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Changes to the pantheons from R.E will cause probable overlaps with benefits to certain pantheons. And the additional religious buildings are not supported by my mod.
The same goes for the additional beliefs that it adds.
The other option is to check in-game, but that takes considerable time and might "ruin" saves (is this mod save compatible?).
It's my opinion that a clear description for a mod goes a long way. As for the character limit, it exists but surely it's big enough to list the new mechanics and at least a part of the beliefs.
If typing and formatting is not your forte, you could upload additional screenshots to showcase the additions. There are also other options I've seen modders use, spreadsheets, online docs, whatever.
Can you expand the description to explain? Thanks.
Anyways, what do you think about new beliefs? they seem overpowered and im not sure yet if its ok...
Localization is the process of translating games.
Thank you, its a great mod, my favourite regarding to faith
I don't know which mod should be modified to remove the conflict, but it just tells you.
Anyway, it's not working for me right now,.
This sounds liek the same issue you reported earlier, when a mod is update or a new game version comes out certain mods will auto enable.
I can't set up a pantheon, when the opportunity arises I click to set up a pantheon I only have a blank screen / board which definitely blocks further play
Faith Pantheons, Great Believers, Religion Expanded, Tomatekh's Historical Religions and Civ 6 New Diplomatic Policies By Raen
Unfortunately, after turning on "Bear's Mods - Religious Overhaul" there is no result for now.
If I have time and patience, I'll check it and let you know.
When I turned this mode off, I could choose beliefs as part of my pantheou.