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That trace looks like it might be coming from the "Eat. Drink. Sleep. Repeat!" mod. (DrinkWater is not part of vanilla)
It's always possible that there's a compatibility issue between the two mods, unfortunately I've really not had time to work on this mod in quite some time.
at DrinkWater.MyStatPlayerFood.Update()
at Sandbox.Game.GUI.MyHudStatManager.Update()
at Sandbox.Game.Gui.MyHud.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
at avaness.SpaceEngineersLauncher.Program.StartSpaceEngineers(String[] args)
at avaness.SpaceEngineersLauncher.Program.Main(String[] args)
I've not encountered any crashes though, at least in single-player.
Thanks for reply. No, it happened to only one player so far. He was the only one logging in and the server was empty at the moment he logged.
It looks like this is a synchronization issue. Did this happen more than once? Were a number of people logging on at the time?
I'll upload an update soon, but this kind of thing is not easy to verify if fixed.
Hi there. Got this error when one of players tried to connect. Could you please check?
https://pastebin.com/pY5ABdXs
%AppData%\SpaceEngineersDedicated\Storage\1086167149.sbm_DeathPentalty
Can you help with advice where should be sickness.cfg on dedicated servers located as its not inside Saved world folder?
Somewhere along the way SpaceEngineers changed how they use the heal rate value.
Updated version should now be using the proper TickAmount and Interval.
Example.
I respawn and my health is maxed at 21 due to penalty.
I receive damage that drops me below 21 health.
1 second after, my health is restored to 21 health.
Darian suggested something similar with a reduced oxygen capacity.
If I can ever figure out how to cap these then I'll add it in as an option.
I'm not sure what you mean by "create a delay in the recovery at the medical station". Are you suggesting a timeout before you actually respawn? I'm curious if that's possible.
And it would not be bad if you could help create a delay in the recovery at the medical station
Limited starting oxygen is a good idea. If I can figure out how to do it I'd like to add it to the mod. I'll look into the oxygen cap as well when I've got some time, both being configurable, of course.