Arma 3
OPEX | Tanoa
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Update: 7 May, 2017 @ 10:28am

(UPDATE 1.12)
- Fixed: task "06 - Defend the fuel truck" is not validated three times anymore when succeeded
- Fixed: in task "11 - Bring back or destroy an armored vehicle" the unit that destroys the vehicle is not considered as a renegade anymore
- Fixed: transported dead units were sometimes appearing on the top of the vehicle
- Fixed (Tanoa version): "thanks_OFP.jpg" was not found
- Updated: it is now possible to enlist AI units from ambient friendly patrols
- Updated: player body is now deleted from server when after disconnection
- Updated (Tanoa version): boats in hangar have been removed (there were randomly damaged because ArmA's engine doesn't like boats be on the ground)
- Updated: civilians fleeing function (added a few new animations to bring more variety to their reactions)
- Updated: new entries in the FAQ
- Updated: a few other minor things
- Added: training center, to learn specific skills (medic, engineer, explosive specialist)
- Added: task "14 - Attack the training camp"
- Added: a drone is now available at startup in the HQ
- Added: parachutes in the armory and in air vehicles
- Added: panel to thank donaters (thank you very much michaelnbc !)
- Added: poster to thank MrRatSuper for the videos on YouTube

Update: 1 May, 2017 @ 7:27am

(UPDATE 1.11)
- Fixed: task "07: defend the village" should now work properly (enemies were not moving to the village because of the dynamic simulation module)
- Fixed: a few AI ambient animations were bugged in MP and should now work properly - unfortunately I'm still looking for a way to fix the last ones (especially the "sit_sad1" animation)
- Fixed: player's animation when sitting then deconnecting and reconnecting to server
- Fixed: customed pictures should now appear properly for clients in MP
- Fixed: some debug markers (grey and green dots) were still visible for users
- Updated: changed debug variable name to avoid conflicts with some mods
- Updated: mobile respawn point (tent) has not to be guarded anymore
- Updated: task "09: capture the suspect" should be now easier to succeed (suspect localization has been improved)
- Updated: civilians are now moved to an empty position when disembarking from a vehicle
- Updated: new entries in the FAQ

Update: 25 Apr, 2017 @ 5:55pm

(UPDATE 1.102)
- Added: UAV terminal is now available into the support box at the armory
- Added: FAQ in the diary to help to understand main features
- Added: function to reset AI team mate position via 0-6-x radio command (usefull if he's blocked into a building - thanks to guitou for the suggestion)
- Added: new weapons from last 3.5 update of R3F Weapons: HK USP, HK416 11'', SIG-551 and LGI

Update: 20 Apr, 2017 @ 4:06am

(UPDATE 1.101)
- Fixed: suspects can now be disembark from vehicles even on dedicated servers

Update: 18 Apr, 2017 @ 12:02am

Update: 18 Apr, 2017 @ 12:01am

Update: 17 Apr, 2017 @ 9:51pm