Garry's Mod

Garry's Mod

CS:S SWEPS
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Update: 14 Jan, 2022 @ 9:25am

-Fixed a possibly critical bug with autorun.lua. (There should be no more problems with ammo.)
(reminder to every mod creator out there - don't forget to rename your lua files in the autorun folder, they might conflict with other mods.)
-Added custom weapon's FOV slider.
-Fixed few timers not being properly deleted after player's death.
-Updated knife (added deploy sound and made a little pitch change when hitting a wall)
-Updated sniper rifles with new movement-based weapon spread (Other weapons are coming in the future).
-Some other changes.

"It ain't much, but it's honest work"

Update: 31 Dec, 2020 @ 4:18am

Fixed deagle, hopefully this update won't break anything...

Update: 8 Sep, 2020 @ 12:04pm

Kek.
-Added original icons in weapon select menu (ton of pain)
-Added icons in Q menu from css' buy menu (Knife and c4 weren't in buy menu, so i had to do them myself.)
-Fixed few bugs.

Update: 3 Sep, 2020 @ 1:05pm

UPDATE!
Bomb is now out ot beta!
-Added a defuse progress bar just like in original CSS
-Fixed a bug where multiple bombs weren't working at the same time
-Fixed dual elites' animation in singleplayer
-Remade HE Grenade throwing function, now works almost like in CSS.
Added a FREAKIN' CROSSHAIR CUSTOMIZATION! (Utilities - CSS Weapons Settings - Crosshair).
-Other fixes.

Update: 28 Aug, 2020 @ 8:34am

Fixed sniper rifles' sensitivity in singleplayer, fixed many bugs, reverted ak47 back because current code is made out of duct tape and prayers.

Update: 29 Feb, 2020 @ 4:04am

Updated AWP - Now it's just like in original CSS + Fixed few bugs and added a few things.

Update: 25 Jan, 2020 @ 2:47am

Reworked sniper rifles a little bit, added a scope for them, and now you can DEFUSE A BOMB!

Update: 24 Jan, 2020 @ 6:52am

Added ammo entities, fixed few bugs, made knife damage consistent, and etc.

Update: 9 Nov, 2019 @ 4:42am

Nothing special, just some fixes, renames, updates, major update for ak-47, major fix for bomb... Nothing special...

Update: 19 Aug, 2017 @ 6:29am

Fixed many bugs