Garry's Mod

Garry's Mod

Tda Miku Hatsune (Late Spring) Playermodel & NPC
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Update: 10 Dec, 2018 @ 5:34pm

- Revised hitboxes
- Merged the NPC mdl files together
- Added support for Dewobedil's Custom Taunt addon.

Update: 23 Jan, 2018 @ 3:47am

- Minor physics constraint change.

- 3/04/2018: Updated thumbnail.

Update: 7 Nov, 2017 @ 6:08pm

- Fixed weightpainting problem in last update for the legs.

Update: 7 Nov, 2017 @ 4:49pm

- Fixed c_arms by re-weighting and adding procedural bones. No longer causing wrist snapping.
- Changed eye_misc and eye_glint textures to "nolit"
- Readjusted and re-weighted the foot bones so that the feet will no longer sink into the floor.
- Readjusted the hitboxes
- Minor adjust physics mesh
- Changed jigglebones coding
- Removed "knee" bone. Since its useless.

Update: 14 Jul, 2017 @ 7:55pm

Changed ikautoplaylock for hands from 0.5 to 0.1, since last update didn't fix the third person weapons problem.

Update: 14 Jul, 2017 @ 6:59pm

Changed ikautoplaylock for hands from 2 to 0.5

Update: 10 Jul, 2017 @ 10:47pm

Adjusted ikautoplaylock again.

Update: 10 Jul, 2017 @ 8:26pm

- Adjusted ikautoplaylock for hands so that they won't clip through skirt when walking in the menu
- Adjusted physics mode mesh

Update: 20 Jun, 2017 @ 3:30pm

Fixed "Index Buffer error", by adding "$nodecal" "1" command to all the texture files excluding: body, face, panty and top. Thanks ネプテューヌ| Neptune for pointing this out.

Update: 19 Jun, 2017 @ 8:21pm

Fixed left elbow weightpaint from clipping through the jacket.