Viscera Cleanup Detail

Viscera Cleanup Detail

Parallel Universe
Showing 1-4 of 4 entries
Update: 20 Oct, 2020 @ 8:48pm

At last, the update is finally here: A huge thanks to Scott aka 'A JANITOR' for his massive help with bugfixes. I fixed alot of the stuff you all complained about already, but I couldn't save my work, as the editor kept crashing. So he fixed it all again, plus some extra stuff. Here is a (incomplete) list:

- Readded the immovable crates, that I deleted previously and made them moveable*
- Readded the bucket machine in the parallel dimension
- Fixed the portal*
- Added teleportation pad and quantum bins, so items can be transported between dimensions easily*
- Added sounds to teleportation*
- Fixed elevator bugs*
- Unstuck some stuff
- Changed a few things around the map (I may have another go on this one, I'm still not happy)
- Improved the portal activation animation* (again, thanks to Scott, its awesome compared to the old one)
- Added a second welder*
- Added another crate area, because there are so many of them
- Added one USB stick* (I hate those, wont add more)

*Scott did those things, or at least did them again, after my files went corrupt.

Update: 18 Sep, 2017 @ 1:03pm

Removed unweldable bullet hole on the upper floor.

Update: 5 Jul, 2017 @ 5:42am

Update:
Fixed elevator getting stucked, which broke the game
Fixed the automatic door at incenerator auto-closing, when a second player approached
Removed a giant bullet hole
Removed a left over paper note and two left over PIDs of the original Med-Bay Map
Fixed stucked PDA
Fixed overlapping meshes
Fixed second portal animation retriggering
Removed two piece of debris outside the map
Added bucket dispensor in parallel world, since teleporting bukkets is nearly impossible
Fixed portal delay preventing items from being teleported in a reasonable amount of time
Tweaked the sound design of the map

Update: 22 Jun, 2017 @ 7:35am