list (big thanks to Terzi !)

Update: 6 Jun, 2017 @ 9:11am

(UPDATE 1.152)
- Fixed: dispawn problem in the HQ should be finally fixed (again, I apologize about the inconvenience)
- Updated: map center and map radius are now better detected, there shouldn't be task outside map limits anymore

Update: 3 Jun, 2017 @ 10:56am

(UPDATE 1.151)
- Fixed: no object/unit/vehicle deleted anymore in the HQ

Update: 1 Jun, 2017 @ 6:18pm

(UPDATE 1.15)
- Fixed: no object/unit/vehicle are deleted anymore in the HQ
- Fixed: civilian people script was broken
- Fixed: civilian vehicle explosion when spawning should now be rare
- Fixed: friendly AI patrols managed by HC command are not disabled/deleted anymore when player is too far
- Fixed: task "02: Search and destroy an enemy artillery battery" is not created anymore outside map radius
- Fixed: action to put weapon on back is not be available anymore when player is inside a vehicle
- Improved: AI speed reaction for spotting
- Removed: R3F towing script
- Added: Seth Duda's advanced towing scripts
- Added: ambient civilian and friendly boat activities
- Added: ambient enemy bivouacs
- Added: it is now possible to sell vehicles at the delivery center
- Added: new custom poster ;)
- Updated: it is now possible to drag any dead/injured body (thanks again to BangaBob for its script)
- Updated: AI units & squads enlisting / demobilizing actions
- Updated: new starting time for more realistic dawn and dusk
- Updated: thirst, hunger and tiredness limits now depends on the map region
- Updated: a few other things
- Updated: donaters list (big thanks to Nicholas.Bell !)

Update: 21 May, 2017 @ 11:33am

(UPDATE 1.14)
- Added: mobile construction vehicle (available near the delivery zone) to build new FOB anywhere (thanks to R3F factory script)
- Added: empty crates in the armory to store more gear
- Added: friendly patrols can now be fully managed with high command keys (default: Ctrl+Space)
- Added: pre-built squads can now be recruited in the delivery zone
- Removed: AI recruitment limitation (it's now allowed to enlist as many AIs as the game can managed)
- Updated: transportation vehicle is now better selected to match caller's squad size
- Updated: new mission parameters for ambient modules (civilian people, patrols, IEDs, ambushes, HQ protection...)
- Updated: ambient AI activities frequency
- Updated: display conditions for shout actions
- Updated: radio reports are now disabled when no AI unit is into player's group, to increase immersion
- Updated: donaters list

Update: 14 May, 2017 @ 3:21pm

(UPDATE 1.132)
- Fixed: actions in the training center were not working anymore after respawn

Update: 14 May, 2017 @ 11:32am

(UPDATE 1.131)
- Fixed: drone terminal in the armory is now the proper one

Update: 14 May, 2017 @ 7:08am

(UPDATE 1.13)
- Fixed: mission was not starting on Isla Duala version
- Fixed: training center marker was missing on Isla Duala version
- Fixed: task "13 - Install a spy microphone" a debug hint command was not disabled
- Fixed: malus when arresting innocent civilian was not calculated properly
- Fixed: customed markers were auto-deleted by auto-cleaning function
- Fixed: air strike support was not assigned properly
- Fixed: some tasks were broken after loading a saved game
- Fixed: support were not properly assigned after loading a saved game
- Fixed: HQ markers were not working anymore after loading a saved game
- Added: drone operator skill in the training center
- Added: AI crewmen can now be recruited
- Added: instructor uniforms in the armory
- Added: a few FÉLIN optics[fr.wikipedia.org] in the armory
- Added: mission parameters to allow customization of a few things when playing in MP (enabling/disabling Virtual Arsenal, starting time, time multiplier, starting credits, available supports...)
- Updated: default time speed is now slower to allow better weather and light transition
- Updated: ambient civilian density has been increased
- Updated: drones are not pilotable by drone operators