Garry's Mod

Garry's Mod

open Virus [Beta]
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Update: 10 Jan, 2019 @ 2:53am

Revision 35
  • Tweaked laser rifles (they should work better on all tickrates now too).
  • Fixed a potential crash reason with players infecting other players.
  • Gamemode version now returns an integer.
  • Outlined text now uses math.floor.

Update: 23 Oct, 2018 @ 12:40am

Revision 34
  • Tweaked screen scaling.
  • Changed the music system to allow for manual music looping.
  • Infected are now the only ones with a different run animation.

Update: 20 Sep, 2018 @ 6:22am

Revision 33
  • HUGE code revision!
  • Removed stuff that wasn't really important.
  • Improved code readability.
  • Re-did a lot of internal stuff.
  • Radar is now properly fixed.
  • Timer, Radar and Ranking now use VGUI elements.
  • Bots were removed, sorry!

Update: 16 Jan, 2018 @ 5:36am

Revision 32
  • Added dm_alcys_camping map support.
  • Added dm_basebunker map support.
  • Added dm_laststop map support.
  • Semi-added ttt_villahouse map support.
  • Added the ov_sv_enable_player_taunting convar.
  • Dual pistols are now given extra 30 ammo.
  • Enraged status now activates on 2 deaths.
  • Slight adjustment to player speeds.
  • Translated activities can now be enabled/disabled on-the-fly.
  • Another adjustment to damage scaling.

Update: 15 Jan, 2018 @ 7:39am

Revision 31
  • Added experimental player activities (animations).
  • Changed the way the gamemode convars are created (Hint: not in Initialize anymore).
  • Adjusted damage scaling again.
  • Hybrid Lazer/Laser Rifle has a 400 unit radius on its secondary charge now.
  • Painted timer box is now rounded.
  • Removed camera bobbing but left in camera rolling. Better implementation in the future required(?)
  • Map-specific LUA included files are now serversided only.
  • Removed the screen fading effect.
  • Added the ov_sv_survivor_mystery_weapons convar.
  • Added the ov_shared_blocked_keys convar.
  • Added the ov_shared_translate_activities convar.
  • Added the OV_LoadNextMap() function (we can use MapVote now).
  • ov_lockdown no longer has exploitable spots.
  • The last randomly chosen infected table is checked when a player disconnects.
  • Added crouched walk speed.

Update: 7 Jan, 2018 @ 2:59am

Revision 30
  • Adjusted the random bot reaction time. Minimum is now 0.25 seconds.
  • Changed ov_cl_survivor_geigercounter to ov_cl_geigercounter.
  • Removed ov_cl_round_music_loop.
  • Removed the music looping system (SoundDuration is unreliable).
  • Finally fixed the scoreboard displaying "HOST" on dedicated servers.
  • Damage scaling was adjusted and now has a section for over 16 survivors.

Update: 4 Jan, 2018 @ 11:12pm

Revision 29
  • Potential fix to the looping system which caused loops to trigger too early.
  • Music looping is now disabled by default. Use the convar to enable.

Update: 4 Jan, 2018 @ 10:39pm

Revision 28
  • Added the ov_cl_round_music_loop convar.
  • Enraged status is no longer ever applied after a second player was infected during the round.
  • Added the feature of looping music on Windows. macOS and Linux have issues with SoundDuration().
  • Damage scaling is now halved when there are more than 6 survivors left.
  • Adjusted player speeds.
  • Most sounds should now be precached with Sound() and util.PrecacheSound() functions.
  • Changed the Lazer/Laser Pistol to no longer ricochet off players.
  • Changed the Lazer/Laser Pistol damage to 20.
  • Added a "Hybrid" version of the Lazer/Laser Rifle.
  • Changed the silenced pistol clip and damage.
  • Changed the pistol damage.
  • Changed up the random infection system to now use a table.
  • Removed potentially useless code.

Update: 31 Oct, 2017 @ 11:23pm

Revision 27
  • Adjusted the M3 pump-action damage.
  • Adjusted the MP5 Navy damage.
  • Adjusted the P90 damage.
  • Adjusted the P228 damage.
  • Adjusted the SMG1 damage.
  • Adjusted the X1014 auto-shotgun damage.
  • Adjusted bot reaction times.
  • Fixed "HOST" appearing for players on a dedicated server.
  • PVS is now compatible with 16 players on the server.
  • Headshots are now scaled by 2.

Update: 20 Oct, 2017 @ 11:26pm

Revision 26
  • Changed infected blood particles.
  • Added a ping visual to the radar.
  • Removed the dot that is always in the middle of the radar.
  • Blood particles now spawn from the damage position.
  • Bots are now more difficult.
  • Changed the gamemode logo and icon.