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Shoving plays a frame or two of the old shoving animation before playing the new one
You need the shared content that's listed in the required items section of this page
I would have, but there are a few adjustments made to the model and texture that are easy to miss at first glance that are either broken or missing on the default M16. Namely:
1. The magazine interior is custom (including the bullets that appear for a split second)
2. Some moving parts don't already exist. Examples include the trigger, magazine eject button, bolt release, and the extra magazine used in the reload (the transition is done off-screen and is not visible without a very high FOV)
3. The safety is corrected on the righthand side
4. I'm not a fan of the flashlight placement on the default model (although I do like the flashlight itself). Flashlights generally don't work when you jam a piece of metal through them.
5. The magazine well doesn't have an interior on the default M16
While mixing the parts could be interesting, I think it would create a multitude of unnecessary alternate versions of the same weapon. Though, for the record, once scaled up to match, the weapons are very similar.
I've decided to go the easy route and just create a working environment containing the required files. Here you go:
https://www.dropbox.com/s/hulm5dfclddevk7/M16A2.7z?dl=0
I've confirmed that they compile in their current state.
As for the source files, well, you can give them to me when you tweak them or whatever. So far, the $includeModel "trick" worked like a charm. It feels a little like cheating, though, since it is a combination of "hexing" and actual compiling.
Nicely done. I would offer to send my setup for source files which might be easier to compile/edit, but it would most likely just be completely broken due to how many source files are shared between these projects (something i'll be looking into tweaking). I have no problem with you using the animations, of course.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1207209665
Most of my overhauls that are currently in-progress/have released actually share a lot of animations. Using a technique involving animation subtraction and layering, I can share most draw animations, some fire animations, all walking animations, most bashing animations, and all aiming animations between one another. Perhaps if I took a little more time to mess with it, I could have the base content VPK contain the shared animations instead of recompiling them uniquely for each weapon.
Apologies for not getting back sooner. If you want to make your own, I suggest reading into using Blender, Crowbar, Windows Batch files, GCFScape, and Notepad++. Aside for the possible need of 7-zip to unpack compressed 7z mods, that's all you really need. I should probably make a guide to this thing once I finish all of these.