Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Killing Floor's whitelist is designed to prevent exploits for perk leveling and achievement hunting. Originally, maps and mutators both had to be approved to allow such things, but now only mutators need whitelisting. The default mutators that spawn only bloats or fleshpounds or whatever are not whitelisted, since spawning 100% stalkers makes commando training silly, and 100% bloats makes for stupidly easy headshot training....or just using them as damage sinks. With maps, it's kinda hard to justify, given that one of their maps - WestLondon has an extremely easy exploit.
Thanks for the informations ;D
But I have to say...They give me almost everytime a commando weapon,I just recieved once a medic weapon,once a sharpshooter weapon and 2 times a support weapon...Is it just a weird luck or it is because it's not truly random?
could've been better described... And 'whitelisting in progress'... i think not :D
If so then I could see it being fun for some things (easier difficulties) but it kinda takes the strategy out of it :\