GameMaker: Studio

GameMaker: Studio

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8 Comments
Leon'sNewButtChin 12 Nov, 2012 @ 9:41pm 
Also, once everyone is cured and the zombies are killed, or rather, once the zombie is killed and the few people it infects are cured, the game kind of just stops. It's pretty easy to end an outbreak before it starts, and if there wasn't a way to snuf out an infection permenantly and the game couldn't be totally won, then it would be much more frantic and tense. I think that's what you're going for based on the description, and I'm looking forward to seeing this game expanded and fleshed out.
Leon'sNewButtChin 12 Nov, 2012 @ 9:37pm 
Pressing shift and slowly zooming the camera out to look at the entire map is disorienting and kinda slow. I think it should be instantly toggling between the world map and character camera.
Balonkie 6 Oct, 2012 @ 1:27am 
:D GOOOD WORK :P
Walror 5 Oct, 2012 @ 7:15pm 
I'm finding this extremely fun. I'd like to see sound, a bit more difficulty, and possibly another game-mode, possibly limiting your weapons, or making it so people cannot be healed. Also, maybe a overheat on weapons? Especially the cure one. And different types of zombies, ones that are very fast and take one hit (like right now), ones that are slow, but take multiple hits, or maybe one that infects faster. But overall, still really nice!

*I'm not sure how this will/can work, but co-op would be really cool if possible?
**AND the firing is a bit too accurate, I think it might be better if you toned that down, if possible (again:P)
Stefan8000 5 Oct, 2012 @ 1:15pm 
Thumbs up, nice style, nice game. But it needs sounds. Go on, you are doung a great work.
Alek  [author] 5 Oct, 2012 @ 6:39am 
Heh, thanks. (I checked, and my moddb entry predates his anyway.) Anyone have any feature requests or suggestions?
PyxelFox 5 Oct, 2012 @ 12:09am 
I like it so far regardless of the name being taken, the other game was discontinued for a while so it does not matter either way; I thought of this idea a while back however there are differences from what I see. Glad you made it since I did not :D
w 4 Oct, 2012 @ 2:29pm 
I look forward to seeing updates