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Your problem is not about this mod. You are using different mods that chanegs the animation of von Drak. I am playing with 60+ mods alongisde with this, and she is fine.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1123096566
Thanks for sharing your opinion. Please accept my friend request so we can discuss this mod further. I really have concerns about gameplay so a helping hand like this would be great. And new mod ready guys I hope you try it.
This isn't quite right though. Really, the population at large could be considered 'mutants'... they live in a corrupted city rife with disease, corruption, and mutation so that's all just standard for the peasants of Mousillon. Therefore, I think it'd make sense if this unit was more similar to Bretonnian peasants (similar stats, unit count, etc. Possibly let them heal from Invocation of Nehek).
Anyways that's just my opinion. The mod is your vision, and again I appreciate you adapting Mixu's Mousillon to SFO. One last thing - were you planning to adapt Mixu's Norsca units to SFO? Thanks again.
Thanks for your kind words. I already finished some of the LL's, but it looks like crynsos is going to add a lot of new cool LL's and characters to his mod. Which, makes my work even longer, but of course more rewarding with those new cool stuff.
That you make a submod for it is awesome i really love the work from cyrnsos and MixXxu you got so much more immersion with this great work from both but without SFO i can't play anymore
Thank you very much!
I don't have ultimate chaos there, but I will have Mixu's LL. You are right it is working but not balanced, and I am woking on a balance submod for all of the lords that crynsos unlocker+ and Mixu's LL mods have. It should be ready at this weekend, I have to take a break for 2-3 days for my final exams
Btw you have that one in your Mod list "SFO compatible Mods" but it is not balanced right? It only works with SFO.
Is it still working with SFO? After the SFO's new chaos patch, it may not. Also, I guess I will finish my currdent work at the first week of september, so I will have some time before the release of warhammer II, I may start working on some mods that I know will get updated after warhammer II.
Thanks for your kind words. And yes the the numbers are intentional because I wanted mutants to be better than bretonian man, but also less in number. My reason is, the population of mousilin should be smaller than the whole bretonnia, and they can't turn all of them into mutants so, they should be less in number I guess.
@Hellforger
I will do a comp. patch for that mod. But my priority is the comp. patch for crynsos unlocker+ lords
One thing I noticed was that (on Huge settings) Bretonnian Spearmen/Swordsmen/etc. are 150 men, but Mutants of Mousillon Spearmen/Swordsmen, who should arguably be an equivalent, are only 100 men per unit. I was wondering if that's intentional?
Thanks again.
Hey there. Can we request an SFO compatability mod for Mixu's Norsca Unit Pack? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=856630012
Thanks for your suggestions and interest on this mod. I'm currently plannig to do the basic comp. changes with the new norsca dlc, but it shouldn't take long because my mods are very small. After that, I will update most of the units with abilities. There will probably also a name change especially for the blood knights to make them different units, which seems a better option. But of course, I will try your stats as soon as possible, and I may change unit with their names. About making them available to VC, I probably will not do that since MixXxu didn't it and I think it needs some time to be tested.
But thanks for the consideration! Yeah, making them around 40 or 35 in strenght would be perfect, they'd could be the Blood Dragons who still haven't proved themselves to be Warriors or Knights, and would essentially be the discount version for when you need cost efficiency in mind!
Thanks for your kind words! Sadly, I can not remove or add any units since this is just a comp. mod. Hovewer, I can make blood knights (foot) with 40 or 20 models. This should at least make it more reasonable but I really not sure about the balance issues if I do that. Will definitely look at it though
Than the mod is not working. Thanks for letting me now, I will repair it in a couple of hours max.