Total War: WARHAMMER

Total War: WARHAMMER

Mixu's Mousilion Overhaul SFO compatibility patch
32 Comments
Breezus 10 May, 2018 @ 10:36am 
Does anyone have any starting tips when playing Mousillon? Im also using the legendary lords mod (so i start off with the red duke and Kemmler) but buddy I have no idea whom or what I should attack turns 1-10.
Cansado Knight 9 Oct, 2017 @ 8:34pm 
Eh love the mods exspecially red duke an mouisillen, but i can never get his quest items. The only mods i have are the unlocker+, sfo, mouisllen, reskin, LL, legendary artifacts and veterans, along with all compatibility patches, anyone or you have a suggestion.
MoncherFrag 19 Sep, 2017 @ 5:00pm 
Wow! You have the mod list I wish to see! Thanks man, thanks for this amazing job
Flamboyant Schemer61  [author] 18 Sep, 2017 @ 5:51am 
@sasha_lutsyk
Your problem is not about this mod. You are using different mods that chanegs the animation of von Drak. I am playing with 60+ mods alongisde with this, and she is fine.
Lex9193 13 Sep, 2017 @ 10:47am 
I have such problem when playing the Empire, Elizabeth von Drak texture and model are like in musilion hero .
Flamboyant Schemer61  [author] 5 Sep, 2017 @ 5:23am 
Okay my friend thanks for clarification
Swerto 4 Sep, 2017 @ 1:19pm 
I just forgot to delete this post. I know mixu gave me the answer, I posted this before he responded.
Flamboyant Schemer61  [author] 30 Aug, 2017 @ 11:08am 
It does for me and you shouldn't have any problems since my mod only deals with a few solid tables but I highly recommend the original version
Gregor Hak 29 Aug, 2017 @ 2:29pm 
This mod works also with "Mixu's Mousillon (Limited Edition)" ?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1123096566
Flamboyant Schemer61  [author] 28 Aug, 2017 @ 4:31am 
@Raven
Thanks for sharing your opinion. Please accept my friend request so we can discuss this mod further. I really have concerns about gameplay so a helping hand like this would be great. And new mod ready guys I hope you try it.
Raven 27 Aug, 2017 @ 7:58am 
@Flamboyant Schemer61 I wanted to respond to your comment about the Mutants of Mousillon. From your response, it sounds like you picture the Mutants of Mousillon as some up-powered humans, which justifies their higher stats and lower unit court ("can't turn all of them into mutants").

This isn't quite right though. Really, the population at large could be considered 'mutants'... they live in a corrupted city rife with disease, corruption, and mutation so that's all just standard for the peasants of Mousillon. Therefore, I think it'd make sense if this unit was more similar to Bretonnian peasants (similar stats, unit count, etc. Possibly let them heal from Invocation of Nehek).

Anyways that's just my opinion. The mod is your vision, and again I appreciate you adapting Mixu's Mousillon to SFO. One last thing - were you planning to adapt Mixu's Norsca units to SFO? Thanks again.
Flamboyant Schemer61  [author] 23 Aug, 2017 @ 2:50pm 
@Bob
Thanks for your kind words. I already finished some of the LL's, but it looks like crynsos is going to add a lot of new cool LL's and characters to his mod. Which, makes my work even longer, but of course more rewarding with those new cool stuff.
Bob 22 Aug, 2017 @ 1:53pm 
Dude take as long as you want RL first !!!
That you make a submod for it is awesome i really love the work from cyrnsos and MixXxu you got so much more immersion with this great work from both but without SFO i can't play anymore
Thank you very much!
Flamboyant Schemer61  [author] 22 Aug, 2017 @ 12:42pm 
@Bob
I don't have ultimate chaos there, but I will have Mixu's LL. You are right it is working but not balanced, and I am woking on a balance submod for all of the lords that crynsos unlocker+ and Mixu's LL mods have. It should be ready at this weekend, I have to take a break for 2-3 days for my final exams
Bob 22 Aug, 2017 @ 10:55am 
Like Mixus Legendary lords?
Btw you have that one in your Mod list "SFO compatible Mods" but it is not balanced right? It only works with SFO.
Flamboyant Schemer61  [author] 22 Aug, 2017 @ 3:44am 
@Mohawk Roshi

Is it still working with SFO? After the SFO's new chaos patch, it may not. Also, I guess I will finish my currdent work at the first week of september, so I will have some time before the release of warhammer II, I may start working on some mods that I know will get updated after warhammer II.
YinYangTW 21 Aug, 2017 @ 8:12pm 
I hope once you finish with the mods in the Crysnos family that you do Ultimate Chaos as well. I use it regardless but it feels odd that Nurgle pledged warriors have less health than Undivided warriors.
Flamboyant Schemer61  [author] 21 Aug, 2017 @ 4:29pm 
@Raven

Thanks for your kind words. And yes the the numbers are intentional because I wanted mutants to be better than bretonian man, but also less in number. My reason is, the population of mousilin should be smaller than the whole bretonnia, and they can't turn all of them into mutants so, they should be less in number I guess.

@Hellforger

I will do a comp. patch for that mod. But my priority is the comp. patch for crynsos unlocker+ lords
Raven 21 Aug, 2017 @ 3:10pm 
Thank you for making this compatability patch, I know it's something many people will appreciate including myself.

One thing I noticed was that (on Huge settings) Bretonnian Spearmen/Swordsmen/etc. are 150 men, but Mutants of Mousillon Spearmen/Swordsmen, who should arguably be an equivalent, are only 100 men per unit. I was wondering if that's intentional?

Thanks again.
Mike Hellforger 19 Aug, 2017 @ 2:06pm 
@Flamboyant Schemer61
Hey there. Can we request an SFO compatability mod for Mixu's Norsca Unit Pack? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=856630012
Flamboyant Schemer61  [author] 10 Aug, 2017 @ 7:40am 
@Logan054
Thanks for your suggestions and interest on this mod. I'm currently plannig to do the basic comp. changes with the new norsca dlc, but it shouldn't take long because my mods are very small. After that, I will update most of the units with abilities. There will probably also a name change especially for the blood knights to make them different units, which seems a better option. But of course, I will try your stats as soon as possible, and I may change unit with their names. About making them available to VC, I probably will not do that since MixXxu didn't it and I think it needs some time to be tested.
Logan054 10 Aug, 2017 @ 6:38am 
Blood knights on foot are charge bonus 42, MA 43 MD 36, moral 60, HP 738, unit size 12. I'd suggest the great weapons one have MA26, MD 33 and become avaible at the blood keep so vampire can use them. I had problems changing the abilties, you might have to upload it with the original as a single flie. If not I can have a play over the weekend and send you it with updated stats.
James Stone 9 Aug, 2017 @ 4:27am 
Yeah! Very nice! Thank you for this change.
Flamboyant Schemer61  [author] 9 Aug, 2017 @ 4:22am 
I changed their stats and numbers check them out now! The name change is another issue that I won't want to mess. But it may happen in the future I don't know really.
James Stone 9 Aug, 2017 @ 3:57am 
If you can edit model size can you do a name change? Like Blood Dragon Aspirant or the sort?

But thanks for the consideration! Yeah, making them around 40 or 35 in strenght would be perfect, they'd could be the Blood Dragons who still haven't proved themselves to be Warriors or Knights, and would essentially be the discount version for when you need cost efficiency in mind!
Flamboyant Schemer61  [author] 9 Aug, 2017 @ 3:52am 
@James Stone
Thanks for your kind words! Sadly, I can not remove or add any units since this is just a comp. mod. Hovewer, I can make blood knights (foot) with 40 or 20 models. This should at least make it more reasonable but I really not sure about the balance issues if I do that. Will definitely look at it though
James Stone 9 Aug, 2017 @ 3:28am 
I do have a request for this patch. Can you remove the Blood Knights (Foot) that MixXxu's mod adds? The Blood Warriors of SFO look a lot better and are more lore adherent. I mean, makes little sense that the Blood Knights in a Horse get 20 models while the Foot version gets 80.
James Stone 9 Aug, 2017 @ 3:20am 
You are a gift that we do not deserve. Thank you
Flamboyant Schemer61  [author] 9 Aug, 2017 @ 2:58am 
There was an issue with the naming of the packs I probably uploaded the wrong module yesterday night. It should work now!
Flamboyant Schemer61  [author] 9 Aug, 2017 @ 2:14am 
@Logan054
Than the mod is not working. Thanks for letting me now, I will repair it in a couple of hours max.
Logan054 8 Aug, 2017 @ 11:16pm 
Yeah I think you need to actually change the stats so they match SFO, currently youre using vanila stats. Your blood knights also have different to rules to those in sfo.
nflickner 8 Aug, 2017 @ 3:40pm 
Thanks! Looking forward to trying this out :)