Left 4 Dead 2

Left 4 Dead 2

M16 Overhaul
Showing 1-8 of 8 entries
Update: 25 Dec, 2020 @ 11:36am

Christmas update:

* Major model & texture detail improvements
* New textures based on the Last Stand's higher resolution textures, featuring proper phong, environment masking, and a normal map
* Many loose ends on the model corrected, ranging anywhere from mild detail improvements to slight mesh changes
* New flash hider based on the SCAR-L's, styled after the A1 birdcage for consistency with Valve's M16 (even if it is a bit nonsensical, Valve loves their mishmashed weapons)
* Retroactively added a jiggle for the rifle sling clip similar to but slightly better than the Last Stand's version
* The dust cover no longer clips so severely with the upper receiver
* New, unique draw animation
* New, unique fire animation
* New, unique shove animation
* Minor improvements to the reload animation
* Replaced animated shell ejection with particle-based shell ejection
* New feature: Pseudo-random recoil (looks best when spraying)
* Slightly reduced idle animation intensity

Update: 26 Nov, 2020 @ 7:18am

New feature: Random zip tie colors. This feature is disabled by default, and can be enabled with the convar "cl_buy_favorite_nowarn". See the shared content's patch notes for more details.

Update: 16 Nov, 2020 @ 9:02pm

Fixed a long-standing issue of crashing in single player when switching away from this weapon. Thank you, Lt Rocky, for all of the help with solving this issue.

Update: 1 Oct, 2020 @ 1:20pm

Updated icon.
Fixed the long-standing reloading bug. This fix does introduce an unavoidable but very minor visual glitch where the magazine may disappear for no more than a single frame.
Improved the left arm to better support 90 FOV.

Update: 4 Oct, 2018 @ 6:56pm

Fixed a crashing bug

Update: 27 Aug, 2017 @ 4:33pm

More modifications to the weapon origin. Thank you for your assistance, Spoony.

Update: 27 Aug, 2017 @ 1:13pm

New thumbnail. Finally took the time out of my day to make a more interesting one.
New origin. Thanks to the user who pointed out the issues with the existing one.
New draw animation. I find it to fit the weight of the weapon much better.
New shove animation. This time, with efford put into it.
Slightly modified aiming animations. The change is pretty subtle, but makes more sense now.

Update: 2 Jul, 2017 @ 7:48am