Crusader Kings II

Crusader Kings II

Advanced Trade Systems
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Update: 20 Dec, 2017 @ 4:21pm

Added Historic Iberian Routes

Update: 6 Dec, 2017 @ 3:26pm

Added Historic English & Irish Routes

Update: 17 Sep, 2017 @ 10:10pm

-Added localisation files courtesy of snake33
-Fixed several small problems
-Added new icon for Pilgrimage routes
-Silk production now available in constantinople

Update: 31 Aug, 2017 @ 1:44am

Fixed missing localisation from the update

Update: 31 Aug, 2017 @ 1:25am

Major Changes:

1. Rebalanced Trade Routes:

-Trade Routes no longer give default trade value to rulers (but the route still has a default "wealth" amount)

-Trade Routes give double bonus to cities

-Pilgrimage Routes give double bonus to Temples



2. Trade Route Changes:

- Removed "French Route"
-Added Via Francigena
-Added Via Lemovicensis
-Added Via Podiencis
-Added Via Tolosana
-Added Via Touronensis


3. GFX:

-Added Trade Route Icons
-Added Trade Goods Icons


4. Fixes:

1. Fixed a problem with Wool Markets

2. Added missing localisation for Tin market triggers

Update: 1 Aug, 2017 @ 1:03am

Version 1.04:

Major Changes:
1. "Exchange" buildings have been renamed "Supplier"
2. Added Iberian Route
3. Added French Route
4. Added English Route
5. Added Bernsteinstraße
6. Added Hærvejen


Minor Changes:
1. Reworked the Trans-Saharran Route to reflect a more detailed reference map.
2. Reassigned Gold in West Africa to specific historic provinces. (Adds historical accuracy + helps balance the route)

Update: 25 Jul, 2017 @ 1:27pm

Version 1.03

Buildings:

-Added generic trade buildings for "Simple" mode. (1 building per trade route)

- Added Silk Markets, Exports & Imports

Trade Goods:

- Added Salt to Taghaza (Historic Taghaza Salt Mine)


Balance:

-Markets now have an active trigger, requiring an "Exchange" of that type to exist along the trade route, unless the trade post has imports.

-Costs/Bonuses are no longer calculated as weight VS. weight.

-Costs/Bonuses are now calculated as Price per Pound, multiplied by 5.

Update: 19 Jul, 2017 @ 3:02am

Version 1.02:

1. Provinces now have a "Trade Goods" modifier that displays what goods are produced there.

2. Tin has been added to Galicia, and removed from Silk Road (no connected Tin province)

3. Lead has been added to Andalusia

4. Added missing Building Descriptions

5. The "Tariff Income" modifier for Rulers who used the targetted decision "Establish Customs Office" now correctly gives +1 monthly income (instead of 0.5)

Update: 15 Jul, 2017 @ 7:29pm

Version 1.01

1. Added Game Rule "Trade Mechanics" with "Advanced"(Default) and "Simple" options

2. Rescaled the Costs & Bonuses to some of the Trade Goods & their respective buildings/upgrades

3. Fixed issues with the Customs House, namely any ruler being able to use decision to build it, and the ability to repeatedly build it.

4. Added Custom tooltips for complicated triggers & prerequisites.

Update: 14 Jul, 2017 @ 2:25pm