Total War: WARHAMMER

Total War: WARHAMMER

Relentless Undead
29 Comments
The Last Monke 15 Sep, 2019 @ 8:53pm 
Thank you for this mod. Now the undead units are no longer, a joke.
Gorloj 12 Jan, 2019 @ 10:39am 
oh, my bad then. Overall I like idea of this mod, just it feels wrong that undead do not rly care abut lord death(and they should since it is they sourde of life), IMO undead units should desintegrate when lord dies. So ill check that 2nd mod :)
Nickamus  [author] 12 Jan, 2019 @ 8:58am 
The mod removes crumbling as a mechanic from undead, completely (it is a leadership state effect, as in as leadership hits certain points units will crumble and then eventually disintegrate).

"This mod makes all undead units immune to vigour and all leadership effects (Unbreakable) which means no more Crumbling!"

Check out my Ultimate Undead mod if this doesn't please you.
Gorloj 11 Jan, 2019 @ 1:45pm 
it is only me or units do not cruble after lord death?
thaygiaomap2000 24 Jun, 2018 @ 3:50am 
use pack file manager and modify as you please
trias10 25 Jan, 2018 @ 10:49am 
Could you by any chance make a variant of this mod with just the Vigour immunity? I agree that undead should be immune to fatigue, but I really like the crumbling effect as it is in vanilla.
Gilgamesh 1 Oct, 2017 @ 1:19am 
How about just making it so they don't disentegrate? Crumbling is slow enough that it's still balanced and non-immersion breaking, it just feels dumb when they all poof into dust the second their army starts to lose.
Nickamus  [author] 19 Sep, 2017 @ 2:54pm 
@Darkness check out my ancient undead mod on how to make new stat effects and bind them to a unit and a tech
Nickamus  [author] 19 Sep, 2017 @ 2:43pm 
@Darkness I am not sure you can pull off adding attributes through research but you might be able to. Unbreakable is not as simple as adjusting stats. I think there is some code tied to it and many other attributes that make it work the way it does. One option that is a bit jenky would be to simply add a stat effect to increase leadership for zombies by a huge amount, such that they would die before ever running out.
Zoey 15 Sep, 2017 @ 9:01am 
I really like this idea, but even without playing I can see this being extremely OP and extremely annoying to play against (the ancestor dwarfs are annoying to fight on the battlefield because you have to kill them)
I came across this when trying to find a mod that makes zombies exactly this: immune to fatigue and morale.
Zoey 15 Sep, 2017 @ 9:01am 
However, to prevent zombies being extremely OP, especially early game, I want to add this to the research. specifically tech_vmp_bones_07 (can't remember in-game name, but it reduces cost and upkeep of zombies). however, that means creating an effect for the research to be based off. I didn't realise there was a way to actually make something immune to fatigue so I have just used the fatigue resistance effect, put it for zombies and then put it at -100. does the same thing just not as cleanly.
I can't find out what the bonus_value_id should be for unbreakable in effect_bonus_value_ids_unit_sets_tables. thats the only way i know of how to add effects (I'm very poor at this)
Zoey 15 Sep, 2017 @ 9:01am 
I opened up your mod in pfm and have seen you've used attributes to get this effect. unfortunately i dont think that will work with research. do you have any idea how i would do it through research? any help would be greatly appreciated :)
Nickamus  [author] 27 Aug, 2017 @ 12:50pm 
Hey Everyone,

I just posted my new mod, a Vampire Count faction overhaul that works with the great Steel Faith mod. They have been gracious enough to green light the mod, and it is out now for you to enjoy!

Check it out and let me know what you think!

Ultimate Undead - Vampire Count Faciton Overhaul for Steel Faith:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1119349824

I recommend using either Relentless Undead or Ultimate Undead, not both!
Nickamus  [author] 16 Aug, 2017 @ 5:50am 
@FuzzyFaceLynx check out my mod Lords of the Relentless Undead. It does something similar to what we were talking about previously!
Lynxian 11 Aug, 2017 @ 10:33am 
and you got an wonderful idea for a magical time :steamhappy:
Lynxian 11 Aug, 2017 @ 10:29am 
Yeah, I kind of figured such an effect would need more indepth coding not available outisde simple buffs. Maybe if you were able to figure out how frenzy activates based on leadership it would just require a simple cut and paste. However, its rarely that simple sadly :steammocking::steamsad: good luck with the mod. Going for realisim is all well and and good but can be fustrating and unfun sometimes, however just making "fun" mechanics can break your immersion in a game. When both of them can mesh together its a magical time.
Nickamus  [author] 10 Aug, 2017 @ 7:50pm 
Removed the SFO specific wording and requirements since it works with Vanilla, Radious, and all other mods I have tested, too. If you find an exception please let me know (preferably in the Feedback discussion).
Nickamus  [author] 10 Aug, 2017 @ 6:33pm 
@FuzzyFaceLynx not a bad suggestion, but not something I probably possess the skill for - this is my first mod and was not super hard to do. I was thinking about making a version where lords provide a massive leadership bonus to units in their aura and basically make their aura map wide. Therefore the units could crumble and die if their lord dies.

One approach I thought of was to just buff the tier 1 supremacy battle skill that the lords get to restore 100 leadership/second and increase the aura size by like 1000% but there were a couple of isssues. One is that you wouldn't start with that skill learned (was trying to figure out how to do that) and the other is that I don't think those sorts of skills are active for custom battles.

If I could figure out a good way to do it I could put up a version where the units just have the vigour immunity but could still crumble as normal (unless there was a lord on the map to grant leadership).
Lynxian 10 Aug, 2017 @ 1:50pm 
This mod woudl be absolutly wonderful if the vigor immunity was tied into the leadership debuf for the units. I.E. as leadership goes below a certain percentage winded activated and once it goes below an even lower percentage vigor goes even lower so it makes it not a straight buff adds in some counter play and make it not super OP.
An in world reason for this is as leadership goes down the binding on the undead decreases so to does the units cohesion there for as they break down they get slower and slower but they are not affected when they have high leadership because the binding is strong and constatnly refreshing the unit.
Nickamus  [author] 8 Aug, 2017 @ 5:04pm 
It will work with an ongoing campaign!
Instant Caulk 8 Aug, 2017 @ 1:47pm 
do you know if itll work with my in progress campaign or should i start a new one to use the mod?
Nickamus  [author] 5 Aug, 2017 @ 9:58am 
@Acadian Thanks, I am glad you like it!
Nickamus  [author] 5 Aug, 2017 @ 9:55am 
Yes as long as the units use the same attribute groups as Steel Faith they will have the two new passives! I hadn't tested it with vanilla or radios but I'm glad it works there, as well. I do plan to keep it updated through DLC and the sequels.
thaygiaomap2000 5 Aug, 2017 @ 12:13am 
rate this mod to 5 star guys , so everyone will notice
thaygiaomap2000 5 Aug, 2017 @ 12:07am 
and all lord and units from all mods have undead atribute will automaticaly have 2 new passive skill too , test with radious glory mod and many mods add units lord to vampire faction , because author add immune to vigor and unbreakable to group units undead . i check with pack file manager , and wonder why no one do this until now
Acadian 5 Aug, 2017 @ 12:05am 
great mod
thaygiaomap2000 5 Aug, 2017 @ 12:00am 
i hope you update this great mod for coming norsca dlc , and creat this mod for Warhammer 2 too
Nickamus  [author] 4 Aug, 2017 @ 10:24pm 
Thanks thaygiaomap2000, I'm glad you enjoy the mod!
thaygiaomap2000 4 Aug, 2017 @ 9:31pm 
finally a great mod make undead become truely Undead