Garry's Mod

Garry's Mod

CS:S SWEPS
169 Comments
plorkie 8 May @ 1:34am 
thanks for being the only guy on the gmod workshop with the balls to add different ammunition types to their cs:s weapons
Hasster  [author] 5 Dec, 2024 @ 11:37pm 
Maybe in the future...
psyche origami 4 Dec, 2024 @ 12:47pm 
you should do day of defeat: source weapons next (and if you can, c_hands)
Hasster  [author] 4 Dec, 2024 @ 9:22am 
Well, that can happen to anybody, i'm glad you don't have that issue anymore.
psyche origami 3 Dec, 2024 @ 2:16pm 
it silences the hl2 and css mods
psyche origami 3 Dec, 2024 @ 2:16pm 
it was actually an addon that i downloaded, i was really stupid :((
Hasster  [author] 17 Jun, 2024 @ 12:01am 
what erxactly doesn't work?
drumming 15 Jun, 2024 @ 7:08pm 
before i posted that comment
drumming 15 Jun, 2024 @ 7:08pm 
i did that before ven
drumming 15 Jun, 2024 @ 7:08pm 
dosent work lol
Hasster  [author] 5 Jun, 2024 @ 10:25am 
check your game's integrity. both css and gmod.
psyche origami 5 Jun, 2024 @ 8:00am 
hey dude, still here actually so, i cant hear the css sounds anymore so i need some help!!!!!!!
Hasster  [author] 16 Dec, 2023 @ 7:04pm 
Glad to hear that, and good luck with whatever you're trying to do!
Mister Leeroy 16 Dec, 2023 @ 3:14pm 
It's all good man, i already tried those. I'm already satisfied with what you provided here so. You do not need to work on it at all!
Hasster  [author] 16 Dec, 2023 @ 11:14am 
The thing is that i don't know when i'll continue to work on this mod. I really don't have any desire to work at it, and even when i think i want to do it, i just take a look at the amount of stuff i want to add before actually uploading it, and my desire suddenly floats away...
If you change your mind, i gave that beta version to my friend, and he made his own version with different models that he wanted to see in gmod - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3103262729
Mister Leeroy 16 Dec, 2023 @ 10:05am 
I appreciate the offer but i'm fine, i'll wait for the update. To be fair i enjoy the how the recoil doesn't force you to compensate with the mouse by dragging down like most other bases does. I always wanted to find a CSS weapon base that has a recoil system like Vanilla hl2 weapon does.
Hasster  [author] 16 Dec, 2023 @ 1:37am 
1 - I stole shotgun reloading code from somewhere, and i know that it's awful. Planning on redoing it in the future.
2 - I've already remade the recoil to be css-like (bullets fly up and go in the same pattern as in css), but it's still in beta, and i don't know when i'll upload it.
3 - The view punch in a fixed value in here, that you can change by changing self.Owner:ViewPunch in the primary attack code.
If you want to, i can give you the beta version that has some improvements, but is still WIP.
Mister Leeroy 14 Dec, 2023 @ 4:20pm 
https://www.youtube.com/watch?v=_n5DO4CZPzk here, all the weapons you see in this video are yours/using your base. idk but to me it's way too satisfying xD
Mister Leeroy 14 Dec, 2023 @ 11:51am 
To be fair, i was looking for a simple weapon base and it does exactly what i want it to do. I'm trying to do a simple satisfying arcade survival with them aswell as making custom weapons with the base (which i've already done by porting smod's tactical on yoru weapon base). Though i've noticed some issues with some weapons :

- Both the M3 and XM1014 do not have the animation before the shell insertion when you reload which makes it directly cut to the shell insertion animation.

- You can cancel the reload on the xm1014 but not on the m3,

- Changing the recoil of a weapon does not affect the camera punch ingame.

- The weapon recoil does not follow the camera going up, and so you end up having your bullets hitting under the crosshair when using full auto weapons.

and some other minor things but to be fair it's perfect for what i'm trying to do. I also like how you don't have ironsight.
Hasster  [author] 14 Dec, 2023 @ 9:02am 
It's alright, and don't be discouraged to ask for stuff, i still am going to update this old piece of doo-doo one day, when i'll have the desire for that.
Mister Leeroy 12 Dec, 2023 @ 12:21pm 
Hey, nvm i'm fuckign stupid and i didn't take the time to look 2 minutes in the options :steamthumbsup:
Mister Leeroy 12 Dec, 2023 @ 12:12pm 
Hey i know it's a weird question specially after this mod have been released for a while now, but would there be a possibility to add an option to disable the custom crosshair and use the default hl2 one like snipers do in this pack?
Hasster  [author] 18 Oct, 2023 @ 2:15am 
Well, the deagle shouldn't be... actuallly, i don't know anymore. I have done quite a bit of work since the last update, and i don't remember what things i fixed or didn't fix, so i can't help with this one. In any case, i will finish the next update one day, and it should fix a lot of problems (as well as add some more).
ᴹᵃʳᵐⁱᵈᵒᶜ 18 Oct, 2023 @ 12:21am 
but the weapons are very cool) they just need to be finished and it will be cool
ᴹᵃʳᵐⁱᵈᵒᶜ 18 Oct, 2023 @ 12:20am 
and the deagle model is missing
Hasster  [author] 18 Oct, 2023 @ 12:05am 
You mean the flashbang and smoke? I haven't actually made them at all, they're just throwable objects. I guess i should make them an actual flashbang and smoke... when i'll get back to making this mod.
ᴹᵃʳᵐⁱᵈᵒᶜ 17 Oct, 2023 @ 10:59pm 
would you fix granades??
Hasster  [author] 5 Sep, 2023 @ 9:53am 
No, you're supposed to be able to change them even on a server, because they are clientsided.
trijun_heisei 3 Sep, 2023 @ 1:01pm 
Idk if the setting are supposed to be like that, but I cant change the settings for some reason.
Hasster  [author] 4 Mar, 2023 @ 11:39am 
Yeah, i also saw that m4 in Counter Strike Source, how weird...
mackkings 4 Mar, 2023 @ 4:25am 
i swear i saw that m4 on the thumbnail on some cz mod
Hasster  [author] 3 Mar, 2023 @ 1:12pm 
Currently they can only use ak-47. When i will update the mod, they should be able to use most of the weapons.
Napolarper 3 Mar, 2023 @ 12:10pm 
the npc can use this weapons?
[RE] Flameoguide 26 Jan, 2023 @ 11:10am 
Thank you
Hasster  [author] 25 Jan, 2023 @ 11:13pm 
Ah, you've meant ammo types. I thought you've meant bulletcase entities.
Here's the full list of ammo types:
7.62
.338 Magnum
50.Call
9mm
5.56
5.7
12 Gauge
.45
.357
[RE] Flameoguide 24 Jan, 2023 @ 10:55pm 
Are those the pickup names or the ammo itself? It should be next to 'SWEP.Primary.Ammo' for each weapon. Thank you
Hasster  [author] 24 Jan, 2023 @ 12:24am 
Basically, ent_bulletcase_ammotype_css
The full list is
ent_bulletcase_9mm_css
ent_bulletcase_12gauge_css
ent_bulletcase_45_css
ent_bulletcase_50call_css
ent_bulletcase_57_css
ent_bulletcase_338_css
ent_bulletcase_357_css
ent_bulletcase_556_css
ent_bulletcase_762_css
[RE] Flameoguide 23 Jan, 2023 @ 8:24pm 
What are the ammo pickups called in the code? I'm configuring this addon for DarkRP and it needs the internal name of each ammo type
Teniente Coronel 17 Oct, 2022 @ 10:16am 
It was a pleasure Hasster!
Hasster  [author] 16 Oct, 2022 @ 11:52pm 
Well, i guess it's probably some addons conflicting. I should rename the scope file, or else somebody else might have the same problem. Thanks!
Teniente Coronel 16 Oct, 2022 @ 7:28am 
I have not any other CSS addons installed, this one is the only one of such.
And no, there are no errors, maybe there is a conflict with another addon, I have not tried disabling all but this one.
Hasster  [author] 15 Oct, 2022 @ 1:56pm 
Alright then, can you tell me if you have other css-related mods installed, and if there are any errors in console with a file called "css_scope"?
Teniente Coronel 15 Oct, 2022 @ 12:27pm 
Greetings Hasster,

I do understand you perfectly as a college student myself.
I am glad that (besides you stating procastinating is at hand) this addon will be alive as long as you determine.
Related to the scope topic, I do only see a "glass" overhaul covering my view (the usual scope glass), however, there is not a scope crosshair, it appears similar as how the HL2 crossbow works, only zooming in without any scope.

Huge thanks for answering me!
And if you need anything else, I shall gladly try helping you.
Yours truly, IMP.
Hasster  [author] 15 Oct, 2022 @ 11:14am 
Ooh, thank you for your comment.
1 - I thought about trying to make the smoke grenade, because i've learned a bit about creating and using textures. Flash grenade would be a bit harder, but if i will manage to ste.. ahem, i mean if i will be able to find correct functions for determining how far is player, and how far away is the camera from the grenade, then i will probably be able to make it.
I can just grab the code from other mods, but i'm not happy with stealing the code, because it's often looks weird, or is glitchy. And besides, i'm currently trying to implement actual css recoil, which is almost done. The only thing that is stopping me - is my procrastination (and also university).
2 - About that AWP error when exiting the map - i can probably easily fix it, thanks for noticing it!
3 - About scopes on sniper rifles - that is strange. When you're zooming, can you see at least some kind of overlay, or is it just the same as unscoped?
Teniente Coronel 15 Oct, 2022 @ 9:37am 
Greetings Hasster,
First of all, I congratulate you for making the most reassembing version of all CSS Sweps, secondly, I was wondering if you have got something planned on how to make both grenades (flashbang and smoke) to work properly, from my perspective, I would copy the behaviour of the "Counter Strike Source Sweps" that is quite popular
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=939491336

In addition, the AWP appears to be a bit broken in terms of performing while exitting the map.
[CS:S SWEPS] lua/weapons/weapon_awp_css/shared.lua:418: attempt to call method 'SetWalkSpeed' (a nil value)
1. unknown - lua/weapons/weapon_awp_css/shared.lua:418
Teniente Coronel 15 Oct, 2022 @ 9:37am 
Furthermore, the scopes do not appear in my screen (as for instance the Cross scope template while zooming with the sniper rifles.
These issues do not represent a fatal failure, on the contrary, they are quite subtle and do not affect the overral experiece.

If you would like a bit of help regarding possible fixes, I suggest you acquire the GMA file of the addon I linked to further fix the related tiny problems.

Yours truly, IMP.
Hasster  [author] 7 Oct, 2022 @ 5:55am 
Well, i did leave model files for deagle, but i don't really remember for what reason, but they should work properly. Nobody has complained about it so far. But i think i will remove them, since they're not needed at all. Thanks for your feedback.
Subwern✙ 7 Oct, 2022 @ 4:36am 
Why this addon replace deagle model to nothing?
Hasster  [author] 18 Sep, 2022 @ 12:41am 
damn. nice idea. i'll add it, once i'll redesign the icons. thanks.
Биг вода (МИНЧИК) 17 Sep, 2022 @ 11:22pm 
q-menu screenshot pls