The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Hearthfire fixes
42 Comments
Cryst4lWyv3rn 21 Apr, 2017 @ 7:41pm 
Thanks for this. Having the mannequins move was really scary. I thought for sure they would attack me on my way by one of these times! It was freaking me out. So big thanks!!! :)
Takatchi 19 Feb, 2017 @ 4:32am 
Mnay Thanks bro.
Phoenix Knight 20 Jan, 2016 @ 1:29pm 
I can't get anything into a case. it says weapon rack, then just sits there as I frantically press E. Alas, to no result but and uninstall. If someone were to take these over, many people be liking you this Kahjit thinks yes.
Cybersquirt 31 Jul, 2015 @ 9:31pm 
these may have been something once but not now. THESE MODS ARE NOW UNSUPPORTED. Items placed in the cases are trapped there - no remove for you - and the mannequins still offset. mayhap they're not compatible with Unofficial Patches or maybe they've always been this way. You've been warned.
OkamiNexos 14 Jul, 2015 @ 9:32pm 
how do i do the mannequin scrpit thing, im having the same issue and its annoying the hell out of me, weapon racks finally works but the mannequins are not on the pedestals. please help
Noob Biased 2 Jun, 2015 @ 3:09pm 
thank you so much
alexp79 24 Feb, 2015 @ 5:44pm 
Thanks dude
carl 22 Feb, 2015 @ 2:57am 
Wow, this is the best mod for Hearthfire. I mean Bethesda are so lazy so they wont patch a little display case bug. But you my friend you just saved my life in Skyrim.
jlebel7 17 Feb, 2015 @ 1:24pm 
Thanks very much for your help on this.
NathanielTheFoxHound 9 Jan, 2015 @ 1:16pm 
Thanks man u saved my life
Shadowman  [author] 17 Apr, 2014 @ 11:38am 
Sorry, no ideas. Because I can't see this issue in my game. Maybe, the newest game updates make difference - I don't know. Just put the mannequins related script over in scripts folder.
Jo_Blow 16 Apr, 2014 @ 11:32pm 
thankyou :)
PNeithan 5 Apr, 2014 @ 12:27am 
I saw a post about this earlier on but the issue didn't appear to be addressed. Once I load this up, my mannequins indeed get back up on their pedestals, which is what I wanted, but none of the weapon racks or display cases work at all. None of the fixes suggested in these posts work either. Any ideas there? I just really want my damn mannequins to stay put, this is the first mod that has fixed them, but I do not want to sacrifice the utility of the weapon racks/cases. Thanks.
KellyNL 7 Mar, 2014 @ 12:41pm 
Thanks, for this. :)
Zeimaster 27 Dec, 2013 @ 5:41am 
i think there realy is need for a heartfire patch because i due to a freak glitch i cant enter any of my other wings because i builded another manor elsewhere ( the one near mothal) and it was build on the location of lakevieuw manor wich was already fully made
shadowcat 18 Aug, 2013 @ 3:58pm 
@Donovan Maeple
Once in the house in solsthem, all of the mannequins had moved off their pedistals after I turned around. I screamed and ran out of the house. I didn't have any mods installed that did anything like that.
Copper Boltwire 1 Jul, 2013 @ 6:04pm 
@X_223 There is an actual mod that will make the mannequins apper behind the player, and sometimes (not everytime) the player turns around and looks at them, they will let out a loud sound while do an attack animation aswell as making a fireball explosion effect. I tried the mod. I deleted it after the 3rd shock hehehehehehe. A great tribute to the angels!
TUmaDO 18 Apr, 2013 @ 2:40pm 
my house what a mess... i sad to Lydia to buy some things to the house and the tables are on the sealing??? what in the hell was that?
Sarlyc 5 Apr, 2013 @ 8:03pm 
Phew, I was beginning to think that the mannequins were skyrim's weeping angels....
Linka421 17 Mar, 2013 @ 3:50am 
ok, il do thanks..
Shadowman  [author] 9 Mar, 2013 @ 9:43am 
Linka421, just save - reload.
Linka421 8 Mar, 2013 @ 5:26am 
ok, it seems to be the Heartfire Houses Fix. that does it... its right behind the big table in the main hall...
Linka421 8 Mar, 2013 @ 5:22am 
im having a bug in Lakeview manor, were there is a half of a plate stuck in the floor, nothing you can pick up... its one of those that usually hang on the walls.... ant idea if this colection could have made it? and if so will there perhaps be a fix?
lukeh_ro 13 Dec, 2012 @ 11:09pm 
I'm using archive.exe and the name of the files in the bsa are obfuscated. I guess you see them cause you have the other file CK generates. Didn't that happen when you extracted my script?
I don't know the case of the blades swords but will check those out.
If you wish we talk in private pm me on beth forum or nexus. Id: lukeh (without _ro)
Shadowman  [author] 13 Dec, 2012 @ 3:58pm 
wrdisplaycase01.nif only - from vanilla
the second needed only for this three Hearthfire houses, if using my fixes.
Yes, I understand, what you mean. The blades sword, for example?
lukeh_ro 13 Dec, 2012 @ 3:39pm 
EDIT...I see 2 nifs in the bsa from lakeview. Which should I get as their names are obfuscated?

I will credit you and recomend your mods with link. Will let you know when I'm done with it, it may take a couple of days as I have very litle time too, forums I usualy check from job.
Some weapons have problems like you say (like orcish battle axe I believe) but check the ones I mention in my mod description if you wish, is a different thing coming from dropObject issue...those remain on ground.
Shadowman  [author] 13 Dec, 2012 @ 2:42pm 
Yes, you may use this nif and code. Please, credit me, if you find this useful.
Btw, I'm used a "dirty" hack... :)
Yes, I'm experienced incorrect weapon placement sometimes. But, I think, that this happens due to incorrect placing (rotating) or missing nodes in weapon models...
lukeh_ro 13 Dec, 2012 @ 12:59pm 
Thanks, are you allowing me to add the nif to my mod?
BTW: have you experienced the bug I'm fixing?
Shadowman  [author] 13 Dec, 2012 @ 10:13am 
lukeh_ro , here is
http://www.sendspace.com/file/czm919
your script with my little addition. Remember, that it really uses StaffPivot01, so, you need also wrdisplaycase01.nif from my mod for correct script working.
Shadowman  [author] 13 Dec, 2012 @ 5:16am 
For correct working of my script there is a .nif file wrdisplaycase01.nif needed
(added missing node StaffPivot01 to the model of display case)
Yes, I thought of merging, but... It's so difficult to merge, because of there is not normal support for this in CK and there is a lot of objects needs an ID change. So, merging means complete re-work two houses of three in the end. It's so complicated for me now because of lack of time
lukeh_ro 13 Dec, 2012 @ 4:58am 
That's ok, I'm asking this cause I'd like compatibility between our mods. Being that my mod does more to that script I could add your lines to it too, would be a nice addition. Yet my script should load last.
PS: have you thought of merging your 3 mods?
Shadowman  [author] 13 Dec, 2012 @ 4:58am 
lukeh_ro , ok, thanks
Btw, nothing critical happens, if you continue using your version. Just long staffs will look bad in display case.
I'll give you a source several hours later. Only 2-3 lines of code added.
lukeh_ro 13 Dec, 2012 @ 4:10am 
Yes, I changed WeaponRackActivateSCRIPT and because your descriptions mention staff placement I suspected you changed it too. Is not about a mod I use, is a mod I made, you can check it out: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=109953020
Shadowman  [author] 13 Dec, 2012 @ 3:30am 
ukeh_ro
My activator script changes needed for correct staff placing to the display cases. If you are using another version of this script, you may need to mix this changes together. I don't know, what mod do you use. If you give me WeaponRackActivateSCRIPT script source, I can help you to do this.
lukeh_ro 13 Dec, 2012 @ 2:58am 
Hi, I'm curious if you touch the activator script in your mods. I have another fix for weapon displays (check my profile) and hope is compatible with your.
Shadowman  [author] 18 Nov, 2012 @ 11:33am 
About small cases (and making any other activators working at all): to make activators working, you may do three things.
1 - try to make fast travel from your house anywhere (more, than 2-3 cells away) and then return back.
2 - you may force the activator appearing by colliding your player's body with it.
3 - try to select not the case, but the shelf or the table under it. And disable/enable it.
One of those ways, should help, I'm sure.
Jeffman12 18 Nov, 2012 @ 10:40am 
Something's amiss here, I subscribed and as soon as I loaded up I had decorations sticking out of the ground in lakeview manor and I couldn't use any of the weapon racks, new or old, at all.
Shadowman  [author] 16 Nov, 2012 @ 2:23pm 
DA BEAST
Sure, this mods are compatable with the unofficial hearthfire patch.
DA BEAST 15 Nov, 2012 @ 8:33pm 
Ae these compatable with the unofficial hearthfire patch
crisscross4 14 Nov, 2012 @ 10:12pm 
Finally, I can put my weapons in all the cases! Thanks a bunch!
Squirrel1256 14 Nov, 2012 @ 4:01pm 
Great collection, Thanks!
Shadowman  [author] 13 Nov, 2012 @ 1:45pm 
All this fixes works together. You can subscribe to all in one click.