Total War: WARHAMMER

Total War: WARHAMMER

Carnage in the Old World - The Ultmate Battle Mod (Generals Bodyguard edition) - BETA
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Update: 22 Nov, 2018 @ 11:24am

Final Update (probably)
-New Armour system, the armor number now tells you the exact % of non-AP damage reduced, eg. 83 armor = 83% non-AP damage reduction
-The % ward saves and resistances values were reduced to prevent cases of 100% all damage reduction

-Overall reduction to melee and missile damage to increase battle length (to emulate DEI)
-Reduced cavalry speed slightly
-Cut health of dedicated missile units in half, as cavalry had trouble with them with the reduce melee damage

I bought WH2, will be working on a version for that over the next few weeks or months

Update: 10 Apr, 2018 @ 5:23pm

Update: 10 Feb, 2018 @ 7:53pm

Update:

AI
Fixed AI not using new units
Added my own version of Better AI recruitment
- AI will recruit less artillery, monsters, missile units, and a little bit less cavalry
- In exchange for recruiting more infantry

General
Most missile now have greater firing arcs 120 degrees
Lowered Health & armour most of Monsters
Buffed artillery damage and accuracy to better counter Large Monsters
Lowered Health of Choas Mutants, Black orcs, Vampire Units from 200 to 150
-These units now have the same total health of regular human units (12000) but lower model count
-These units can now attack 2-3 models at a time
Lowered Model Count of most Cavalry units (indivual health increase
-Standard Cav units have 40, Garbage have 60, and Elite have 32

Remove automatic imbuned magic attacks of most legendary weapons, BUT the activated abilities of these items will now imbune magic attacks

Magic
Many buff spells now imbune magic attacks
Rebalanced magic costs
-Buffs and debuff spells now cost less
-Powerful damage spells (eg Foot of Gork) now cost more, and most now have a higher miscast chance
-Miscast Explosions now deal massive AP (15K) damage, however have a small explosion radius
-This means that Miscast Explosions is more dangerous the more powerful the mount is



Bretonnia
New Unit! - Foot Squires (Polearms)
Reduced Settlement Tier requirements for some buildings
Men-at-Arms are now recruitable at all military buildings to prevent cavalry or artillery spam

Empire
Gave Diplomancy Bonus with all other Empire Factions
Settlement Growth Bonus
More recruitment slots for Altdorf
Reduced cost & build time of Empire defense buildings
Wizard Towers now provide a bit of imcome
Taverns now provide a income % bonus to industry
Reduced Settlement Tier requirements for some buildings
Sigmar Shrines have increased unattained and now provide some public order and income
Spearmen are now recruitable at most military buildings to prevent cavalry or artillery spam
Steam Tanks now come in fours and scale with unit size, but overall health is halved

Vampire Counts
Gave Diplomancy Bonus with all other Vampire Factions
Black Knights now have poison attacks
Terrioghiests have reduced health, but increased speed
Varghiests reduced model count from 12 to 4
Gave Blood Knights "The Hunger"
Gave Vampire Lords & Heroes the flag of the blood keep so long as they have a blood knight guard

Greenskins
Settlement Growth Bonus
More recruitment slots for the Black Craig
Orc Boyz or Gobo Spears are now availible at most military buildings to prevent cavalry or artillery spam
Buffed Orc Big Un's

Dwarfs
Increased Flame cannon range and damage
Increased Organ Gun Fire Rate and accuracy

These Empire and Greenskins buffs make them much more dominant

Update: 29 Sep, 2017 @ 4:09am

Update: 27 Sep, 2017 @ 11:23pm

Update: 27 Sep, 2017 @ 4:15am

Update: 19 Sep, 2017 @ 11:36pm

Update: 8 Sep, 2017 @ 2:18pm

Update: 4 Sep, 2017 @ 9:36pm

Update
-New bodyguard unit= armoured night gobos for Goblin hero/lords
-Tweaked the look of Arch Lector/Warrior Priest Bodyguard
-Unlocked Wood Elf lord skill trees
-Reduced Wood Elf Unit Sizes, but no health increase (a bit more lore friendly this way)
-Gave all Bretonnian Lords/Heroes with Grail Knights Bodyguard, immunity to fatigue
-Royal hippogryph knights now have immunity to fatigue
-Karl Franz, Grimgor, and the everchosen now have immunity to fatigue
-Fixed Shadow magic from not displaying properly
-Unit balancing
-Bug fixes

Update: 29 Aug, 2017 @ 1:21am