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Anyone else experiencing this?
https://www.reddit.com/r/tabletopsimulator/comments/h8xsfk/click_roller_strip_by_mrstump_help_fix_script_so/fuwslkq/?utm_medium=android_app&utm_source=share&context=3
dieColor = "tool"
Love the tool and I'm using it liberally in my game (As well as about a million other tools of yours.)
One issue I have with the spawned dice from the clicker is that they all spawn with snap to grid active. Is there a way to make them not snap to grid on spawning?
This is what I've tried, but doesn't seem to work
if spawn_type == "Custom_Dice" then
spawnedDie.setCustomObject({
use_grid = false, <--- My attempt
image = ref_diceCustom[dieIndex].url,
type = ref_customDieSides[tostring(spawn_sides)]
})
end
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2130864721
This is useful if you're playing with a wizard attacking 9 targets in a blast and want to apply the result in a grid or something, rather than low to high, or to have the log print tell you whether the first arrow missed and the second one hit on your ranger's double shot or vice versa.
Obviously, that is 100% copied from MrStump's work, so if he'd prefer me to take it down it's just a word and down she goes.
Also I ran into the issue of setting "player" for the color of the dice and it won't work as well - are we doing something wrong?
The only things that would make your dice roller even better would be:
1) adding a d100 after the d20 button, and having it spit out two d10s, which then print out the result as a % on the screen and chat window. And
2) A toggle button that automatically makes the various dice rolls projected to everyone in game, on the screen and in the chat. A toggle that allows you to turn that on or off for each strip roller would allow a referee or DM to hide their rolls (if they wish), while players' rolls are visible.
Anyway, not trying to create more work for you. But well, okay, I *am* trying to create more work for you.
I love that the dice are color-coded based on the dice size, and that the rolls are summed automatically. I also love that the dice disappear automatically after the roll.
Thanks so much for a stellar mod! 10/10.
command "dieColor = "player" " in "--Chooses what color dice that are rolled are. Options:..." doesn't seem to work. Am I doing something wrong?
I've been looking into the code, and trying to figure something out, but it might be out of my league ^_^'
Basically I'm trying to implement the only thing I feel this mod is missing, which is a percentile roll, or basically a d100 (d10 * d10). I'm sure you know of the dice I'm talking about, a d10 which has all the sides multiplied by 10.
A simple way I tried to include this in your roller strip was to have it spawn such a d10 whenever you right clicked the d10 symbol (and also have its result then multiplied by 10). I figured it wouldn't be much work, but seems it is maybe? Not sure. Could find a way to differentiate between left and right clicking.
If you're able to shed any light on this, it would be much appreciated.
https://pastebin.com/BQA3XLT7
If you want to abort a roll, if you highlight those dice and delete them even before they are done rolling, the script will handle the dice going missing without erroring I believe.
I had considered a single button version with the images for dice built in, but I decided letting people edit the image on their own is a lot more flexible. If someone wanted the PSD file I'd be happy to share it too.
Is it possible to make the texture of the strip editable (just like custom die)? You know, so you could switch out the texture to match the die.
PS: These rollers keep getting better and better.
Also, I made you this. http://i.imgur.com/FL1AKiN.jpg Right click on the tool (where there isn't a button) and click Custom. Then change the link in the DIFFUSE entry there to this, and click the OK button. Then save the table and you have a nice, clear text skin. =)
Thanks again for a great mod!
Magikarp, as long as you have uses for it, its worth making. Sometimes people think something is a good idea just so it will exist, but without a need for it. Inventing the hammer before the nail, so to speak. So I like to check to make sure I'm not eventing the power drill before somebody makes electricity.
As for a coin flipper, it wouldn't work too well with this tool because this tool adds values and coins only have heads/tails. So a separate tool would work best. Which means modifying my basic Click Roller to suit your needs sounds best.