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It wasn't that weak when it gives this production and food yield to all desert tiles, even if regular tiles were becoming like plains. But that was more of an upgrade to them, when they had no base yield.
Yes, tundra receives forests to bump up their total yield value by 1, but deserts receive the same in the form of oases. Only, the bonus is focused onto 1 tile because it would look odd seeing many oases the way forests are distributed.
Deserts receive bonus, strategic, and luxury resources just like tundra.
Deserts can be improved just like tundra.
Desert hills provide the same amount of yields as tundra hills -- snow has none.
I could go on and get deeper...
No. The cold equivalent of Desert is not Tundra, but Snow. Snow has no yields and is generally even more useless than Desert. Tundra can also have Forests, which the other two can't.
...I hate Tundra... in a recent game I founded my capital in Tundra and it ended up having half the population of all my other cities >_>
I really like your idea, though. Having the same restriction to desert as it is on tundra, since it's a 1 yield tile now, would be a nice additional tweak. I'll also update my Tundra Farms mod so that it allows desert to be farmed away from fresh water again too (if a user wants it for tundra, they'll probably want it for desert too if they're using this mod).
I'll jot this down in OneNote for when I start updating my old mods; thanks.
I dont recall if you can farm a desert by default, shouldnt lol, but add that restriction in if you can, you cant produce more on it unless its a hill anyway