RimWorld

RimWorld

[1.3] FuckFriendlyFire
217 Comments
Exodus永 23 Feb, 2023 @ 4:03pm 
in vanilla 1.4, by custom dif settings
O_NamPu_001 25 Oct, 2022 @ 6:36pm 
update please :KneelingBow:
Kotobike 24 Oct, 2022 @ 9:36am 
1.4 ??
23 Sep, 2022 @ 11:11pm 
very good,tanks
DeoxidizerX 26 Jun, 2022 @ 11:03pm 
Any chance we could get an option to have ranged animals follow this to protect from friendly fire please? Like the gallatross explosion or the dragons ranged attacks from dragons decent? Vanilla Expanded Framework says to add a compat for VEF to have that work. Not sure what that means but hopefully that's something that can be added please
TIIKKETMASTER 15 May, 2022 @ 10:37am 
does this work with grenades?
Jack Hood 26 Feb, 2022 @ 11:48am 
Does this work with CE?
Mr McNificent 13 Feb, 2022 @ 12:19am 
Isn't this already in 1.3 as a difficulty option?
RanBeke 3 Feb, 2022 @ 12:51am 
That’s really awesome, bro!:steamthumbsup:
Methylenedioxymethamphetamine  [author] 2 Feb, 2022 @ 4:28pm 
Updated for 1.3
chips 14 Aug, 2021 @ 3:55am 
update please
Blue Dew 10 Nov, 2018 @ 11:57am 
not working.
D'Car 8 Nov, 2018 @ 8:26pm 
Science has succeeded ... in a way. This mod isn't working even when setting to-hit chances to 1%. It's not a simple math flaw which is keeping it from working.
Akervio 8 Nov, 2018 @ 7:29am 
I do not understand, how do you refer?
Humpbacked Angel 7 Nov, 2018 @ 11:52pm 
Vanilla weapons, first in the load order...
Humpbacked Angel 7 Nov, 2018 @ 12:00am 
Shotgun missed centipede and hit my panther. Its not first time something like that happens, when pawns next to enemy are hit.
INST_4D 5 Nov, 2018 @ 3:13pm 
as i remember the a17 version "nofriendlyfire" has worked perfectly. i don't know what you changed from there but since the b18 version it doesn't work at all for me.
Akervio 5 Nov, 2018 @ 9:16am 
The idea is excellent. Would there be a possibility of a short time fix ???
Zandakar 3 Nov, 2018 @ 10:53pm 
Not working
Mabs 3 Nov, 2018 @ 11:36am 
Also not working for me.
D'Car 3 Nov, 2018 @ 6:01am 
Let's do science - try setting the chance to 1% instead of 0% ... see if it's just some ridiculous math error. If so, it'd help the mod author hunt that bug.
Luchian 2 Nov, 2018 @ 6:13pm 
Hope so, I have a few colonists with EMRG-1's , and two of them just annihilated two of my other colonists in marine armor or better with single hits, and even with Death Rattle, I had no chance to save them.
halogamb 2 Nov, 2018 @ 4:42pm 
Any chance of this mod getting fixed at some point soon?
D'Car 2 Nov, 2018 @ 3:15pm 
not working for me, either
Doc Savage 31 Oct, 2018 @ 5:58am 
Not just me then. Three pegs by sniper rifles today. Colonists hit 3 times and dropped, Animals not a one.

Mod order not a help yet ATM. Cheers..!
ambi 25 Oct, 2018 @ 11:25pm 
its not working for me atm :(
BansheeTea 23 Oct, 2018 @ 5:42pm 
Yep, not working for me either. I have it at the top of my modlist under huglibs
pyro5050 22 Oct, 2018 @ 7:57pm 
not working for me either, gonna play with settings and report back. have many mods, might be a conflict, but vanilla weapons are causing the damage right now
Methylenedioxymethamphetamine  [author] 22 Oct, 2018 @ 3:07pm 
Works for me.
halogamb 22 Oct, 2018 @ 10:52am 
Two versions and mod still doesn't work, do not use
Private_Snowball 22 Oct, 2018 @ 9:11am 
Having a similar problem. Especially the new Turrets are still killing your Pawns.
Tali 22 Oct, 2018 @ 5:35am 
Doesn't seem to work in 1.0, colonists still hit each other. Probability set to 0% already
Karnettech 21 Oct, 2018 @ 10:07am 
This mod is like, so important.
Ramie 20 Oct, 2018 @ 8:32pm 
Thank you! :D
UNHOLY GH0ST 20 Oct, 2018 @ 12:57pm 
Thank you very much
Zooks 20 Oct, 2018 @ 11:45am 
Woot thanks
부자왕리치킹 20 Oct, 2018 @ 8:03am 
thx!!!
Methylenedioxymethamphetamine  [author] 20 Oct, 2018 @ 4:39am 
Updated for v1.0
Zooks 19 Oct, 2018 @ 10:23pm 
Update please
UNHOLY GH0ST 19 Oct, 2018 @ 10:07am 
I'll give you a good rate and favorite if you could update this mod ASAP!! please.
Bohemond 18 Oct, 2018 @ 5:45pm 
I too, wish for the 1.0 update
7ntera 18 Oct, 2018 @ 9:30am 
Hoping for a 1.0 update on this mod. Love it.
Ramie 17 Oct, 2018 @ 8:23am 
1.0 version soon?
Gloomster569 12 Oct, 2018 @ 1:57pm 
New guy just got one shot in the back of the head, rest in peace Disaster
zradack12 11 Oct, 2018 @ 3:56pm 
it feels like friendly fire is basicly the same as before....dude i set it to no friendly fire, but every 13 minutes (i have zombland mod) i hear that another one of my animals got deheaded by a auto cannon shell, or bob from accounting's torso is non existant after an anti material round vaperized it
halogamb 1 Oct, 2018 @ 9:10am 
Any chance o f this mod getting a fix?
minute_of_decade 30 Sep, 2018 @ 11:06am 
After playing a little more, friendly fire is still a problem. After I changed the mod order, it seemed to work, but after a while and some raids, turrets and colonist friendly fire is still an issue. Worked so well on B18 can It be added to B19 ?
halogamb 29 Sep, 2018 @ 3:07pm 
I've tried putting this mod at all points in the load order and it doesn't function at all anymore.
HaraKara 29 Sep, 2018 @ 5:14am 
Not just Uranium slug turret, my colonists are getting shredded by Autocannon turrets.
I have moved mod to very top, still no change.
halogamb 24 Sep, 2018 @ 2:42pm 
This mod doesn't work with the newly added turret, uranium slug turret, sadly as they constantly land friendly fire. I have tested multiple times. Any chance of a fix?