Garry's Mod

Garry's Mod

open Virus [Beta]
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Update: 17 Oct, 2017 @ 11:25am

Revision 25
  • Added finishing sprites for the flak effects.
  • Flak effects now make a small noise.
  • Added weapon_ov_smg1 as a weapon.
  • Slight adjustment to the bot reaction skill.
  • Radar is now clamped to a lower scale value.
  • Added lerp for moving texts.
  • Removed ov_sv_onlyonesurvivor convar.
  • Removed the "Only One Survivor" mode.

Update: 14 Oct, 2017 @ 9:51am

Revision 24
  • Added reaction times to bots.
  • Made bot aim better (reaction times implemented).
  • Bots now use the Lazer Rifle.
  • Fixed rank 11, 12 and 13 numbers showing 11st, 12nd and 13rd.

Update: 14 Oct, 2017 @ 7:18am

Revision 23
  • Lazer ricochets now emit sparks.
  • Lazer gun now has a reload sound.
  • Added a ranking system to tell what place players are in (1st, 2nd, 3rd, etc).
  • The radar now clamps dots at all times.
  • Chat nows plays a sound when a player sends a message.
  • Slight change to the infected choosing system.
  • Added ov_sv_enable_player_ranking convar.
  • Adjusted spawn timing by 1 second.

Update: 12 Oct, 2017 @ 11:43pm

Revision 22
  • Updated sounds.
  • Adjusted the Flak tracer.
  • Changed the SLAM explosion range to be slightly bigger.
  • The Flak gun now has a different fire sound.
  • Lazer gun has clip size of 11 now.
  • Lazer ricochet becomes weaker each bounce.
  • Lazer gun makes a sound when deployed.
  • Lazer gun ricochets now make a sound.
  • Lazer rifle has a different fire sound.
  • Lazer rifle now emits another sound depending on its charge.
  • Infected flame framerate slightly higher.
  • Changed the infected dynamic light to use a different hook.
  • The networked round timer uses floats now.
  • Adjusted infected flame rendering.
  • Player speed adjustments.

Update: 26 Sep, 2017 @ 11:38am

Revision 21
  • Slight changes to the flak effects.
  • Infected blood effects now have a slight bounce.
  • Fixed up and adjusted spawn effects.
  • Added laser gun ricochet effect.
  • Adjusted laser gun effect.
  • Weapon selection now has a blue background for the selected weapon.
  • Possibly fixed a prediction problem with dual pistols.
  • Flak gun is less powerful but also has less spread.
  • The laser gun now has 12 bullets in its clip.
  • The laser gun now performs 2 ricochet actions.
  • The laser rifle no longer require ammo but now has a cooldown instead.
  • The SLAM weapon now throws SLAMs slightly further.
  • Removed some unused functions.
  • HUD Scaling was improved.
  • The radar is more flexible with scaling.
  • Added a section on the scoreboard to show how long the player survived for in the round.
  • The player's frag score is no longer reset back to 0 when infected.
  • Slight player speed changes to adrenaline and enraged.
  • Enraged mode activation slightly changed.

Update: 23 Sep, 2017 @ 6:22am

Revision 20
  • The gamemode no longer includes bot.lua by default.
  • Added the infectedblood effect.
  • Removed the ent_ov_infectedblood entity.
  • Added the infectedspawn effect.
  • Added particles to the plasma tracer.
  • Added the survivorspawn effect.
  • Minor changes to the ent_ov_slam entity.
  • The weapon_ov_laserrifle weapon no longer has a sonic charge.
  • Bots can now use SLAMs and Adrenaline.
  • Bots now have randomised weapon selection.
  • Added ov_cl_infected_blood convar.
  • The WFP session now only accepts .wav music files.
  • The player radar can now be disabled by the server.
  • Added ov_sv_enable_player_radar convar.
  • The geiger counter should now work a bit more better.
  • The player radar now has a large fading radius for the player dots.
  • Slightly changed camera bobbing speeds.
  • Fixed the de-colouring screenspace effect instantly disappearing when not meant to.
  • The scoreboard now shows SRV for the listen server host.
  • Slight change to the weapon loadout system.
  • Possible optimisation for PVS.
  • Pitch change to the infected ignite sound.
  • Removed the gamemode weapon switcher (because we rely on HL2 weapon switching now).
  • Removed ov_cl_hl2_wpn_selection convar.
  • Removed old spawning effect method.
  • Cleaned up the indentations of some lua files to use TAB instead of SPACE.

Update: 17 Sep, 2017 @ 6:48am

Revision 19
  • Adjusted infected blood fade out.
  • Shotgun third-person reloading animation was changed.
  • You no longer need to use include() to load up bots.
  • Adjusted bot aim skill.
  • Added ov_net_update command.
  • Infected dynamic light is slightly brighter.
  • Added ov_cl_round_music convar.
  • Slightly adjusted screen hud scale.
  • Some of the HUD now hides on the end of the round.
  • Changed the camera bobbing.
  • End of the round colouring was changed.
  • Adjusted the weapon loadout system.
  • The gamemode no longer changes sv_rollangle.

Update: 16 Sep, 2017 @ 10:11am

Revision 18
  • Added survivor camera bobbing.
  • Added ov_cl_camera_bob convar.
  • Added colour modify at the end of the round.
  • Adjusted infected blood to now disappear in a more fancy way.
  • Adjusted WFP text transparency.
  • Adjusted ov_lockdown map file.
  • Slight adjustment to infected dynamic light.
  • Slightly changed the geiger counter.

Update: 7 Sep, 2017 @ 6:20am

Revision 17
  • Adjusted the Flak effects.
  • Adjusted the Lazer effects.
  • Added Plasma effects.
  • Adjusted the Dual Pistols.
  • Adjusted the Lazer Pistol FOV.
  • Adjusted the Lazer Rifle tracer parameter.
  • Added the ov_sv_bot_stop convar.
  • Adjusted bot aim.
  • Adjusted the weapon loadouts slightly again.
  • Changed survivor and infected speeds a tad bit.
  • Adjusted damage scaling.

Update: 1 Sep, 2017 @ 11:04am

Revision 16
  • Added voiceovers for last survivor, infected winning and survivor winning.
  • Added Infected Win and Survivor Win to the music system.
  • Added infected_win and survivors_win directories to the sound directory.
  • Added an MP3 check for the music system. It should no longer load files that aren't MP3.
  • Added thirdperson to the waiting for players session.
  • Added ov_underground_lockdown to the hooking system.
  • Added a system to automatically open up the help menu on first gamemode startup.
  • Added 5 and 6 to the OV_SetMusic function.
  • Removed old winning music files.
  • Removed old winning music links. You must use the new music system method!
  • Removed survivor "suit" sounds (no point).
  • Fixed bots not attacking.
  • Fixed a problem with the countdown timer sometimes not working properly.
  • Changed the infected blood to fade away.
  • Changed the weapon loadout (hopefully the last time too).
  • Changed several weapon damage values.
  • Changed dual pistols to have a slightly higher next fire time.
  • Changed the Adrenaline deploy speed.
  • Changed the Proximity SLAM deploy speed.
  • Changed the help (F1) menu text.
  • Changed the infection selector to be more "random".
  • Changed pre-round and end round timers.
  • Changed the gamemode text file.
  • Changed the valid client-side infection distance value to 256.