Sid Meier's Civilization V

Sid Meier's Civilization V

Desert Yields Mod
17 Comments
le.tigidou 28 Sep, 2021 @ 8:44pm 
Ouch, Petra is ruined. Anybody who downloads a mod for desert tiles to have production is obviously someone who likes production. Removing the bonus from Petra goes against the whole idea of such a mod. Now I'd rather just play without the mod where i'll go back to avoiding desert and when I can't at least I'll be able to build good Petra.
Lyokoheros 26 Apr, 2021 @ 11:52am 
Actually removing +1 production from Petra is lame. I mean it's world wonder, it should give You somewhat edge against other... and now it become much worse. I mean previously You get those production also to hills, dlood plains and oasis, which let make desert really good location and now... it only works like changing desert tiles into plains, so kinda weak.
It wasn't that weak when it gives this production and food yield to all desert tiles, even if regular tiles were becoming like plains. But that was more of an upgrade to them, when they had no base yield.
Jarms 6 Oct, 2016 @ 2:59am 
Simple, yet great, thanks mate.
Venusaisha 31 May, 2015 @ 2:25am 
aye aye aye
TofuSojo 26 Sep, 2014 @ 9:54am 
Great mod, been using this for a while.
Barrowulf  [author] 16 Aug, 2014 @ 1:21pm 
See the balance changes above in the description. And thanks! ; )
torcmac1 16 Aug, 2014 @ 9:18am 
i dont think this mod works with petra i tried it and built petra and didnt get the productioln from petra : ( nice mod though
Barrowulf  [author] 16 Feb, 2014 @ 1:24pm 
To subscribers: I plan on revisiting this old mod and applying some additional balance tweaks once I finish up some larger projects (same goes for the jungle mod).
Barrowulf  [author] 16 Feb, 2014 @ 1:20pm 
Well, to me it isn't (from a gameplay perspective), hence the mod. ; )

Yes, tundra receives forests to bump up their total yield value by 1, but deserts receive the same in the form of oases. Only, the bonus is focused onto 1 tile because it would look odd seeing many oases the way forests are distributed.

Deserts receive bonus, strategic, and luxury resources just like tundra.

Deserts can be improved just like tundra.

Desert hills provide the same amount of yields as tundra hills -- snow has none.

I could go on and get deeper...
RandomCrueltyGenerator 16 Feb, 2014 @ 12:01am 
"- The other inhospitable terrain, Tundra, has at least a single yield."
No. The cold equivalent of Desert is not Tundra, but Snow. Snow has no yields and is generally even more useless than Desert. Tundra can also have Forests, which the other two can't.

...I hate Tundra... in a recent game I founded my capital in Tundra and it ended up having half the population of all my other cities >_>
Rik19 20 Dec, 2013 @ 8:37am 
mmmh it doesn't work to me... neither alone neither with other mods...
Barrowulf  [author] 6 Sep, 2013 @ 4:18am 
You sure can farm a desert without fresh water (I always found that a little weird too).

I really like your idea, though. Having the same restriction to desert as it is on tundra, since it's a 1 yield tile now, would be a nice additional tweak. I'll also update my Tundra Farms mod so that it allows desert to be farmed away from fresh water again too (if a user wants it for tundra, they'll probably want it for desert too if they're using this mod).

I'll jot this down in OneNote for when I start updating my old mods; thanks.
gia 6 Sep, 2013 @ 2:23am 
something that may be missing, your average tundra, 1 food, cant have farms (or lets call it food enhancer) on it, unless the ability is granted by something else, fresh water, deer, etc, cant have production improvements either (unless its a hill), just trading post

I dont recall if you can farm a desert by default, shouldnt lol, but add that restriction in if you can, you cant produce more on it unless its a hill anyway
capperz412 30 Jul, 2013 @ 9:44am 
Does this work with BNW and stack with Morocco's Kasbah?
SilverHead 25 Jul, 2013 @ 5:29am 
I love this mod. Makes for better gameplay and I think more realistic. There were many cultures living in the deserts throughout history. They must of been living off something.
Barrowulf  [author] 25 Jan, 2013 @ 9:03am 
Actually, Civ 1 thru 3 had 1 production deserts (except they were called shields then). Civ 4 was the one that changed deserts to a yieldless terrain. ; )
Fierysaint 25 Jan, 2013 @ 6:48am 
What a common sense description and mod! How did Sid Meier miss this?