RimWorld

RimWorld

Prison Labor 0.9 (Outdated)
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Update: 27 Oct, 2019 @ 10:25am

Added outdated description

Update: 26 Oct, 2019 @ 12:19pm

Reverted to 0.9.11

Update: 26 Oct, 2019 @ 10:57am

- reworked news pop-up window
- fixed construction job
- new system for removing mod from save (new button in mod menu)
- wardens no longer deliver food if prisoners can get it from another room
- added alert when prisoners can escape
- prisoners now will pick up weapons if treated bad
- fixed food reservation throwing errors
- added prisoner sucicides
- added +5 bonus to mood while prisoner have free time
- added +5 bonus to mood if prisoner is not supervised and got lazy
- added +15 bonus to mood if treatment is above 75%
- added blocking revolts (100%, 95%, 50%, 10%) if overall prisoner treatment is good enough
- increased base chance for Revolts
- added blocking mental breaks for prisoners with low treatment levels
- added treatment drop when prisoner is being beaten
- fixed cutting some content of bill config in some languages
- cosmetic changes to bill checkbox
- prisoners will now give offer to join colony if treatment is good enough (random)
- prisoners will now stay at bed if waiting for surgery
- prisoners will now work in cold only if "work" time is set
- prisoners will now seek safe temperature when not supervised
- prisoners will respect forbidden items, if "inspired"
- "Treatment happiness" will decrease if health conditions are bad, when prisoners are hungry, or they're working.
- added new hidden need "Treatment" that indicates level of prison treatment towards prisoner (WIP)
- now work settings reset after prisoner is recruited, so it should fix some issues
- finally fixed "OnGui()" error, big thanks to @notfood (https://github.com/notfood)
- fixed blurred effect on settings window
- fixed Revolts

Update: 26 Jan, 2019 @ 11:18am

Re-uploaded last version

Update: 26 Jan, 2019 @ 10:26am

- updated Chinese and Russian language support

Update: 5 Nov, 2018 @ 7:30am

- fixed compatibility with Fluffy's WorkTab (final)

Update: 4 Nov, 2018 @ 3:13am

- fixed small issue with null reference error

Update: 3 Nov, 2018 @ 1:15pm

Maintance Upload

Update: 2 Nov, 2018 @ 5:19pm

- hotfixed compatibility with Fluffy's WorkTab (still have some visual flaws)

Update: 2 Nov, 2018 @ 9:51am

- added sub-tabs in "Work" Tab and "Assign" Tab for "Colonists" and "Prisoners"
- added renaming Prisoners for imprisonment time (pawns will restore old names after releasing)