Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
P.S.
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object turret_missile:
Push :: Execution Error - Variable Get -5.system1(100027, -2147483648)
at gml_Object_turret_missile_Create_0
############################################################################################
this came up when i tried starting a normal game. i just downloaded it and the menu comes up fine but i cant seem to play. it's the same message for infinate.
FATAL ERROR in
action number 1
of Create Event
for object turret_shieldBreaker:
Push :: Execution Error - Variable Get -5.system1(100027, -2147483648)
at gml_Object_turret_shieldBreaker_Create_0
################################################################################
and this comes up for Swarm. I dont know if it is my commputer or if it is a bug but i figured you need to look into it.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object turret_shieldBreaker:
Push :: Execution Error - Variable Get -5.system1(100027, -2147483648)
at gml_Object_turret_shieldBreaker_Create_0
############################################################################################
I'm not quite sure what you mean. If you are referring to the particle effects, those were made using the built in particle system. If you're talking about the ship movement and turret movement, those were coded by me. Once again, I'm not really sure what your trying to point out, but I do appreciate the feedback.
In the other side
I really love the effects of bullets, but the mashing thing broke mi arm, jaja.
May i suggest a mouse mash and hold for all the turrents?
Btw Good Work!
The game doesn't suck, my carpal tunnel does.
Likewise, "Core" has a strategy side (which turrets to use, when to use them, which lane to be in) and a physical side (how fast you can physically fire the turrets).
So the extra "physical" element gives it a unique twist in a sense that you can "train" at the game, not just "practice" the game. If that makes sense.
Its impossible to make a game that will please everyone, and often in trying to do so, you end up pleasing noone. So in this case, we've decided to hold our ground and stick to our original design concept of making a game with that "physical" element.
The game is definitely not good for long play sessions, but you know those times when you just wanna...unleash yourself? This game can help you do just that. Particle effects included.
So sorry if we can't add a feature like auto-firing, but if you see a potential workaround or solution, be sure to post it.
The number pad makes it slightly easier though, thank you. :)
- Added more info to game description.
- Added support for Number pad controls.
This game is now going to be part of the October Workshop Competetion so please show your support and help us out.
Thanks for playing, and enjoy!
Perhaps you can make a tiny tutorial level that explains how to rotate the turrets properly and how to play it in general? Just a suggestion. :)
Edit: I tried again and I did get the turret switching working... I think... Atleast I think I switched one of my turrets.
Anyway, I didn't play more than one round. the turret and shooting buttons are in a rather awkward position if you ask me, and my arm and finger got real tired real fast. :)
Might I suggest keeping the yui,hjk buttons but adding the option of using 789,456 for those of us with a number pad?
Nice work. Keep up!
There you go. No offense but it's incredibly offensive to call someone's hard work crap just because you didn't enjoy it. ;)
Looks great.