Total War: WARHAMMER

Total War: WARHAMMER

Eternal Undead
16 Comments
Levin- Gaming- Inc. 30 Sep, 2018 @ 10:20pm 
how dose the regeneration work for the normal units?
Nickamus  [author] 29 Jun, 2018 @ 9:28pm 
A game patch could break it - but if that were the case it should not work at all in a new campaign or custom battle. Try running this mod by itself and if it works then some other mode is causing a conflict with it.
Ashlockheart 28 Jun, 2018 @ 12:09pm 
After playing the campaign/battle it randomly stopped work. I don't know if the upgraded skills are overiding the passive, or the OP lord mod is doing it. Not sure. Do the game patches cause the mods to stop working? Because my game was patched recently.
Nickamus  [author] 28 Jun, 2018 @ 9:49am 
Can you elaborate on how it stops working after awhile? During a battle/campaign it the units will lose the ability?
Ashlockheart 27 Jun, 2018 @ 10:07pm 
Can you update this mod please. I really like it.
Levin- Gaming- Inc. 7 Jun, 2018 @ 10:09am 
i hope it still works
Ashlockheart 21 Mar, 2018 @ 5:11am 
I think this mod needs to be updated because it stop's working after a while. I don't know why. Might be confliting with other mods
Nickamus  [author] 27 Aug, 2017 @ 12:46pm 
Hey Everyone,

I just posted my new mod, a Vampire Count faction overhaul that works with the great Steel Faith mod. They have been gracious enough to green light the mod, and it is out now for you to enjoy!

Check it out and let me know what you think!

Ultimate Undead - Vampire Count Faciton Overhaul for Steel Faith:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1119349824
Nickamus  [author] 21 Aug, 2017 @ 1:55pm 
Indeed. I looked up a lot of the units from the tabletop games and it even talked about how skeletons could be reformed mid battle and how the dark magic of the vampire Lord could reinforce bones weakened by combat as they take hits;


"... However, even those that are felled can be raised up again as necromantic power knits together shattered bones and instils them with vigour once more."

From the Warhammer wiki page on Skeletons.

That is why I am working on a version that is Lord-centric. Kill the Lord and they lose their ability to 'mend' and can begin crumbling again, etc. I know crumbling is a thing in the lore but it doesn't make a whole lot of sense to me. I get how as one unit takes damage it's binding becomes more difficult but I don't see why one skeleton out of 100 something taking a blow would make them all crumble. I prefer the idea that the Lord will be a constant force, driving his minions on. Break his leadership to break his minions!
Red 21 Aug, 2017 @ 12:36pm 
ooh that sounds fantastic, i look forward to using it! i never understood why they didnt have the ability in vanilla it just makes sense.
Nickamus  [author] 21 Aug, 2017 @ 12:04pm 
Yes it is. I am working on a mod that mixes the idea of this mod as well as my lords of the undead and ancient undead mod together such that lords make their minions unbreakable and provide passive regen/replenishment to their army. There will also be unique buffs for various units (rage zombies and grave guard with their lore wight blades unlocked, for example).
Red 21 Aug, 2017 @ 6:22am 
thank you, is passive replenishment possible?
Nickamus  [author] 20 Aug, 2017 @ 2:53pm 
only regeneration of HP, no replenishment.
Red 20 Aug, 2017 @ 1:45pm 
to be clear does this mod cause regeneration of HP and/or unit replinshment mid battle?
Nickamus  [author] 18 Aug, 2017 @ 10:26am 
This mod is now compatible with All Tabletop Lords and Radious! Feel free to use this mod with both, one, or the other!
Nickamus  [author] 13 Aug, 2017 @ 9:56pm 
Updated to fix the Unit Card bullet point. The effects were active, but missing the green "Regeneration" text at the top of the card.