XCOM 2
Buffed Sparks
30 Comments
EnderSlayer366 9 Feb, 2024 @ 5:05pm 
The mod no longer works, for some reason the game now has an error loading it. Any chance you could figure out what happened?
Phantasmic 23 Aug, 2023 @ 7:53am 
Where wotc version
mR.MaG0o 3 Nov, 2019 @ 11:06am 
@QC Infected (Nado) hence: won't appear.

"The custom proving grounds projects WON'T APPEAR if the Lost Towers story mission is ENABLED. This is because I made them rely on the Mechanized Warfare project."
superman81906 31 Oct, 2018 @ 3:50pm 
Soooo, to make it depend on the finished Lost Towers mission do we just replace Mechanizedwarfare with the tech "buildspark"???? In the files that need it?
Nado 23 Aug, 2018 @ 11:09am 
looks like a nice mod but i have a lil problem ...
The custom proving grounds projects won't appear and i have finish the lost tower mission ...

maybe its a mod conflic
i have like 20mods runing at same time and every things is fine but not this mod ...
ive read in your (description) : (((This mod will conflict with others that try to change the SPARKs promotion ability tree ))) sooo i guess is the mod (why not both) making this issue ...
its sad cuz this mod look nice for the spark

i will link my mod just in case :
extra weapon upgrade slots
enhancing objects
its just a scratch
more squad size upgrades - legacy
xcom energy shields
shield vest
super shield
ammo and vest slots
ammo pocket fix
ultimate workshop
spark ammo slot
both perks when leveling up
show ennemies on mission planing
gotcha again
perfect information
elerium core crafting
hack plus
commanders choice
vindictus female hairstyles
more enemies
and your mod
Trev  [author] 14 Aug, 2018 @ 1:49am 
@anybis
Thanks for the offer about paying but I'm not interested and I refuse. I've lost interest in playing and modding XCOM 2 for the time being because I'm enjoying other games much more and I prefer to spend my free time on other activities. I'm getting old, tired, and impatient :P .

I wish you all the best with finding someone who can create your mod though.
anybis 13 Aug, 2018 @ 4:54am 
@Tee Good I'm willing to pay for creating a mod (building a Spark in 1 day) (a reasonable price, of Course)
anybis 11 Aug, 2018 @ 8:57am 
@Tee Good afternoon. Please tell me, can you make a mod for "Xcom2" to reduce the time of construction of Sparks? I really want that spark was built in 1 day.

Thank you for your wonderful fashion on "SPARKs".
I also like robots very much but they are built for a very long time....
VALCON 5 May, 2018 @ 8:13pm 
as of now this mod does not work with WOTC
花兔 18 Jan, 2018 @ 7:20pm 
Can you make a mod?
can Skip the first Mission?
Die By My Sword666 18 Dec, 2017 @ 12:40pm 
Does it work with WOTC?
Wolf-Rayet 12 Oct, 2017 @ 10:44pm 
This looks great. Does it work with WOTC?
ironboy32 6 Oct, 2017 @ 6:54pm 
@tee so the only way to improve the spark's aim is with the proving grounds then
Trev  [author] 5 Oct, 2017 @ 7:39pm 
If you mean how aim is gained with promotions then no.
ironboy32 3 Oct, 2017 @ 7:09am 
@Tee Did you do anything about the SPARK's aim progression?
Trev  [author] 20 Aug, 2017 @ 6:35pm 
Thanks for liking my Spark mods. They're one of my favourite classes. Also thanks for the workshop link and I might look into making Spark fleche ability some time.


For now I'm looking forward to the War of the Chosen expansion and am curious if the new vanilla Spark buffs will be enough.
TheSovietAggron 20 Aug, 2017 @ 3:27pm 
Also! I just found this regarding the punch topic below. He got some sort of fleche ability working for sparks. Maybe he can teach you something.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=732838044
TheSovietAggron 20 Aug, 2017 @ 3:24pm 
Tee. Your Spark mods are awesome. :D
Trev  [author] 4 Aug, 2017 @ 5:47pm 
I don't know how to increase the damage of Spark punches. I'm also not interested in researching how to create such a mod any time soon.
wookiecop 4 Aug, 2017 @ 2:33pm 
Could you make a mod that increases the amount of damage that spark punches do? At the moment, spark punches do 7 damage in early game and 11 damage in the late game. This is great for vanilla, however in LW2 Shinobi have fletch (+1 damage for each three titles) and can be doing 7-9 damage in the early game! This, coupled with how the spark punch has a 4-turn cool down, makes the spark punch unusable in LW2. Could you give spark punches fletch and/or increased damage?
Trev  [author] 31 Jul, 2017 @ 7:12pm 
There should be no conflicts between this mod and Tankier Sparks alone.
lord_faust69 31 Jul, 2017 @ 3:33am 
Does this conflict with Tankier Sparks mod?
CommanderShepard153 22 Jul, 2017 @ 9:43am 
Hey I love this mod, just have some suggestions. Would a SPARK shield project be too unbalanced? Considering SPARK doesn't get protect points in LW2 in game. Also maybe the next mod could be a buff to the SPARK's weapon? Always thought three shots was far too few when it has an ability like Overdrive and LW2 didn't fix that, even though it seems like it should be comparable to the cannon in ammo capacity. Just my thoughts though sorry to bother you.!Thanks for all your hard work, I love what you do.
Dreyfus0414 21 Jul, 2017 @ 6:59pm 
Thanks, can't wait for war of the chosen to add in a vanilla spark buff
Trev  [author] 19 Jul, 2017 @ 6:19pm 
Thanks for the suggestion. I might look into the Shadow Ops mod some time.
James 19 Jul, 2017 @ 5:15am 
Hey mod looks good. It may be worth seeking the advice of Xylthium or looking at the code for his Shadow Ops mode in order to sort out the UI issue as I know he has some extensive UI code for some of his classes' abilities.
Trev  [author] 19 Jul, 2017 @ 1:16am 
I have no idea if my mods are Long War 2 compatible. I currently have no interest in playing Long War 2 or testing my mods with it.
xmd1997 19 Jul, 2017 @ 12:47am 
LW2 compatible?
Trev  [author] 18 Jul, 2017 @ 5:03pm 
I've never played the Metal Over Flesh mod. Not sure how similar.
Boisegangpc 18 Jul, 2017 @ 7:58am 
So, this is like Metal Over Flesh, correct?