Sid Meier's Civilization VI

Sid Meier's Civilization VI

Bear's Mods - Religious Overhaul
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Update: 29 Jul, 2021 @ 3:44pm

Update: 24 Jul, 2021 @ 10:27am

v5.4.1

PANTHEONS:
- Goddess of Darkness: +5 Faith during Dark Ages (was 10), +10% yields During Dark Ages (was +15%)
- God of Light: +5 Faith during Golden Ages (was 10)
- God of the Expanse: +1 Faith from Monuments (was 3)
- Divine Spark: Earn Faith equal to 25% of recruited Great Person's Cost (was 50%)
- Fertility Rites: +1 Faith from Granaries (was 3)
- Goddess of Protection: +1 Faith from Ancient Walls (was +3). +3 Ranged and Defense Strength (was 5)
- Goddess of Festivals: +2 Faith from Entertainment Complexes and Water Parks (was 3)
- Goddess of Serenity: Lakes, Oasis and Marsh provide +1 Faith (was 2)
- Goddess of Harvest: Cities with a Holy Site gain +15% more yields from harvesting (was 25%)
- Goddess of Youth: Aqueducts proivde +2 Faith (Was 3)
- Messenger of Gods: Cities with an Established Governor gain +2 Faith (Was 5), and cities with an established Governor and Holy Site provide +2 Loyalty (was 4)
- Gates to the Underworld: +1 Faith from Geothermal Fissures (was 2)
- Warrior God: Encampments provide +2 Faith (was 3)

FOUNDER:
- Church Property: +1 Gold for every two cities following this religion (was every city)

TEXT:
- A number of general typos and wordings were fixed.

Update: 23 Jul, 2021 @ 7:18pm

Long overdue! v5.4

GAME CORE:
- Religion starts off spreading at a distance of 5 (was 10)

PANTHEONS:
- Ancestor Worship: +1 Food and Production (was 2) in cities with a Holy Site
- Dance of the Aurora: +1 Faith for every adjacent Tundra tile (was every 2)
- Spirit of the Desert: +1 Faith for every adjacent Desert tile (was every 2)
- Tears of God: +1 Faith from Reefs (was 2), +1 Culture from Reefs in cities with a Holy Site (was Science)
- God of Commerce: +1 Gold (was 2) in cities with a Holy Site.
- God of Craftsmen: +1 Production (was 2) in cities with a Industrial Zone.
- God of the Spirits: Fixed an issue with double adjacency bonus not working.
- God of the Seas: Holy Sites provide +1 Food and Production (was 2) in cities with a Holy Site
- Goddess of Festivals: Luxury Resources provide +1 Faith (was 2). Holy Sites provide +1 Amenity (was 2).
- Goddess of Youth: Holy Sites provide +1 Housing (was 3).
- Warrior God: Strategic Resources provide +1 Faith (was 2).
- God of Blood: Units gain +3 Combat Strenght in cities with a Holy Site (was 5).
- Goddess of Traders: +1 Faith from Trading Posts (was 2). +1 Culture and Science from Trade Routes sent to cities with a Holy Site (was 2). +2 Gold and +1 Faith from foreign Trade Routes sent to your cities with a Holy Site (Was +4/+2).
- God of the Unknown: +3 Faith from the Capital (was 5). Cities on Foreign Continent gain +1 Faith (was 3). Thsoe cities with Holy Sites recieve +2 Loyalty, and +1 Food (was +4//+2)
- Lady of Reeds and Marshes: No longer gets Food from Holy Sites.
- New Pantheon: Gods of the Third Eye: +2 Faith from Ley Lines. +1 Food from Ley Lines in cities with a Holy Site. (Requires Secret Societies Game Mode)

WORSHIP:
- Common: No longer provide +1 Faith and Amenity when city follows their religion.
- Cathedrals: +1 Culture (was 2)
- Gurdwaras: +1 Food (was 2), fixed typo in belief description. +15% Growth Rate (was 20%) when following the building's religion.
- Meeting Houses: +1 Production (was 2)
- Mosques: +4 Faith (was 5). Religious units get an additional charge (was 2)
- Pagodas: No longer provide Diplomatic Favor. +1 Housing (was +2). +5%/10% yields when city is Happy/Ecstatic. (was 10%/20%) when city follows building's religion.
- Synagogues: +1 Gold (was 2). +10% Great People Points (was 15%) in cities with this building's religion.
- Wats: +1 Science (was 2)
- Stupas: +50% to Heroic Relics (requires Heroes & Legends Mode)
- Dar-E-Mehrs: Fixed a typo in description. Can once again be damaged in disasters.

FOLLOWER:
- Common: +1 Faith (was 2) in cities following the religion.
- Feed the World: If Kublai/Vietnam pack is available, provides +20% Production towards Preserves and its buildings (instead of City Center/Neighbourhoods)
- Dilligence: Shrines/Temple provide +2 Loyalty (was 4). If Ethiopia pack is available, provides +20% Production towards Diplomatic Quarter and its buildings.
- Zen Meditation: +1 Housing (was 2), Shrine/Temples provide +1 Housing (was +1/+2).

FOUNDER:
- Common: No longer gets % of Culture and Faith in every city, now gets +5 Culture and Faith per turn.
- Logothethe of the Course: +2 Culture/Gold/Faith (was 3). If Ethiopia DLC is present, also gets +2 Culture/Gold/Faith from every Diplomatic Quarter in cities following this religion.
- Knowledge Through Devotion: Bonus now applies for every other district rather than every district.

ENHANCER:
- Common: Religion spreads 5 tiles further. Religious units are 15% cheaper to buy with Faith (was 25%)
- Religious Colonization: Religious units gain +10 Strength (was 15) on foreign territories
- Monastic Isolation: +10 Strength (was 15) in friendly territory
- Chartiable Missions: +200% Religious Pressure from City States following this religion (was 300%). +50% more followers when converting cities (was 100%) with Missionaries.
- Religious Communities: 10 Gold per every Citizen in city (was 20) when converting city for the first time
- Sainthood: 10 Faith per every Citizen in city (was 20) when converting city for the first time
- Missionary Zeal: Religions sprea
- Holy Order: Religious Units gain +5 Strength (was 10)
- Scripture: 5 Science per every Citizen in city (was 10) when converting city for the first time.

USER INTERFACE:
- Re-implemented PantheonChooser.lua and ReligiousScreen.lua
- Both will now alphabetize the order of the beliefs. They're once again in alphabetical order!

Update: 21 Dec, 2020 @ 10:34am

v5.3.2

- Fixed issue with district based pantheons that were adding their bonuses per every district rather than a single district (i.e God of Wisdom granting Science to Faith a number of times).

Update: 22 Oct, 2020 @ 1:10pm

v5.3.1

- Fixed God of Blood ability name to match the belief name.
- Fixed Sainthood to actually be called Sainthood.
- Removed PantheonScreen and ReligionScreen LUAs from the game as they are not being really modified (since Firaxis implemented the sorting of beliefs when choosing a religion to now go by belief, and as such is no longer jumbled when new beliefs are added and removed).

Update: 30 Jun, 2020 @ 3:47pm

v5.3 - Hotfix

- Restored missing used beliefs that were removed in the June 2020 patch.
- Removed new beliefs that were added in the June 2020 patch. (I might restore them later).
- Fixed and cleaned up localization (which broke in the June 2020 patch in cases where a string was replaced).
- Switched pantheon icons for Rain God, Goddess of Serenity and Gates of the Underworld pantheons that used the default icon.
- "Remove Worship Building" project now costs 200 production (was 100).
- Stewardship/World Church now provide +1 Science/Culture for every 4 cities following your religion (was 2).

Update: 13 Mar, 2020 @ 4:07pm

- I may have forgotten the text for one of the beliefs.. oops (God of Blood)

Update: 13 Mar, 2020 @ 4:01pm

v5.2

UI :
- Restored UI Replacement files in preparation of updating the actual UI (if I ever get around to that)
- Pantheons are now sorted alphabetically
- Beliefs are now sorted alphabetically within a Worship/Founder/Enhancer order. Their boxes are also bigger so it's less ugly to look at (the buttons are now all the same size)

Changes :
- Crusade Founder belief now provides a different Founder bonus : Greviances required to start a war are reduced by 25%
- All Follower beliefs now provide a +20% Production boost to district and buildings that were previously possible to purchase with Faith (Feed the World provides boost to City Center buildings, Neighborhood and Neighborhood buildings for example)

Balance changes :
- Goddess of Creativity now provides +1 Culture (was 2)
- Goddess of Wisdom now provides +1 Science (was 2)
- Goddess of Youth now provides +2 Housing (was 3)
- Church Property now provides +2 Tourism (was 3) from each Holy Site.
- Missionary Zeal no longer provides bonus charges, just allows units to ignore terrain movement cost penalties.
- Monastic Isolation now reduces Pressure by -50% (was -75%) but increases by 125% (was 225) in your own cities. It also now provides +15 Theological Combat Strength in friendly territory (Was +20).
- Religious Colonization now provides +15 Theological Combat from Religious Units in foreign Continents (was 20).

Fixes:
- Enhancer beliefs that provides Unit Abilities now have correct text when created (no more unlocalized text).
- Holy Order now provides +15% more pressure from Garrisoned Units. (This was 25%, however, I infact put it at about 200%).

Update: 22 Jul, 2019 @ 12:56pm

v5.1

This update is half a hotfix (a late cool one at this stage...) and an update

- Mvemba can now benefit from Holy Site bonuses with his Pantheon. He now gains most of his bonuses in his City Center instead of a Holy Site. His leader ability text is as a result updated, but no actual changes to his Leader Ability were made.
- Added missing strings for a number of Enhancer Abilities.
- Fixed a typo in the syntax fo rhte Pilgrimage belief, it should work correctly now.
- Founder beliefs no longer provide increased range of passive Religious spread.
- Goddess of Creativity, Craftsmen, God of Commerce and Campus now provide +2 of their respective yields from Holy Sites (was 3).

Update: 20 Jun, 2019 @ 5:46am

- Change in structure of the Holy Site aspect of Pantheons, these pantheons have same effects but are worded differently.
- Dancer of the Aurora, Spirits of the Desert and Dancers of the Meadows now provide Standard Faith adjacency bonuses for City Centers (was +1 Faith in adjacent tiles)
- Druidic Folklore and Sacred Path now provide Standard Faith adjacency bonuses for City Centers (was +1 Faith in every tile Forest or Jungle).
- Tears of God now provide +2 Faith to Reefs and +1 Science in cities with a Holy Site on top of the previous bonus.
- Goddess of Protection now increases City Defense and City Ranged Strength (was +5 HP when healing near cities with a Holy Site).
- River Goddess now provides Major adjacency bonus to City Centers built on Rivers.
- God of War now provides +10 Faith during War time (was 15).
- God of All Creation now provides +3 Faith for every City State you're Suzerain of (was +1 Faith from every deployed envoy). Holy Sites now provide a free envoy when built.
- Monument to the Gods now provide +15% production towards Wonders (was 30) in cities with a Holy Site.
- One With Nature appeal increase is now 1 (was 2) in cities with a Holy Site.
- Goddess of Traders now provide +2 Culture and Science to you when others send their routes to your cities with a Holy Site, while they gain +4 Gold and +2 Faith.
- Goddess of the Stars and the Night Skies now provide Standard adjacency Faith bonus to City Centers near Mountains, while Holy Sites now gain +1 Food and +1 Production for every adjacent Mountain tile.
- New Pantheon : God of Fire, provides +1 Faith to Volanic Soil tiles and additional +1 Culture in cities with a Holy Site.
- New Pantheon : Gates to the Underworld (thanks Eagle Pursuit for the name!), +2 Faith from Geothermal Fissures, Holy Sites provide +1 Food to Geothermal Fissures in cities with a Holy Site.
- Restored Pantheon : Divine Spark - Earn Faith equal to 50% of recruited Great People's cost. Cities with a Holy Site generate +10% more Great People points.
- Restored Pantheon : Initiation Rites - Earn 50 Faith when clearing Barbarian Camps. Units trained in cities with a Holy site earn +5 Combat Strenght against Barbarians.
- Goddess of the Harvest has been renamed to Rain God.
- Lady of Reeds and Marshes has been renamed to Goddess of Serenity
- Goddess of Serenity no longer applies to Floodplains.
- New Pantheon : Goddess of the Harvest, earn Faith equal to the yield of a harvest resource or feature. +10% increased yields form harvesting resources or features in cities with a Holy Site.
- New Pantheon : Lady of Reeds and Marshes, +1 Faith from Floodplains, +1 Food and Production from Floodplains in cities with a Holy Site.
- Pagodas now provide +10% increased yields in Happy cities and +20% in Ecstatic cities (does not include Food, blame Firaxis) (was +15% Culture in city)..
- Synagogues now provide +15% more Great People points (was 25%)
- Stupas now provide +50% more Tourism from every Great Work in the city (was +2 Culture and Gold from Relics and Artefacts).
- Added projects that allow you to bulldoze Worship buildings (good when converting cities with other Religious buildings).
- All founder beliefs now gain +3 Diplomatic Favor per turn for the Founder, and gain a unique Founder ability exlusive to the Founder (this was formely a unique bonus in Enhancer beliefs that were available when a player's capital city was following this religion).
- Church Property now provides +1 Gold for every 3 foreign followers (was 4)
- World Church, Sterwardship and Pilgrimage now provide +1 of their respective yields for every two cities (was one city).
- Crusades and Defender of the Faith now provide +5 Combat Strength (was +10).
- Patriarchate of the East is now known as Logothete of the Course.
- Iteriant Preachers and Logothete of the Course Enhancer beliefs were replaced by Religious Colonization and Scripture.
- Enhancer beliefs were re-designed, no longer provide a free Apostle promotion, instead, their bonuses focus how they spread and religious units.
- Disabled custom UI screen as the new patch made changes, I hope to fix this in the next version.