Team Fortress 2

Team Fortress 2

Heart of the Oak
Showing 1-10 of 10 entries
Update: 28 Sep, 2017 @ 2:40pm

- updated layout near initial spawn and A capture point
- updated layout approaching B capture point
- changed cellar door to open/close once B is captured
- added a few ammo packs
- fixed a few clipping issues
- decreased fog
- updated skybox

Update: 13 Sep, 2017 @ 10:13am

- reworked layout at last checkpoint
- reworked layout at mid
- added a few models
- fixed a few clipping issues
- improved performance
- added more arrow-decals
- updated a few textures

Update: 6 Aug, 2017 @ 3:05pm

-fixed a few clipping issues
-added some new props
-fixed some displace issues
-added lods to some models
-updated lighting

Update: 21 Jul, 2017 @ 4:41pm

Update: 20 Jul, 2017 @ 4:31pm

- fixed crash in noclip
- adjusted cap times
- removed spawn time pentalty/boost on cap
- tweaked lighting, more even colors, wee more contrast
- some optimization
- a few texture tweaks
- fixed a few clipping issues
- fixed a few zfight bugs

known issues: console warning in noclip, also forgot to pack the custom skycard textures >:<

Update: 17 Jul, 2017 @ 12:49pm

- added a crash

Update: 10 Jul, 2017 @ 2:19pm

- tweaked cap times
- changed door width from 128 to 192 units or wider
- updated narrow corridors to 256 units or wider
- minor optimization mid
- clipping improvements
- updated skybox
- updated some textures
- added some more arrows

Update: 5 Jul, 2017 @ 8:55am

- added clips to doors and other odd places
- tweaked cap times
- added some props
- added some detail brushwork
- added some decals
- made spawndoors open faster
- added soundscapes
- added dustmotes

Update: 3 Jul, 2017 @ 6:35am

- improved clipping (thanks Trianon)
- fixed a few poorly lit models (thanks Trianon)
- improved movability around a few ramps
- fixed a few displace seams

Update: 2 Jul, 2017 @ 2:48pm