RimWorld

RimWorld

Prison Labor 0.9 (Outdated)
2,283 Comments
helldwarf 25 Feb, 2023 @ 11:15am 
@Matteo Carbone

This is an older version of the mod. Check the newer version.
иди суетись 25 Feb, 2023 @ 10:18am 
How compatible is this mod with the Ideology slavery system. And is it compatible at all?
iUkka 2 Nov, 2022 @ 10:49am 
> my save is glitched like when i click on the prisoner tab there is nothing its gliched or something help
Same for me.
Also, If i do right-click on prisoner i receive error
Я человек 11 Mar, 2022 @ 11:17am 
lol
CHKN 14 Sep, 2021 @ 12:37pm 
my save is glitched like when i click on the prisoner tab there is nothing its gliched or something help
Vĕnŕøm™ 29 Aug, 2021 @ 6:31am 
works with 1.3?
Alexclonk 15 Jun, 2021 @ 7:54am 
I think there is a misscompatibility with rocket man.
The game have a screencrash after few minutes gaming or the whole game crash.
The error log always say there is a problem with prison labor
Avius  [author] 9 Mar, 2021 @ 8:12am 
if you're using locks mod, you can just lock door, and colonist will bring prisoner back
123caboom 7 Mar, 2021 @ 12:06pm 
This is so funny! Tysm! Would be great if u add a targetable job to bring a prioner back into his cell (in case of raid...)
TheSuperVol 10 Jan, 2021 @ 4:05am 
why after installing the mod I can not order the colonists to do anything.
DO YOU S VELESOM 20 Oct, 2020 @ 5:48am 
thx
Avius  [author] 19 Oct, 2020 @ 11:03am 
yes
DO YOU S VELESOM 18 Oct, 2020 @ 8:00am 
can I use an addon from an already started colony?
Never 20 Jul, 2020 @ 8:52am 
1.1 pls?
Aaronthelemon 10 Apr, 2020 @ 11:30am 
@XPMT Are you playing Rimworld 1.0?
X.P.M.T 10 Apr, 2020 @ 11:00am 
tutorial of Treatment system is buged and doesnt appear
Axi067 30 Mar, 2020 @ 7:59am 
can prisoners research?(this was my question for along time and maybe others to):steamhappy:
The Warden 24 Mar, 2020 @ 6:52pm 
Naoh Fumei 8 Mar, 2020 @ 10:09am 
@Aaronthelemon The new one ?
Aaronthelemon 5 Mar, 2020 @ 1:17pm 
I doubt this version will be updated but the new one is currently being updated.
Pontius 4 Mar, 2020 @ 6:43am 
Hi there, can you update this mod for 1.1? This is a great mod but no longer work with lastest version. Thanks
VANGUARD 18 Feb, 2020 @ 1:55pm 
It would be cool if we could manage the clothes of prisoners. I also wanted to say that the zone management does not work. There is a tab, but does not allow to assign a zone
Aaronthelemon 11 Feb, 2020 @ 10:20am 
Its added as a separate tab at the top of the work priorities.
Use the newer version of the mod.
kisloemaslo 11 Feb, 2020 @ 9:20am 
Guys who can help plz. In work i have only "Colonists" but i dont have "Prisoners" who know?
Aaronthelemon 10 Jan, 2020 @ 8:15am 
Version 0.9 is the mod version.
This mod is intended for Rimworld 1.0
Koldborg 10 Jan, 2020 @ 7:40am 
"Version 0.9.11" And tagged as 1.0
Do change the tag to the right one :)
Aaronthelemon 29 Dec, 2019 @ 11:24am 
@junkmail88
Use the newer version of Prison labour and download android tiers plus addon.
This will fix it.
junkmail1337 29 Dec, 2019 @ 11:22am 
This mod is incompatible with android tiers. Androids just won't work.
bk3000 5 Dec, 2019 @ 11:35am 
@Silberhand
That might be something to report to the creator of that mod since it sounds like (my assumption) that's more a problem on their end where the ability doesn't distinguish prisoners. It probably looks solely at what faction they belong to and that's it. In which case it needs one additional check.
Silberhand 5 Dec, 2019 @ 2:44am 
I encountered a bug in conjunction with "Rim of Madness - Vampires".

One of the skill lines offers an active ability called "cease fire". Upon use it immediately breaks off any assault and lets all enemies flee the map. Unfortunately, it considers prisoners as enemies, too, and lets them try to leave their loving workplace.
I didn't test if it's happening with vanilla prisoners as well, but I still assume it is a problem on the Vampires side as (as far as I know) this doesn't happen if you use the same function in dev mode. But as - according to Steam - the Vamps last received an update in October 2018 and Jecrell wasn't online for 115 days, I hardly believe there's any chance for a fix on their side.

It's still possible to just try to arrest your working gusts, so it's nothing too tragic, but maybe there is a simple solution on your side which could prevent things like that?

Anyway thanks a lot for your work, wouldn't want to play without your mods :)
bk3000 30 Nov, 2019 @ 6:29pm 
@Arizona Ranger
Go into the mod settings for this mod.
"disable mod" to disable it.
Save your game.
Exit to the title menu.
Go the mod selection from the title screen.
Remove this mod.
Exit.
Remove and unsub from this version (this is old).
Sub to the new version instead.
Enable the new version.
Arizona Ranger 30 Nov, 2019 @ 1:09pm 
Broke my old saves, whenever I open the old saves with this open I my tile it's completely blacked, when I click on anything else it's fine. This also causes problems when i open the Work and Restrict tabs for my colonists, this is fixed when i remove .9 and only use 1. but then i get the blackout, when i use both i cannot use the Work & Restrict tabs but the blackout issue is fixed.
Marvin 21 Nov, 2019 @ 10:38am 
ooh ok, then i will use the new one
Aaronthelemon 21 Nov, 2019 @ 10:32am 
The newer version is better. This version was only kept because the new one broke old saves.
Marvin 21 Nov, 2019 @ 7:50am 
what is the difference between this version and the new one?
Avius  [author] 2 Nov, 2019 @ 6:58am 
@Just2Mints
Are you sure you're using this mod, not the other one? This one was reverted to previous state long time ago
Duck 2 Nov, 2019 @ 6:55am 
whenever i open mod settings, i get this error now https://gyazo.com/0934f35b0e6922cad30a4dede0497d67 . Thanks for deleting most of my saves.
Aaronthelemon 28 Oct, 2019 @ 3:06am 
Are prisoners able to use recreation in this version?
ReZpawner 27 Oct, 2019 @ 1:45pm 
OK, so to everyone who got their save ruined:
You need to start the game up WITH the old mod (load mod list from save), and go IN-GAME. Once you're in-game, and you've loaded your save, go into "Menu" => "Options" and "Mod Settings". THIS is where you select Prison Labor, and disable the mod. THEN save it.
This is insanely poorly explained. DO NOT disable it directly from the mod list.
Avius  [author] 27 Oct, 2019 @ 1:31pm 
ReZpawner 27 Oct, 2019 @ 1:15pm 
There are no "instructions". Saying follow instructions is completely pointless. Did anyone actually make the swap work, or did everyone lose their save with this?
Avius  [author] 26 Oct, 2019 @ 1:29pm 
new version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1899474310

All info is in description.

Sorry for all inconvenience.

To transfer to new version - remove PL, then load new PL, done
Aaronthelemon 26 Oct, 2019 @ 1:15pm 
Thats a shame but understandable.
Avius  [author] 26 Oct, 2019 @ 1:13pm 
Okay probably can't make it compatible with old saves. I will make separate workshop item.
Furman 26 Oct, 2019 @ 1:03pm 
I was just about to write a more detailed comment on how the problem manifests itself, but I've seen new comments about the fix being already in place.
Resubbed the mod, restarted the game. Now it works! Thanks a lot for quick fix, good job man.
Avius  [author] 26 Oct, 2019 @ 12:50pm 
If you're still getting error, redownload mod from workshop. Steam can get laggy.
@haxxx Thank you, but there is no need for now
haxxxx 26 Oct, 2019 @ 12:48pm 
1. download from github
2. unzip to rimworld/mods
3. start game -> mods-> uncheck prison labor from steam -> check prison labor for hhd
4. load game
Avius  [author] 26 Oct, 2019 @ 12:44pm 
I've found issue, repairing ASAP
jfd 26 Oct, 2019 @ 12:44pm 
@Mogelbaum Congratz. You just achieved a NPC, BOT mental state
RakssbeRenggo 26 Oct, 2019 @ 12:42pm 
Thanks for reverting the mod to the previous version - in the meantime my save works.