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Thank you.
I didn't find out yet, how to repair this file and looking into it and comparing with others it doesn't seem broken, so the best will be to recreate it and try to name it with the old SteamID. I'll let you know here, if it worked. Thank you so far.
The actual editor files are located in (Steam home)/steamapps/common/portal2/portal2/puzzles . Each .p2c file appears to be accompanied by a .jpg thumbnail, so you should be able to identify which one it is. Maybe you have a backup, or some way to revert files to a previous version?
Other than that I don't have any clue. You're best bet is probably checking the forums to see if anyone else has had the same problem.
*Cry out Loud
I implemented the visual, as it might be as misleading as it will be a help, since it 'clicks' in the players brain :)
Didn't know at first, what the grate for, then it 'clicked' in my brain, so I found it to be no bad idea as an assist tool. Hope, it's what you were thinking of.
Added "Game of Cubes" and "The Shaft" to the queue.
I got about as far as you can possibly get without realizing that you need the cube to turn on the blue funnel. Then I reset and did it correctly.
I ended up using the funnel to take the cube off and the back on the button remotely, the latter of which took a number of tries. If that's the correct solution then you could probably make it easier with a grate behind the button, and maybe marking out which part of the back wall lines up with it.
A while ago I create a puzzle that takes one of the techniques used in this one to the extreme:
The Shaft .
The glitch I am aware of, as it also happened to me on testing. (That's why there is one in this direction) But as you told, that it doesn't affect the solution and is not this bad, just a little frustrating, I kept it as a learning effect for further tests anywhere in the workshop. :)
Here 's what I do to get the cube to its first required location (hence the quick portal bump to the exit when it was there).
@tedwilliams4808: can't tell, if you did it the intended way, but talking of "then you got to do it" makes it seem so!
I'm happy, both of you like it ^_^v
Nice puzzle. Thumb up!
See my map Glitches & Exploits , first room video (videos links are in the first comment), to see what I mean.
cheers
E.