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If you change your mind, i gave that beta version to my friend, and he made his own version with different models that he wanted to see in gmod - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3103262729
2 - I've already remade the recoil to be css-like (bullets fly up and go in the same pattern as in css), but it's still in beta, and i don't know when i'll upload it.
3 - The view punch in a fixed value in here, that you can change by changing self.Owner:ViewPunch in the primary attack code.
If you want to, i can give you the beta version that has some improvements, but is still WIP.
- Both the M3 and XM1014 do not have the animation before the shell insertion when you reload which makes it directly cut to the shell insertion animation.
- You can cancel the reload on the xm1014 but not on the m3,
- Changing the recoil of a weapon does not affect the camera punch ingame.
- The weapon recoil does not follow the camera going up, and so you end up having your bullets hitting under the crosshair when using full auto weapons.
and some other minor things but to be fair it's perfect for what i'm trying to do. I also like how you don't have ironsight.
Here's the full list of ammo types:
7.62
.338 Magnum
50.Call
9mm
5.56
5.7
12 Gauge
.45
.357
The full list is
ent_bulletcase_9mm_css
ent_bulletcase_12gauge_css
ent_bulletcase_45_css
ent_bulletcase_50call_css
ent_bulletcase_57_css
ent_bulletcase_338_css
ent_bulletcase_357_css
ent_bulletcase_556_css
ent_bulletcase_762_css
And no, there are no errors, maybe there is a conflict with another addon, I have not tried disabling all but this one.
I do understand you perfectly as a college student myself.
I am glad that (besides you stating procastinating is at hand) this addon will be alive as long as you determine.
Related to the scope topic, I do only see a "glass" overhaul covering my view (the usual scope glass), however, there is not a scope crosshair, it appears similar as how the HL2 crossbow works, only zooming in without any scope.
Huge thanks for answering me!
And if you need anything else, I shall gladly try helping you.
Yours truly, IMP.
1 - I thought about trying to make the smoke grenade, because i've learned a bit about creating and using textures. Flash grenade would be a bit harder, but if i will manage to ste.. ahem, i mean if i will be able to find correct functions for determining how far is player, and how far away is the camera from the grenade, then i will probably be able to make it.
I can just grab the code from other mods, but i'm not happy with stealing the code, because it's often looks weird, or is glitchy. And besides, i'm currently trying to implement actual css recoil, which is almost done. The only thing that is stopping me - is my procrastination (and also university).
2 - About that AWP error when exiting the map - i can probably easily fix it, thanks for noticing it!
3 - About scopes on sniper rifles - that is strange. When you're zooming, can you see at least some kind of overlay, or is it just the same as unscoped?
First of all, I congratulate you for making the most reassembing version of all CSS Sweps, secondly, I was wondering if you have got something planned on how to make both grenades (flashbang and smoke) to work properly, from my perspective, I would copy the behaviour of the "Counter Strike Source Sweps" that is quite popular
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=939491336
In addition, the AWP appears to be a bit broken in terms of performing while exitting the map.
[CS:S SWEPS] lua/weapons/weapon_awp_css/shared.lua:418: attempt to call method 'SetWalkSpeed' (a nil value)
1. unknown - lua/weapons/weapon_awp_css/shared.lua:418
These issues do not represent a fatal failure, on the contrary, they are quite subtle and do not affect the overral experiece.
If you would like a bit of help regarding possible fixes, I suggest you acquire the GMA file of the addon I linked to further fix the related tiny problems.
Yours truly, IMP.