ARK: Survival Evolved

ARK: Survival Evolved

Protected Passives (Discontinued)
Showing 1-10 of 10 entries
Update: 7 Oct, 2017 @ 12:47pm

Version 1.4.1
  • Reduced the radius that gives out buffs back to what it was in version 1.3
    • This should help with performance issues that some people were having.
  • Added a new admin command
    cheat ScriptCommand ProtectedPassives reset
    • Removes all the Protected Passives buffs on the server, then re-adds the buffs to all players. The buff then spreads from the players to each tribe dino, working the exact same as uninstalling the mod and reinstalling the mod, but now you can just use this command instead.
    • You must be a server admin to use this command.
  • Fixed bug where the progress bar would sometimes stay visible when it shouldn't be.

Update: 5 Oct, 2017 @ 9:18pm

Version 1.4
  • Added text explaining why the dino is unable to be protected.
    • This text appears under the dinos name if they are set to passive and unprotected.
  • Ghost mode is now enabled by default, but entering ghost mode is no longer automatic.
    • You must use the multi use wheel on the dino to enable ghost mode on that specific dino.
    • If you don't want your players to be able to use ghost mode, use the new INI option DisableGhostMode=true
    • The INI option GhostMode= is now ForceGhostMode=.
      • Set this to true to force all protected dinos on the server to use ghost mode.
        • The INI option DisableGhostMode= must be set to false for this option to work.
  • Added a "Protected Passives" section to dinos multi use wheel.
    • Added a toggle to enable/disable protection on the dino
    • Disable or Enable ghost mode from this menu.
  • Added INI Option, AllowRidingPlatform=false.
    • Set to true to allow dinos on platforms and boats to be protected.
  • Added an item whitelist.
    • Food items are still kept in dinos inventory but now you can choose additional items you would like the dino to keep in it's inventory when it is protected.
    • Use the new INI Option ItemWhitelist= to add items to the whitelist.
    • Use the following format: ItemWhitelist=<Item Path>,<Item Path>,<Item Path>, etc
    • The following example adds the cloth shirt and the sword to the whitelist:
      ItemWhitelist=/Game/PrimalEarth/CoreBlueprints/Items/Armor/Cloth/PrimalItemArmor_ClothShirt.PrimalItemArmor_ClothShirt,/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSword.PrimalItem_WeaponSword
    • You can find the item path by searching for the item on the ark wiki and looking at the item spawn code.
  • The protection timer will now continue while the dino is in stasis.
  • Item caches now show the remaining time in yellow text above the name of the cache, instead of being inline with the cache name.
  • Fixes:
    • Protected dinos will now remain protected on server restarts.
    • Wyvern poison gas cloud no longer damages protected dinos.
    • Yutyrannus fear no longer kicks dinos out of protection.
    • A protected dino's color no longer resets to a default color after leaving protection.
    • Green ring icon mode now correctly stays green on server join/re-rendering.
    • Dino's now correctly lose the Protection buff when they die.
    • When usings OnlyProtectEmptyInventory=true, it is no longer possible to sneak items into the dino's inventory at the last second before it becomes protected.

Update: 31 Jul, 2017 @ 5:21pm

Version 1.3.1
  • Fixed issue that allowed protected dinos to be picked up by flying dinos.

Update: 21 Jul, 2017 @ 4:19pm

Version 1.3
  • Added a new ghost mode! This mode is off by default.
    • With ghost mode turned on, protected dinos will turn transparent and you can walk through them, shoot through them, and attack through them.
    • Set the new INI option UseGhostMode=true to use.
  • If a dino had items in their inventory when they became protected, their items are now placed in an item cache under the dino.
    • This cache will last for 15 minutes until it despawns, so make sure you grab anything valuable!
    • Use the new INI option BagDespawnTime=, to set a custom despawn time for this item cache.
      • Set BagDespawnTime=0 to have the bag never despawn.
        • If this mode is set, when a dino becomes unprotected, the items inside the dropped bag, will move back into the inventory of the dino who dropped it.
    • The new item drop system should now be compatible with most stacking mods.
  • Added INI option DontProtectAtAllyBase=, set this to true to stop dinos from becoming protected near ally bases.
    • The INI option DisableStructureCheck= must be set to false, in order for this option to work.
  • Wild dinos will now ignore protected dinos.
  • If a protected dino is shot by a turret, their protection is removed.
    • Use the new INI option AllowTurretSoaking=true, to have your dinos stay protected while being shot at.
  • Protected dinos will now move when whipped.
  • Removed the INI option, UseCustomProtectionDelay=
    • Now if you want to set a custom protection delay just enter the number you want, using the INI option, ProtectionDelay=
  • Fixed issue where setting ProtectionDelay=0 would not protect the dino.
    • Using this setting now properly protects the dino without a timer.
  • Fixed an issue that prevented dino decay timers from resetting.

Update: 3 Jul, 2017 @ 8:10am

Version 1.2.1

  • Protection timer won't start if a dino is being carried.

Update: 2 Jul, 2017 @ 10:24pm

Version 1.2

  • Dino's that can use platform saddles now have a check to see if there are structures built on the platform.
    • By default if a structure is found on the dino's platform, the dino can't be protected, and if it was protected it loses protection.
    • Set the new INI option ProtectPlatformDinos=true, to enable protection on dinos that have structures built on their platform.
  • If a dino is on a platform saddle, it cannot be protected. If it is protected when it gets on the platform saddle it loses protection.
    • Set the new INI option AllowRidingPlatform=true, to allow protected dinos on platform saddles.
  • Titanosaurs are no longer able to be protected.
    • Set the new INI option AllowProtectedTitan=true, to allow Titanosaurs to be protected.
  • Added a check for nearby structures(Foundation, Wall, Sloped Wall, Doorframe, Ceiling, Hatch Frame, Window Frame).
    • If there are more enemy structures in the area than friendly structures then a non-protected dino won't be able to be protected until there are more friendly structures in the area.
    • Set the new INI option DisableStructureCheck=true if you don't want to use the new structure check system.
  • Added INI option OnlyProtectEmptyInventory=false, if set to true, only dinos with an empty inventory will be protected.
  • Dinos will no longer be protected while near a boss.
    • Added INI option AllowInBosses=false, if set to true, dinos can be protected when in a boss fight.
  • Dinos now won't be able to be protected while they are following something. If they are protected and start following somthing, they will lose protection.
    • Added INI option AllowProtectedFollowing=false, if set to true, dinos will be able to be protected while they are following something.
  • Protected dinos no longer move while they are set to wandering.
    • Bonus of not having to spam "U" when mating!
    • Set the new INI option EnableProtectedWandering=false, to true, if you want your protected dinos to move while on wander.
  • Protected dinos can no longer be whipped.
  • Dinos must now have full health to be protected.
    • Set the new INI option IgnoreHealth=true, to allow a dino at any health to be protected.
  • Blueprints are now drop from dinos inventory when the dino becomes protected.
  • Fixed bug that sometimes prevented items being added to a dinos inventory when it was unprotected.
  • Fixed graphical bug where shield icon and progress bar would appear if a dino was thrown.
  • Fixed graphical bug, where if dinos were riding on the player the sheild and progress timer were visable when they shouldn't be.

Update: 27 Jun, 2017 @ 10:33am

Version 1.1

  • Dinos that were protected when the server stops or a single player game stops, will now remain protected when the game starts back up. No more having to wait for timers to complete again.
  • Removed "HideIcon" from the INI settings.
  • New "IconMode" INI setting.
    • -Default of 0, shield icon will appear above protected dino's head.
    • Set to 1, No shield icon above protected dino's head. Instead the progress bar changes to green when it is done, and stays at the dinos feet.
    • Set to 2, No shield icon, and no green circle at dino's feet. A protected dino has no indicator if it is protected.
  • Fixed engrams being infinitely dropped in some cases.
  • Fixed bug that would make a dino be permanently protected if the player would ride the dino before the timer was finished.
  • Fixed issue that caused the protected visuals to not appear when a player re-connected to a server.
  • Changed the default timer to be 5 minutes instead of 5 seconds.

Update: 25 Jun, 2017 @ 1:43pm

Version 1.0.2

  • Fixed issue that stopped the mod from working when the server or single player game was restarted.
  • Fixed issue with the Equus infinitely dropping lassos while protected.

Update: 24 Jun, 2017 @ 9:22pm

Version 1.0.1

  • Removed buff from the HUD.

Update: 24 Jun, 2017 @ 9:03pm

Version 1.0

  • When dinos are set to passive they become protected, or imune to damage, after some time.
  • If you ride the protected dino, they become vulnerable until dismounted, then a timer will start until it is imune to damage again.
  • Protected dinos cannot be picked up by flyers.
  • When a dino becomes protected, all inventory items except food and equiped saddles are dropped onto the floor.
  • Clean and stackable mod, Protected Passives should work with any other mod you may have installed.
  • Customize the duration of the delay timer. Or remove it completely!