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It is however still present ingame.
From a quick look the other lumber types seem still to be working.
Anyone else got that problem too?
Will look deeper into it and mod interacting errors.
[HLX] ReGrowth - Boreal Forest Expansion ---> ReGrowth: Boreal Forest Expansion
have a nice day <3
Hey Adventurer,
I'm here to chim in the question - will you come back? Althought the mods works atm, it could need some polishing :)
I found a forked version of this today. the author is linking to your github in the description. I hope you can update anyway. I put the link to the forked below:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2558226687
https://drive.google.com/file/d/1GiUWApnPDKOtqdIUQkXeTtlmg3c7FIZw/view?usp=sharing
I don't understand I can't see how to make a woodfloor with woods of your mod, it's working for the items with dropdown menu but not floors, it's normal ?
I much as I hate to suggest it, perhaps adding a switch to a mod for a compatibility - paint logs instead of generate new types - would be a reasonable solution in this case.
Otherwise me and tons of other folks out there find this mod totally unusable - and that is a shame for all the work which went into it.
For other people, the fix is to make a local copy of the mod and edit the file Expanded Woodworking_-2-4\1.2\Patches\ReGrowth.xml on line 21 and 39.
Change Defs/ThingDef[defName="RG-CBE_Plant_LargeTreePine"] to Defs/ThingDef[defName="RG-CB_Plant_LargeTreePine"], i.e. remove the E in CBE.
Okay, I am going to be blunt, sorry. First restore these patches to what they originally were. They are unrelated to what you want to do and only change the volume of specific sound files. I also wouldn't recommend just editing the folder path within a SoundDef (especially when the sound def for Recipe_MakeWoodPlanks_Electric is different from Recipe_MakeBow) unless you know why each variable exists and is doing.
If you want to just replace the sound file used by the woodworking tables either open my RecipeWoodworking.xml within .../Defs/RecipeDefs and replace each Recipe_MakeWoodPlanks_Electric within soundWorking with Recipe_MakeBow or make a patch that does that for a more semi-permanent solution. If you want to never hear the sound def: Recipe_MakeWoodPlanks_Electric, create an issue on GitHub or a discussion on here and I can help out better without being limited by the character count. If you need help with creating the patch, do the same and I will assist.