Total War: WARHAMMER

Total War: WARHAMMER

Wissenlander: Defenders of the South 2.0
96 Comments
Мариус 18 Jun, 2020 @ 6:12am 
Very good!:steamhappy::steamhappy:
Play Boy 6 Nov, 2017 @ 8:11pm 
thanks!
Lt Apollo  [author] 6 Nov, 2017 @ 3:07pm 
Impossible. File size to large
Play Boy 6 Nov, 2017 @ 11:18am 
is there a all in one for these reskins?
Lt Apollo  [author] 28 Oct, 2017 @ 3:04pm 
Mortal Empires
Big Boss 28 Oct, 2017 @ 3:02pm 
What is ME?
Lt Apollo  [author] 28 Oct, 2017 @ 1:19pm 
Reiklander for ME is now released
Kili 20 Oct, 2017 @ 8:14pm 
Why is this incompatible with startpos mods if its only visual changes?
Lt Apollo  [author] 12 Oct, 2017 @ 4:28pm 
Should be, very busy IRL atm but maybe when things calm down ill resume work
Big Boss 12 Oct, 2017 @ 11:38am 
Love these mods but can you make a version where all the infantry have helmets?
TsarThiccholasII 8 Oct, 2017 @ 10:05am 
Is this gonna be converted to warhammer 2?
spar 7 Oct, 2017 @ 8:23pm 
Hey is this mod supposed to affect the Empire itself? I've noticed my own troops take on the appearance of these regional versions. Am I missing something or is that intended?
Dustin 30 Sep, 2017 @ 1:13am 
Hey for some reason the mod doesn't work for me :/ In-Game i can't choose to play as Wissenland. Your Stirlander , Averlander and Reiklander mod also doesn't work for me.
Obese Geese 10 Sep, 2017 @ 3:53pm 
Okay. Thank you for letting us know. I'll just disable DX12 whilst fighting Wissenland as a workaround. :)
Lt Apollo  [author] 10 Sep, 2017 @ 2:47pm 
I can not fix the DX12 issue. Without a DX12 capable machine to troubleshoot the issue I can not effectivly make a compatility patch.
Obese Geese 10 Sep, 2017 @ 12:11pm 
Please fix the problem asap thank you. I love you. :(
Smaug 10 Sep, 2017 @ 1:25am 
Getting the same texture issues with DX12, it seems that only the new helmets are affected. Shame DX12 really improves fps on my card so I can't really change to DX11 without putting everything to low-ish.
TheRiceHill 9 Sep, 2017 @ 6:58am 
Amazing reskin! Though I was wondering if your reskins are only for the campaign or if they can be used in custom/multiplayer battles too? :)
aeON 6 Sep, 2017 @ 9:22pm 
Does switching to Directx11 impact performance at all? Amazing reskin btw, can't wait to see how you change Talabecland! (that is if you do change them lol).
Lt Apollo  [author] 4 Sep, 2017 @ 10:29pm 
That is so odd. My current rig cant run DirectX 12 so i cant troubleshoot the issue atm, though I am 100% sure its the new material files I am using which is causing the visual issues.
Raven 4 Sep, 2017 @ 7:04pm 
I can confirm that switching to DirectX 11 seems to fix the problem for me too. Anyways, the units themselves are very high quality and well done, so I have to give @Lt Apollo. I'm pretty eager to see what you develop next.
Sgt. Alex 4 Sep, 2017 @ 2:10pm 
Okay so changing the DirectX from 12 to 11 fixed the problem.
Raven 4 Sep, 2017 @ 11:15am 
Lt Apollo  [author] 4 Sep, 2017 @ 10:11am 
Unusual.... What are your graphics settings at.
Raven 4 Sep, 2017 @ 5:52am 
@Lt Apollo I also unsubscribed and then reinstalled the mod (and I made sure to watch that it downloaded the full sized mod). Still having the problems... What could it be?
Sgt. Alex 4 Sep, 2017 @ 4:03am 
I unsuscribed and then reinstalled the mod, still getting the flickering and distortion. As with Raven it only happens to the Wissenlander and Stirlander units. Clearly those second-rate provinces can't afford proper imperial graphics like the stout-hearted men of the Reikland.
Lt Apollo  [author] 3 Sep, 2017 @ 7:16pm 
reinstall the mod?
Raven 3 Sep, 2017 @ 1:30pm 
Hey there, I'm having a pretty serious graphical issue with this mod and the Stirlander mod (but not, afaik, Averland or Reikland). Basically, when I zoom in on a unit I get enormous flickering and distortion from the unit like in this picture https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1127461231

The only mods I have enabled during that screenshot are Crynsos' Unlocker, and the Wissenland mod.

Does anyone have advice on what might be wrong, or what I can do? I just updated my graphics drivers and the problems still persist.
Exquisite Io 3 Sep, 2017 @ 8:29am 
hello, to begn with you mods are really great and i want to thank you for them.

also i have a question, for now i only found one of you mods (company of honor) compitable with SFO, i wanted to ask are others also compitable or not?

KIDAS 2 Sep, 2017 @ 4:32am 
It looks glorious, too bad i dont get to expierience it when playing empire because i confederate with wissenland within first 20 turns lol
The Running Man 1 Sep, 2017 @ 8:02pm 
really good update!
FamousBwD 1 Sep, 2017 @ 7:48pm 
Are you doing patch notes to see the changes for the curious? Love your work btw.
RatKnight 1 Sep, 2017 @ 3:03pm 
And this is GLORIOUS!
Lt Apollo  [author] 1 Sep, 2017 @ 2:59pm 
Going to take a look at reikland tonight. Way I see it, going to add sallets to the great sword and add more uniform color varients. Atm, reiklander is the best devloped in terms of number of individual assets. But I fully intend to tackle units such as outriders and other neglected units.
RatKnight 1 Sep, 2017 @ 2:44pm 
Looks much better.
Waiting for reikland update.
Lt Apollo  [author] 1 Sep, 2017 @ 11:22am 
I also may have quadrupled the file size... The cost of upscaling and enhancing textures I guess lol...
Lt Apollo  [author] 1 Sep, 2017 @ 11:15am 
small update to wissenlander uploading atm. Using allot of expermental materials so if anything explodes.... well fingers crossed.
Jim 1 Sep, 2017 @ 8:01am 
Lord, this all looks excellent.
I'm looking forward (hoping) that we'll see some kind of regional recruitment system too?
Priest 31 Aug, 2017 @ 10:50am 
Thx Onion much apreciated :)
atc191 30 Aug, 2017 @ 2:47pm 
Absolutely love these mod collections, just wish the mods for unit size increase would work with them. Still a rather trivial matter for how awesome these regional recruitment mods are, hope to see more in the future.
Wray of Sunshine 30 Aug, 2017 @ 9:33am 
@Priest It uses the same engine as the first with almost no alterations. Currently the assumption is that WH2 will run slightly better than WH1 since they've had a lot more time and experience to optimize it :)
Priest 24 Aug, 2017 @ 8:15am 
Btw this is just a random question but I think its adressed to all potato pc users including miself....will total war warhammer 2 have the same sistem requirements like total warhammer 1 or will it require more?....Cause I can only run total war warhammer 1 on low-medium...pls anyone who has an idea give a reply thx.
Priest 24 Aug, 2017 @ 8:12am 
Great JOB!!:steamhappy:
Lt Apollo  [author] 23 Aug, 2017 @ 1:21pm 
Stirland is now released
chaozmaaania 23 Aug, 2017 @ 1:17pm 
can't wait for regional recruitment, awesome job!
Priest 21 Aug, 2017 @ 9:16am 
Is this save game compatible?
Lt Apollo  [author] 14 Aug, 2017 @ 3:24pm 
Regiments of Renown: Imperial Edition is now released
KingNikolaj\∞ 9 Aug, 2017 @ 7:45am 
Does it work AI friendly? (and it still "sadness" me about the helmet on the "Reiklander: Imperial Vanguard" as it's the only unlorely item I can see T_T)
TsarThiccholasII 7 Aug, 2017 @ 11:48am 
when can we expect grundels defenders?
Barres Itovuo 7 Aug, 2017 @ 7:19am 
dosn't work with radious so sad! =(