Killing Floor 2

Killing Floor 2

Custom Zed Waves
18 Comments
PissJar  [author] 24 Jun, 2019 @ 11:03am 
I could do that in theory, but I didn't work on this mod for absolutely ages. I don't think I ever will again
Windows11 23 Jun, 2019 @ 9:59am 
Can you add a Interlock with maxmonsters? sometime server is crash when there are too many zed spawn
PissJar  [author] 11 Oct, 2018 @ 1:35pm 
Didn't know this was still relevant to be honest.
PissJar  [author] 27 Feb, 2018 @ 12:38pm 
1. Yes, you open up the SDK and reimport the (default) skins of the weapons. I recommend only messing around with _D (diffuse). Once reimported, you save the package and it'll be in my documents\my games\killingfloor2\kfgame\unpublished\brewedpc. All you need to do is copy the upk over to the published folder in the beforementioned kfgame folder and it should work.

2. Since sounds are bound to animations, I don't see a viable way to readd the sounds. Maybe the XMAS ZED_ARCH makes it work but I'm not too certain since I never messed around with it.

I hope this answer has helped you
Spooky 27 Feb, 2018 @ 12:05pm 
thank you for the answer.:steamhappy:
...it works = but the ZED_ARCH.upk´s are in BrewedPC/Packages/ZEDs - and they come in the ZEDs folder of the game!!!
Now I have two more questions =
1.is there a way to use custom skins offline(WeaponSkins...)???
2. is there a way to activate the original sounds, for example from XMAS zeds?
3.thanks...
PissJar  [author] 24 Feb, 2018 @ 11:23am 
Without a mod, it could work if you were to do some fiddling around with ZED_ARCH.upk in your BrewedPC folder of your game. The XMAS_ZED_ARCH should be in there somewhere. Copy this XMAS_ZED_ARCH to your Published\BrewedPC and rename it to ZED_ARCH and it might just work. GL
Spooky 24 Feb, 2018 @ 11:20am 
is there a way to change the zeds skins without mod?
christmas zeds ...
about the ini or something ???
Thank you.
PissJar  [author] 24 Feb, 2018 @ 9:31am 
I haven't updated this in ages and I cannot verify that it still works. Instructions on how to add it are in the description. Regarding the location of xmapvote.ini, it is not related to this mod whatsoever but should be in the Config folder if present at all.
Spooky 24 Feb, 2018 @ 8:51am 
a tutorial step for step would be nice !!?
Location of xmapvote.ini ???
AiVo7z 25 Aug, 2017 @ 9:58am 
Works great, thank you! Probably the only mod of this Kind not outdated and working atm.
Skeedie 24 Aug, 2017 @ 6:13am 
alright thanks anyways.
PissJar  [author] 24 Aug, 2017 @ 5:53am 
Nope.
Skeedie 24 Aug, 2017 @ 12:25am 
is this mutator white listed?
OldSchool 29 Jul, 2017 @ 2:11pm 
Thank You.
PissJar  [author] 29 Jul, 2017 @ 7:24am 
I wasn't aware of its author, and this is a modified version.
OldSchool 29 Jul, 2017 @ 3:23am 
I see you published this to workshop using my code. If your going to copy my work atleast have the common courtesy to ask me first and give me the credit.
PissJar  [author] 22 Jul, 2017 @ 12:05pm 
There is support for boss spawn. E.g if you want Hans to spawn on wave 4 you can do kfgamecontent.kfpawn_zedhans with maxspawns 1
Windows11 22 Jul, 2017 @ 10:46am 
Not support boss spawn?