Garry's Mod

Garry's Mod

open Virus [Beta]
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Update: 26 Aug, 2017 @ 5:48am

Revision 15
  • Added settings to the gamemode text file.
  • Added the PlayerScaleDamage function.
  • Added the PlayerCanHearPlayersVoice function.
  • Made changes to the loadout system (yet again).
  • Adjusted a couple of weapons.
  • Adjusted infected model.
  • Adjusted gamemode splash text.
  • Adjusted infected dynamic light.

Update: 18 Aug, 2017 @ 8:24pm

Revision 14
  • sv_alltalk now defaults to 1.
  • Adjusted de_dust and de_dust2 to no longer have physics objects.
  • Adjusted bots (again).
  • Adjusted infected blood.
  • Adjusted sniper rifle.
  • Adjusted weapon loadout tables.

Update: 18 Aug, 2017 @ 8:35am

Revision 13
  • Marks the Public Alpha stage. Welcome everyone!
  • Added a greeting message.
  • Bots are no longer aim and reaction masters.
  • Changed ov_cl_hl2_wpn_selection default from 0 to 1.
  • Changed ov_sv_allow_non_css_owners default from 0 to 1.
  • Adjusted weapon loadout tables.
  • Adjusted weapon damage values (increased).

Update: 12 Aug, 2017 @ 1:42am

Revision 12
* Added weapon icons and kill icons.
* Added text when waiting for players.
* Added a method to prevent the main round from starting when below minimum players.
* Added OV_Game_MinimumPlayers variable.
* Added some map-specific fixes for a few Counter-Strike: Source maps.
* Removed built-in music. Custom music can now be used at full potential.
* Adjusted the M3 Shotgun damage a bit.
* Adjusted the Silenced Pistol damage a bit.
* Infection system should now output a message to the console.

Update: 16 Jul, 2017 @ 2:05am

Revision 11
* Added the ov_bot_infect_all Console Command.
* Added the ov_sv_survivor_css_hands Console Variable, please be aware this could be buggy.
* Added a disconnection check to make sure the game is ended when there are no survivors left.
* Improved the networked music states. Music should definitely play when you join a game now.
* Changed the way the Lazer Rifle works (again).
* Changed the Lazer Rifle base damage to 8.
* Changed the way Adrenaline works.
* Bots don't use Adrenaline anymore due to some cases of them getting stuck.
* Bots might be slightly improved.
* Set the max number of rounds to 10.
* The Infected flame now appears instantly at the start of a new round.
* Reduced the time for the flame to appear when an Infected player spawns (4 to 2 seconds).
* Potential optimisation attempts.
* All LUA files now use LF instead of CRLF for now.

Update: 3 Jul, 2017 @ 9:04am

Revision 10
* Added the PostInitSounds hook call.
* Changed move in/out animation of the centre/center text a little bit.
* Changed the F1 menu a bit.
* Major changes to the Lazer Rifle.
* New sound for the beginning of infection.
* Removed the previous last survivor tracks.
* Added a new last survivor track.
* Proximity SLAMs now think faster.
* Changes to the survivor thirdperson.
* Changed the InitializeSounds gamemode function.

Update: 23 Jun, 2017 @ 11:36pm

Revision 9
* Fixed HUD Scale not being applied properly to very low resolutions (800x600 and below).
* Added a center/centre text message that indicates when it's the last round.
* Added a center/centre text message that indicates when there's only 15 seconds left.
* Added OV_SetMusic to GM:PlayerInitialSpawn so that music plays when a new player joins in late.
* Changed the "Infection is about to start" chat message to a center/centre text message.
* Changed the "Infection is about to start" string.
* Pre-Round no longer hides the entire HUD. It still hides the timer and radar, though.
* Did some cleaning to the gamemode code.

Update: 22 Jun, 2017 @ 2:41am

Revision 8
* Added a radar material.
* Added a radar point material.
* Added a drawn HUD to the Laser Rifle. It is easier to tell when the weapon is recharging or overloaded.
* Added a call in GAMEMODE:Initialize() which automatically sets sv_rollangle to 2.
* Changed the survivor adrenaline speed to 425 from 400.
* Changed the enraged infected speed to 450 from 400.
* Changed the radar to be less flexible with scaling (Fixes some bugs).
* Changed the base damage of the Laser Rifle to 10.
* Changed the Laser Rifle's recharge rate to be more slower.

Update: 19 Jun, 2017 @ 6:33am

Revision 7
* Added a new effect to the centre/center information text.
* Added the ov_bot_add_fill command to fill up the server instantly with bots.
* Added the ov_sv_bot_dumb console variable to stop bots from using weapons.
* Added the ov_sv_bot_slower console variable to make bots move slower.
* Changed the Scout Sniper Rifle so it's no longer inaccurate when moving while zoomed in.
* Changed the Flak .357 to a higher base damage value (75 from 25).

This Revision marks the start of Friends-only access.

Update: 18 Jun, 2017 @ 11:22am

Revision 6
* Added several new Console Variables.
* Added new gamemode variables.
* Added the ShouldCollide function to fix some collision issues.
* Bots now run faster.
* Added the Sniper Rifle (Scout).
* Added the MP5 Navy.
* Fixed the XM1014 spawning with the M3.
* XM1014 now has a base damage value of 3 instead of the M3's base damage value of 4.
* Laser Rifle now recharges slower.
* Laser Gun is no longer spot-on accurate.
* Added OV_Sniper ammo type.
* Adrenaline effects have been changed.
* Infected blood effects are now smaller.
* Infected blood effects are now spawned from PlayerHurt.
* Infected blood effects now trigger the player geiger counter.
* Made some changes to the 3D rendering hooks in cl_init.lua to possibly fix the issue with player names being in the ground.
* The infected flame is now smaller.
* Enraged players no longer have 1000 HP and instead have 500 HP. This can be changed with a gamemode variable.