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Once in the house in solsthem, all of the mannequins had moved off their pedistals after I turned around. I screamed and ran out of the house. I didn't have any mods installed that did anything like that.
I don't know the case of the blades swords but will check those out.
If you wish we talk in private pm me on beth forum or nexus. Id: lukeh (without _ro)
the second needed only for this three Hearthfire houses, if using my fixes.
Yes, I understand, what you mean. The blades sword, for example?
I will credit you and recomend your mods with link. Will let you know when I'm done with it, it may take a couple of days as I have very litle time too, forums I usualy check from job.
Some weapons have problems like you say (like orcish battle axe I believe) but check the ones I mention in my mod description if you wish, is a different thing coming from dropObject issue...those remain on ground.
Btw, I'm used a "dirty" hack... :)
Yes, I'm experienced incorrect weapon placement sometimes. But, I think, that this happens due to incorrect placing (rotating) or missing nodes in weapon models...
BTW: have you experienced the bug I'm fixing?
http://www.sendspace.com/file/czm919
your script with my little addition. Remember, that it really uses StaffPivot01, so, you need also wrdisplaycase01.nif from my mod for correct script working.
(added missing node StaffPivot01 to the model of display case)
Yes, I thought of merging, but... It's so difficult to merge, because of there is not normal support for this in CK and there is a lot of objects needs an ID change. So, merging means complete re-work two houses of three in the end. It's so complicated for me now because of lack of time
PS: have you thought of merging your 3 mods?
Btw, nothing critical happens, if you continue using your version. Just long staffs will look bad in display case.
I'll give you a source several hours later. Only 2-3 lines of code added.
My activator script changes needed for correct staff placing to the display cases. If you are using another version of this script, you may need to mix this changes together. I don't know, what mod do you use. If you give me WeaponRackActivateSCRIPT script source, I can help you to do this.
1 - try to make fast travel from your house anywhere (more, than 2-3 cells away) and then return back.
2 - you may force the activator appearing by colliding your player's body with it.
3 - try to select not the case, but the shelf or the table under it. And disable/enable it.
One of those ways, should help, I'm sure.
Sure, this mods are compatable with the unofficial hearthfire patch.