Hearts of Iron IV

Hearts of Iron IV

Coring New Concept
38 Comments
Hyperspearman.Swf - TheRyuSword 5 Feb, 2021 @ 10:31am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2385226227 It is now released. Give me some time, I need to figure out the thumbnail issue.
Hyperspearman.Swf - TheRyuSword 4 Feb, 2021 @ 9:59pm 
Ok, I've successfully updated this mod to the point of not crashing when loading the game.
Hyperspearman.Swf - TheRyuSword 4 Feb, 2021 @ 9:31pm 
Welp, it's clear this mod is never going to be updated, so I'll do it myself.
Col_Handgrenade 10 Nov, 2019 @ 10:13am 
Still not updated....
BacNang 11 Mar, 2018 @ 3:15pm 
plz update
爱让一切都对了 29 Dec, 2017 @ 12:25am 
integ_bonus is used, but not set. In on action, what you set is int_bonus.
爱让一切都对了 28 Dec, 2017 @ 11:46pm 
Considering the conditions are duplicated a lot in trigger and option, using scripted conditions (https://eu4.paradoxwikis.com/Conditions#Scripted_triggers) may help reduce duplication and improve consistency.

Actually I'm revising your mod to make use of scripted triggers. If you can publish your code in GitHub, I can push (pull request) my changes for you to review.
爱让一切都对了 28 Dec, 2017 @ 10:22pm 
In addition, I checked your code, your defines miss RADAR_RANGE_BASE, NAVAL_TRANSFER_BASE_NAVAL_DIST_ADD, and other variables, comparing to version 1.4.2.

I think it's unintentional. please add it back or not override this file.
爱让一切都对了 28 Dec, 2017 @ 10:15pm 
Do you mind sharing how you resolve the lose integration progress issue?
BedB0Y 5 Dec, 2017 @ 3:24pm 
I cant realy understand how it works because on my case i capitulated france as germany and resistance still growing even after i accepted the event.
Cinnamon 4 Dec, 2017 @ 7:56am 
I find it very annoying how whenever I'm at war with a small faction, after capitulating one of the members and moving on to fight another that I constantly get events telling me that I can claim a state. The reason why is because I usually don't intend on annexing the minor I'm fighting but I intend on Puppeting it, and a prolonged war usually means most of my new puppet's states are claimed by me and it really sours the relations. Please give us the option to just not claim the state, or maybe even a way to remove the claims if they don't get annexed. Either way, it's still a good mod
i cant put down the cup 9 Nov, 2017 @ 10:18pm 
Amazing mod, but the claiming event needs an option if I DON'T want to claim
fedcba  [author] 31 Aug, 2017 @ 12:50pm 
New version online - now if a state gets a new controller, the bonus and integration process management is done by an on-action instead of events
playingfor fun 31 Aug, 2017 @ 2:49am 
pls update
fedcba  [author] 23 Aug, 2017 @ 1:52pm 
Well if you have a look at the event files, you can see that AI will only spend pp on integration if he has more than 160 pp
Flex 22 Aug, 2017 @ 5:20am 
Cand the AI do this? Because I really dont like the idea that AI just throws away its pp when it could spend it on laws.
Paulaswam 18 Aug, 2017 @ 12:32pm 
ok thanks
fedcba  [author] 18 Aug, 2017 @ 3:50am 
No if you control a state (for instance, if you occupy it at wartime), you will be able to spend your political power on claiming this state. Thus will give you 20% manpower and an extra building slot
Paulaswam 17 Aug, 2017 @ 1:07pm 
to clarify cause i'm an idiot, after a war. I'll core the states I have taken over. While during the war I can use the people from the occupied territory as cannon fodder?

bth when you say *have a claim on* that means you must control the region. Or the claim referencing to the regions you justify on when justifying against another nation.
fedcba  [author] 15 Aug, 2017 @ 11:09pm 
But even at war, you can integrate, wich givez you a claim (asset at the peace conference), more manpower and building slots
fedcba  [author] 15 Aug, 2017 @ 11:08pm 
That's very usefull for countries who hzve colonies from the start
fedcba  [author] 15 Aug, 2017 @ 11:07pm 
Butyou ca' core them before starting war...
fedcba  [author] 15 Aug, 2017 @ 11:07pm 
Exact
CornerCarton042 15 Aug, 2017 @ 11:15am 
So if you're in a world war you can never core any of your new states until you conquer the world?
fedcba  [author] 2 Aug, 2017 @ 1:30am 
@druebey it should work now with this new patch
fedcba  [author] 2 Aug, 2017 @ 12:57am 
I answered in the description. It is definitly compatible
Sir Vegetable 1 Aug, 2017 @ 11:37pm 
hmmmm...
but does it work with road to 56?
fedcba  [author] 1 Aug, 2017 @ 1:47pm 
As I say in the explanation (that used to be incomlete), I'm using Extended Coring States by CrouchingLemur. But (i)I use claim as a specific step between non-core and core, (ii) I have solved the problems of Portability (restarting the game would reset the integration process!) while keeping Adaptibility (having a state conquered resets the integration for this state), and (iii) I add 1 bonus slot per claimed state.
Also, (iv) there is a new global variable, inttime, that can be triggered by other mods (like my 2 mods to be published) (even if it seems to cause some issues :-(( ). So actually it's a multi-approach overhaul with future perspectives.
Sir Vegetable 31 Jul, 2017 @ 2:55am 
im pretty sure there is already a coring states mod.....
druebey 30 Jul, 2017 @ 9:03am 
Always had the claimed event, never a coring event yet.
MrBlazzar™ 30 Jul, 2017 @ 5:41am 
BTW everything I've found was figured out by just looking at the error.log for HOI4.

In the static_modifiers.txt you have a bad token. In the claim = { you have -.25 it should be -0.25 otherwise it produces a error for malformed token.

Also in the events you have inttime*days that produces a error for Unexpected token. I don't know/think that is a proper variable. I thought only days worked.

Just a few more things I noticed from the error log.
fedcba  [author] 30 Jul, 2017 @ 12:39am 
Done. Thank you for your advice (they were definitly no spam).
fedcba  [author] 29 Jul, 2017 @ 11:48pm 
OK I will fix that
MrBlazzar™ 29 Jul, 2017 @ 6:47pm 
Sorry for spamming the comments. One more thing.

In that event you have add_state_flag that should be set_state_flag
MrBlazzar™ 29 Jul, 2017 @ 6:28pm 
I believe this can be fixed if you just add NOT = { is_core_of = FROM } to the trigger. But that's just from my observation.
MrBlazzar™ 29 Jul, 2017 @ 6:04pm 
Also it seems to be the Integration event as you could probably tell by giving the extra slot.
MrBlazzar™ 29 Jul, 2017 @ 6:03pm 
Weird thing keeps happening.

Was playing as Hungary with the new FT in DoD and I took the focuses for Austria-Hungry and ended up annexing Czechoslovakia through the FT Protect Czech event and the focuses before that gives cores on all Czech land but for some reason now the event for State claims keep procing over and over even though it was already a core for me.

Kinda annoying having a constant event procing every like 4 days pausing the game and giving me a extra slot for construction for that state.

The states it kept procing for were Carpathian Ruthenia and Sotuhern Slovakia.
druebey 29 Jul, 2017 @ 3:35pm 
Trying it out, as I may need something similar in my mods in the future... Gotta see how you have it set up first though :)